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Mob AI uses two config entries.

master
MagicBot 1 year ago
parent
commit
9cd3cdf3a3
  1. 7
      src/engine/ai/MobileFSMManager.java
  2. 4
      src/engine/gameManager/ConfigManager.java

7
src/engine/ai/MobileFSMManager.java

@ -49,10 +49,15 @@ public class MobileFSMManager { @@ -49,10 +49,15 @@ public class MobileFSMManager {
};
alive = true;
//assign the AI varibales base don difficulty scaling from config file:
float difficulty = Float.parseFloat(ConfigManager.MB_MOB_DIFFICULTY.getValue());
float difficulty = Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue());
AI_BASE_AGGRO_RANGE = (int) (100 * difficulty); // range at which aggressive mobs will attack you
difficulty = Float.parseFloat(ConfigManager.MB_AI_CAST_FREQUENCY.getValue());
AI_POWER_DIVISOR = (int) (20 * (1.5f - difficulty)); //duration between mob casts
Thread t = new Thread(worker, "MobileFSMManager");
t.start();
}

4
src/engine/gameManager/ConfigManager.java

@ -91,9 +91,7 @@ public enum ConfigManager { @@ -91,9 +91,7 @@ public enum ConfigManager {
MB_MAGICBOT_FORTOFIX,
MB_MAGICBOT_RECRUIT,
MB_MAGICBOT_MAGICBOX,
MB_MAGICBOT_ADMINLOG,
MB_MOB_DIFFICULTY;//0.1(easy) - 1.0(hard)
MB_MAGICBOT_ADMINLOG;
// Map to hold our config pulled in from the environment
// We also use the config to point to the current message pump

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