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					@ -53,11 +53,19 @@ public class GetHeightCmd extends AbstractDevCmd { | 
				
			
			
		
	
		
		
			
				
					
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					        gridSquare.x = (float) Math.floor(gridSquare.x); | 
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					        gridSquare.x = (float) Math.floor(gridSquare.x); | 
				
			
			
		
	
		
		
			
				
					
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					        gridSquare.y = (float) Math.floor(gridSquare.y); | 
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					        gridSquare.y = (float) Math.floor(gridSquare.y); | 
				
			
			
		
	
		
		
			
				
					
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					        short top_left_pixel = heightmapZone.terrain.terrain_pixel_data[(int) gridSquare.x][(int) gridSquare.y]; | 
				
			
			
		
	
		
		
			
				
					
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					        short top_right_pixel = heightmapZone.terrain.terrain_pixel_data[(int) gridSquare.x + 1][(int) gridSquare.y]; | 
				
			
			
		
	
		
		
			
				
					
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					        short bottom_left_pixel = heightmapZone.terrain.terrain_pixel_data[(int) gridSquare.x][(int) gridSquare.y + 1]; | 
				
			
			
		
	
		
		
			
				
					
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					        short bottom_right_pixel = heightmapZone.terrain.terrain_pixel_data[(int) gridSquare.x + 1][(int) gridSquare.y + 1]; | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Current Zone : " + currentZone.zoneName); | 
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					        this.throwbackInfo(playerCharacter, "Current Zone : " + currentZone.zoneName); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Heightmap Zone : " + heightmapZone.zoneName); | 
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					        this.throwbackInfo(playerCharacter, "Heightmap Zone : " + heightmapZone.zoneName); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Parent Zone: " + parentZone.zoneName); | 
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					        this.throwbackInfo(playerCharacter, "Parent Zone: " + parentZone.zoneName); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Grid : " + "[" + gridSquare.x + "]" + "[" + gridSquare.y + "]"); | 
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					        this.throwbackInfo(playerCharacter, "Grid : " + "[" + gridSquare.x + "]" + "[" + gridSquare.y + "]"); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Pixels : " + "[" + top_left_pixel + "]" + "[" + top_right_pixel + "]"); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Pixels : " + "[" + bottom_left_pixel + "]" + "[" + bottom_right_pixel + "]"); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "offset: " + "[" + childZoneOffset.x + "]" + "[" + childZoneOffset.y + "]"); | 
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					        this.throwbackInfo(playerCharacter, "offset: " + "[" + childZoneOffset.x + "]" + "[" + childZoneOffset.y + "]"); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Normalized offset: " + "[" + normalizedOffset.x + "]" + "[" + normalizedOffset.y + "]"); | 
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					        this.throwbackInfo(playerCharacter, "Normalized offset: " + "[" + normalizedOffset.x + "]" + "[" + normalizedOffset.y + "]"); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "template blend Values: (max/min): " + heightmapZone.template.min_blend + " /" + heightmapZone.template.max_blend); | 
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					        this.throwbackInfo(playerCharacter, "template blend Values: (max/min): " + heightmapZone.template.min_blend + " /" + heightmapZone.template.max_blend); | 
				
			
			
		
	
	
		
		
			
				
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