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Blend cleanup

combat-2
MagicBot 1 year ago
parent
commit
a0c82d3f3f
  1. 6
      src/engine/InterestManagement/Terrain.java

6
src/engine/InterestManagement/Terrain.java

@ -189,6 +189,9 @@ public class Terrain { @@ -189,6 +189,9 @@ public class Terrain {
float minp = this.zone.min_blend / this.zone.major_radius;
float maxp = this.zone.max_blend / this.zone.major_radius;
float minpy = this.zone.min_blend / this.zone.minor_radius;
float maxpy = this.zone.max_blend / this.zone.minor_radius;
float xval;
if (minp > 0.4f)
@ -196,9 +199,6 @@ public class Terrain { @@ -196,9 +199,6 @@ public class Terrain {
else
xval = Math.min(maxp, 0.4f);
float maxpy = this.zone.max_blend / this.zone.major_radius;
float minpy = this.zone.min_blend / this.zone.minor_radius;
float yval;
if (minpy > 0.4f)

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