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cleanup and lots of null checks

master
FatBoy-DOTC 1 year ago
parent
commit
a09ce6b4fc
  1. 63
      src/engine/gameManager/LootManager.java

63
src/engine/gameManager/LootManager.java

@ -100,7 +100,8 @@ public enum LootManager {
chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID()); chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
DispatchMessage.dispatchMsgToAll(chatMsg); DispatchMessage.dispatchMsgToAll(chatMsg);
} }
if (it.getEnchants().isEmpty() == true)
it.setIsID(true);
} }
} }
} }
@ -116,9 +117,11 @@ public enum LootManager {
GenerateGoldDrop(mob, bse, inHotzone); GenerateGoldDrop(mob, bse, inHotzone);
break; break;
case "LOOT": case "LOOT":
//always run base table loot drop
GenerateLootDrop(mob, bse.lootTable, bse.dropChance, multiplier); //generate normal loot drop GenerateLootDrop(mob, bse.lootTable, bse.dropChance, multiplier); //generate normal loot drop
if (inHotzone) if (inHotzone)
//run another iteration for the hotzone table if in hotzone
if (generalItemTables.containsKey(bse.lootTable + 1)) if (generalItemTables.containsKey(bse.lootTable + 1))
GenerateLootDrop(mob, bse.lootTable + 1, bse.dropChance, multiplier); //generate loot drop from hotzone table GenerateLootDrop(mob, bse.lootTable + 1, bse.dropChance, multiplier); //generate loot drop from hotzone table
break; break;
@ -132,20 +135,22 @@ public enum LootManager {
public static MobLoot getGenTableItem(int genTableID, Mob mob) { public static MobLoot getGenTableItem(int genTableID, Mob mob) {
if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) if (mob == null || generalItemTables.containsKey(genTableID) == false)
return null; return null;
MobLoot outItem; MobLoot outItem;
int genRoll;
genRoll = new Random().nextInt(99) + 1; int genRoll = new Random().nextInt(99) + 1;
GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
if (selectedRow == null) if (selectedRow == null)
return null; return null;
int itemTableId = selectedRow.itemTableID; int itemTableId = selectedRow.itemTableID;
if(itemTables.containsKey(itemTableId) == false)
return null;
//gets the 1-320 roll for this mob //gets the 1-320 roll for this mob
int roll2 = TableRoll(mob.level); int roll2 = TableRoll(mob.level);
@ -193,14 +198,24 @@ public enum LootManager {
if (prefixChanceRoll < prefixChance) { if (prefixChanceRoll < prefixChance) {
GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll); GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
if(selectedRow == null)
return inItem;
ModTypeTable prefixTable = modTypeTables.get(selectedRow.pModTable); ModTypeTable prefixTable = modTypeTables.get(selectedRow.pModTable);
if(prefixTable == null)
return inItem;
int prefixroll = ThreadLocalRandom.current().nextInt(99) + 1; int prefixroll = ThreadLocalRandom.current().nextInt(99) + 1;
if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) { if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) {
ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID); ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID);
if(prefixModTable == null)
return inItem;
ModTableRow prefixMod = prefixModTable.getRowForRange(TableRoll(mob.level)); ModTableRow prefixMod = prefixModTable.getRowForRange(TableRoll(mob.level));
if(prefixMod == null)
return inItem;
if (prefixMod != null && prefixMod.action.length() > 0) { if (prefixMod != null && prefixMod.action.length() > 0) {
inItem.setPrefix(prefixMod.action); inItem.setPrefix(prefixMod.action);
@ -219,13 +234,24 @@ public enum LootManager {
if (suffixChanceRoll < suffixChance) { if (suffixChanceRoll < suffixChance) {
GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll); GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
if(selectedRow == null)
return inItem;
int suffixroll = ThreadLocalRandom.current().nextInt(99) + 1; int suffixroll = ThreadLocalRandom.current().nextInt(99) + 1;
ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable); ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable);
if(suffixTable == null)
return inItem;
if (modTables.get(suffixTable.getRowForRange(suffixroll).modTableID) != null) { if (modTables.get(suffixTable.getRowForRange(suffixroll).modTableID) != null) {
ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(suffixroll).modTableID); ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(suffixroll).modTableID);
if(suffixModTable == null)
return inItem;
ModTableRow suffixMod = suffixModTable.getRowForRange(TableRoll(mob.level)); ModTableRow suffixMod = suffixModTable.getRowForRange(TableRoll(mob.level));
if(suffixMod == null)
return inItem;
if (suffixMod != null && suffixMod.action.length() > 0) { if (suffixMod != null && suffixMod.action.length() > 0) {
inItem.setSuffix(suffixMod.action); inItem.setSuffix(suffixMod.action);
@ -246,7 +272,8 @@ public enum LootManager {
if (max > 319) if (max > 319)
max = 319; max = 319;
int min = (int) (4.469 * mobLevel - 3.469); int min = (int) (2.089 * mobLevel + 22.14);
int roll = ThreadLocalRandom.current().nextInt(max - min) + min; int roll = ThreadLocalRandom.current().nextInt(max - min) + min;
return roll; return roll;
@ -256,7 +283,7 @@ public enum LootManager {
int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1; int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
//early exit, failed to hit minimum chance roll OR booty was generated from mob's death //early exit, failed to hit minimum chance roll
if (chanceRoll > bse.dropChance) if (chanceRoll > bse.dropChance)
return; return;
@ -270,7 +297,7 @@ public enum LootManager {
if (inHotzone == true) if (inHotzone == true)
gold = (int) (gold * HOTZONE_GOLD_RATE); gold = (int) (gold * HOTZONE_GOLD_RATE);
else else
gold = (int) (NORMAL_GOLD_RATE); gold = (int) (gold * NORMAL_GOLD_RATE);
if (gold > 0) { if (gold > 0) {
MobLoot goldAmount = new MobLoot(mob, gold); MobLoot goldAmount = new MobLoot(mob, gold);
@ -292,9 +319,6 @@ public enum LootManager {
MobLoot toAdd = getGenTableItem(tableID, mob); MobLoot toAdd = getGenTableItem(tableID, mob);
if (toAdd != null) { if (toAdd != null) {
if (toAdd.getPrefix() == null && toAdd.getSuffix() == null)
toAdd.setIsID(true);
mob.getCharItemManager().addItemToInventory(toAdd); mob.getCharItemManager().addItemToInventory(toAdd);
} }
} catch (Exception e) { } catch (Exception e) {
@ -313,20 +337,17 @@ public enum LootManager {
if (me.getDropChance() == 0) if (me.getDropChance() == 0)
continue; continue;
float equipmentRoll = ThreadLocalRandom.current().nextInt(101); float equipmentRoll = ThreadLocalRandom.current().nextInt(99) + 1;
float dropChance = me.getDropChance() * 100; float dropChance = me.getDropChance() * 100;
if (equipmentRoll <= (dropChance * multiplier)) { if (equipmentRoll > (dropChance * multiplier))
continue;
MobLoot ml = new MobLoot(mob, me.getItemBase(), false); MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
if (ml != null)
if (ml.getPrefix().isEmpty() == true && ml.getSuffix().isEmpty() == true)
ml.setIsID(true);
mob.getCharItemManager().addItemToInventory(ml); mob.getCharItemManager().addItemToInventory(ml);
} }
} }
} }
}
public static void GenerateItemLootDrop(Mob mob, BootySetEntry bse, float multiplier) { public static void GenerateItemLootDrop(Mob mob, BootySetEntry bse, float multiplier) {
@ -337,10 +358,10 @@ public enum LootManager {
if (chanceRoll > bse.dropChance * multiplier) if (chanceRoll > bse.dropChance * multiplier)
return; return;
MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); MobLoot lootItem = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true);
if (disc != null) if (lootItem != null)
mob.getCharItemManager().addItemToInventory(disc); mob.getCharItemManager().addItemToInventory(lootItem);
} }
public static void AddGenTableRow(int tableID, GenTableRow row) { public static void AddGenTableRow(int tableID, GenTableRow row) {

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