forked from MagicBane/Server
runes and contracts drop rate increased by 3x
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@@ -122,7 +122,7 @@ public enum LootManager {
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case "LOOT":
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
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GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
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if (mob.parentZone.getSafeZone() == 0 && hasExtraRolled == false && ThreadLocalRandom.current().nextInt(1, 5000) < 5 * dropRate) {
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if (mob.parentZone.getSafeZone() == 0 && hasExtraRolled == false && ThreadLocalRandom.current().nextInt(1, 5000) < 15 * dropRate) {
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int roll = ThreadLocalRandom.current().nextInt(1, 101);
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MobLoot extraLoot = null;
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if (roll <= 50) {
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