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					@ -10,13 +10,9 @@ import engine.net.DispatchMessage; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.net.client.ClientConnection; | 
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					import engine.net.client.ClientConnection; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.net.client.msg.*; | 
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					import engine.net.client.msg.*; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.objects.City; | 
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					import engine.objects.City; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.objects.Mine; | 
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					import engine.objects.PlayerCharacter; | 
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					import engine.objects.PlayerCharacter; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.server.world.WorldServer; | 
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					import engine.session.Session; | 
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					import engine.session.Session; | 
				
			
			
		
	
		
		
			
				
					
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					import java.time.ZoneId; | 
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					/* | 
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					/* | 
				
			
			
		
	
		
		
			
				
					
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					 * @Author: | 
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					 * @Author: | 
				
			
			
		
	
		
		
			
				
					
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					 * @Summary: Processes application protocol message which displays | 
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					 * @Summary: Processes application protocol message which displays | 
				
			
			
		
	
	
		
		
			
				
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					@ -68,7 +64,7 @@ public class CityDataHandler extends AbstractClientMsgHandler { | 
				
			
			
		
	
		
		
			
				
					
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					        // If the hotZone has changed then update the client's map accordingly.
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					        // If the hotZone has changed then update the client's map accordingly.
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					        if (playerCharacter.getTimeStamp("hotzoneupdate") <= WorldServer.hotZoneLastUpdate.toEpochMilli() && ZoneManager.hotZone != null) { | 
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					        if (playerCharacter.getTimeStamp("hotzoneupdate") <= ZoneManager.hotZoneLastUpdate.toEpochMilli() && ZoneManager.hotZone != null) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                HotzoneChangeMsg hotzoneChangeMsg = new HotzoneChangeMsg(Enum.GameObjectType.Zone.ordinal(), ZoneManager.hotZone.getObjectUUID()); | 
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					                HotzoneChangeMsg hotzoneChangeMsg = new HotzoneChangeMsg(Enum.GameObjectType.Zone.ordinal(), ZoneManager.hotZone.getObjectUUID()); | 
				
			
			
		
	
		
		
			
				
					
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					                dispatch = Dispatch.borrow(playerCharacter, hotzoneChangeMsg); | 
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					                dispatch = Dispatch.borrow(playerCharacter, hotzoneChangeMsg); | 
				
			
			
		
	
		
		
			
				
					
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					                DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); | 
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					                DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); | 
				
			
			
		
	
	
		
		
			
				
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