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@ -34,59 +34,58 @@ public class ItemBase {
@@ -34,59 +34,58 @@ public class ItemBase {
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public static HashMap<Integer, ItemBase> _itemBaseByUUID = new HashMap<>(); |
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public static HashMap<engine.Enum.ItemType, HashSet<ItemBase>> ItemBaseTypeMap = new HashMap<>(); |
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// Internal cache
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private static HashMap<Integer, Integer> itemHashIDMap = new HashMap<>(); |
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private static HashMap<String, Integer> _IDsByNames = new HashMap<>(); |
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private static ArrayList<ItemBase> _resourceList = new ArrayList<>(); |
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private static final HashMap<Integer, Integer> itemHashIDMap = new HashMap<>(); |
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private static final HashMap<String, Integer> _IDsByNames = new HashMap<>(); |
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private static final ArrayList<ItemBase> _resourceList = new ArrayList<>(); |
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private final int uuid; |
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private final String name; |
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private float durability; |
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private int value; |
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private short weight; |
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private short color; |
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private ItemType type; |
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//requirements/restrictions
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public EnumSet<Enum.MonsterType> restrictedRaces; |
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public EnumSet<Enum.MonsterType> requiredRaces; |
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public EnumSet<Enum.ClassType> restrictedClasses; |
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public EnumSet<Enum.ClassType> requiredClasses; |
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public EnumSet<Enum.DisciplineType> requiredDiscs; |
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public EnumSet<Enum.DisciplineType> restrictedDiscs; |
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private final float durability; |
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private final int value; |
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private final short weight; |
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private final short color; |
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private final ItemType type; |
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private int vendorType; |
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private int modTable; |
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private int useID; |
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private final int modTable; |
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private final int useID; |
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private int hashID; |
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private byte useAmount; |
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private final byte useAmount; |
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// Armor and weapon related values
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private int equipFlag; |
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private int restrictFlag; |
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private String skillRequired; |
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private short percentRequired; |
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private float slashResist; |
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private float crushResist; |
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private float pierceResist; |
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private float blockMod; |
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private short defense; |
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private float dexPenalty; |
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private float speed; |
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private float range; |
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private short minDamage; |
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private short maxDamage; |
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private String mastery; |
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private engine.Enum.DamageType damageType; |
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private boolean twoHanded; |
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private final int equipFlag; |
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private final int restrictFlag; |
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private final String skillRequired; |
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private final short percentRequired; |
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private final float slashResist; |
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private final float crushResist; |
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private final float pierceResist; |
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private final float blockMod; |
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private final short defense; |
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private final float dexPenalty; |
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private final float speed; |
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private final float range; |
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private final short minDamage; |
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private final short maxDamage; |
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private final String mastery; |
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private final engine.Enum.DamageType damageType; |
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private final boolean twoHanded; |
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private boolean isConsumable; |
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private boolean isStackable; |
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private int numCharges; |
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private final int numCharges; |
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// Item stat modifiers
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private HashMap<Integer, Integer> bakedInStats = new HashMap<>(); |
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private HashMap<Integer, Integer> usedStats = new HashMap<>(); |
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private float parryBonus; |
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private boolean isStrBased; |
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private final HashMap<Integer, Integer> bakedInStats = new HashMap<>(); |
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private final HashMap<Integer, Integer> usedStats = new HashMap<>(); |
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private final float parryBonus; |
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private final boolean isStrBased; |
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private ArrayList<Integer> animations = new ArrayList<>(); |
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private ArrayList<Integer> offHandAnimations = new ArrayList<>(); |
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private boolean autoID = false; |
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//requirements/restrictions
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public EnumSet<Enum.MonsterType> restrictedRaces; |
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public EnumSet<Enum.MonsterType> requiredRaces; |
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public EnumSet<Enum.ClassType> restrictedClasses; |
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public EnumSet<Enum.ClassType> requiredClasses; |
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public EnumSet<Enum.DisciplineType> requiredDiscs; |
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public EnumSet<Enum.DisciplineType> restrictedDiscs; |
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/** |
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* ResultSet Constructor |
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*/ |
