Browse Source

Comment cleanup

combat-2
MagicBot 7 months ago
parent
commit
ba266e506a
  1. 12
      src/engine/gameManager/ForgeManager.java

12
src/engine/gameManager/ForgeManager.java

@ -36,7 +36,7 @@ public enum ForgeManager implements Runnable {
// WorkOrders are persisted then reconstituted at bootstrap using table dyn.workorders. // WorkOrders are persisted then reconstituted at bootstrap using table dyn.workorders.
// Forge window (ManageNPCMsg) uses item.upgradeDate to serialize completion time. // Forge window (ManageNPCMsg) uses item.upgradeDate to serialize completion time.
// //
// Replaces garbage code that looked as if written by a mental patient with face boils. // Replaces garbage code that looked as if written by a mental patient.
// //
// @TODO Reuse same set of virtual items for all workOrder cycles. // @TODO Reuse same set of virtual items for all workOrder cycles.
@ -72,8 +72,8 @@ public enum ForgeManager implements Runnable {
if (workOrder.total_produced >= workOrder.total_to_produce) { if (workOrder.total_produced >= workOrder.total_to_produce) {
// Set items as completed in the window. // CONFIRM_PRODUCE to refresh the interface after we add
// CONFIRM_PRODUCE to refresh item in the interface. // the Identified flag to the item.
for (Item workOrderItem : workOrder.cooking) { for (Item workOrderItem : workOrder.cooking) {
workOrderItem.flags.add(mbEnums.ItemFlags.Identified); workOrderItem.flags.add(mbEnums.ItemFlags.Identified);
@ -81,15 +81,15 @@ public enum ForgeManager implements Runnable {
DispatchMessage.dispatchMsgToInterestArea(workOrder.vendor, outMsg, mbEnums.DispatchChannel.SECONDARY, 700, false, false); DispatchMessage.dispatchMsgToInterestArea(workOrder.vendor, outMsg, mbEnums.DispatchChannel.SECONDARY, 700, false, false);
} }
// Set to completed and update workOrder on disk // Set this workOrder to completed and update on disk
workOrder.runCompleted.set(true); workOrder.runCompleted.set(true);
DbManager.WarehouseQueries.WRITE_WORKORDER(workOrder); DbManager.WarehouseQueries.WRITE_WORKORDER(workOrder);
continue; continue;
} }
// PERSIST current cooking batch of virtual // PERSIST our current cooking batch of virtual
// item then add to the vendor inventory // items then add to the vendor inventory
completeWorkOrderBatch(workOrder); completeWorkOrderBatch(workOrder);

Loading…
Cancel
Save