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@ -324,11 +323,8 @@ public class ItemBase {
@@ -324,11 +323,8 @@ public class ItemBase {
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public boolean isDiscRune() { |
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int ID = uuid; |
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if (ID > 2499 && ID < 3050) { //class, discipline runes
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return true; |
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} else { |
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return false; |
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} |
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//class, discipline runes
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return ID > 2499 && ID < 3050; |
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} |
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public boolean isGlass() { |
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@ -486,7 +482,7 @@ public class ItemBase {
@@ -486,7 +482,7 @@ public class ItemBase {
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if (!validForSkills(abstractCharacter.getSkills())) |
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return false; |
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if(this.canCharacterEquip(abstractCharacter) == false) |
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if (this.canCharacterEquip(abstractCharacter) == false) |
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return false; |
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return item.getItemBase().value != 0 || Kit.IsNoobGear(item.getItemBase().uuid); |
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@ -496,6 +492,7 @@ public class ItemBase {
@@ -496,6 +492,7 @@ public class ItemBase {
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return true; //Mobiles and NPC's don't need to check equip
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} |
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public int getValidSlot() { |
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int slotValue = 0; |
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@ -772,19 +769,19 @@ public class ItemBase {
@@ -772,19 +769,19 @@ public class ItemBase {
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} |
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public boolean isThrowing() { |
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return this.mastery.equals("Throwing") ? true : false; |
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return this.mastery.equals("Throwing"); |
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} |
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public boolean isStaff() { |
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return this.mastery.equals("Staff") ? true : false; |
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return this.mastery.equals("Staff"); |
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} |
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public boolean isScepter() { |
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return this.mastery.equals("Benediction") ? true : false; |
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return this.mastery.equals("Benediction"); |
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} |
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public boolean isArchery() { |
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return this.mastery.equals("Archery") ? true : false; |
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return this.mastery.equals("Archery"); |
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} |
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public boolean isMelee() { |
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@ -935,66 +932,66 @@ public class ItemBase {
@@ -935,66 +932,66 @@ public class ItemBase {
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this.autoID = autoID; |
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} |
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public boolean isArmor(){ |
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if(this.isHeavyArmor()) |
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return true; |
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public boolean isArmor() { |
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if(this.isMediumArmor()) |
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if (this.isHeavyArmor()) |
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return true; |
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if(this.isLightArmor()) |
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if (this.isMediumArmor()) |
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return true; |
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if(this.isClothArmor()) |
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if (this.isLightArmor()) |
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return true; |
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return false; |
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return this.isClothArmor(); |
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} |
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public Boolean canCharacterEquip(AbstractCharacter character){ |
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return ValidRace(character.absRace) && ValidClass(character.absBaseClass,character.absPromotionClass) && ValidDiscipline(character.absDisciplines); |
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public Boolean canCharacterEquip(AbstractCharacter character) { |
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return ValidRace(character.absRace) && ValidClass(character.absBaseClass, character.absPromotionClass) && ValidDiscipline(character.absDisciplines); |
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} |
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public Boolean ValidRace(Enum.MonsterType race){ |
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if(this.requiredRaces.isEmpty() && this.restrictedRaces.isEmpty()) |
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return true; |
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public Boolean ValidRace(Enum.MonsterType race) { |
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if(this.requiredRaces.isEmpty() == false && race.elementOf(this.requiredRaces) == true) |
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if (this.requiredRaces.isEmpty() && this.restrictedRaces.isEmpty()) |
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return true; |
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if(this.restrictedRaces.isEmpty() == false && race.elementOf(this.restrictedRaces) == false) |
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if (this.requiredRaces.isEmpty() == false && race.elementOf(this.requiredRaces) == true) |
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return true; |
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return false; |
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return this.restrictedRaces.isEmpty() == false && race.elementOf(this.restrictedRaces) == false; |
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} |
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public Boolean ValidClass(Enum.ClassType base,Enum.ClassType profession){ |
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public Boolean ValidClass(Enum.ClassType base, Enum.ClassType profession) { |
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boolean requiredEmpty = this.requiredClasses == null || this.requiredClasses.isEmpty(); |
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boolean restrictedEmpty = this.restrictedClasses == null || this.restrictedClasses.isEmpty(); |
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if(requiredEmpty && restrictedEmpty) |
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return true; |
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if(this.requiredClasses != null && this.requiredClasses.isEmpty() == false) |
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if(this.requiredClasses.contains(base) || this.requiredClasses.contains(profession)) |
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if (requiredEmpty && restrictedEmpty) |
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return true; |
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if(this.restrictedClasses != null && this.restrictedClasses.isEmpty() == false) |
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if(this.restrictedClasses.contains(base) == false && this.restrictedClasses.contains(profession) == false) |
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if (this.requiredClasses != null && this.requiredClasses.isEmpty() == false) |
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if (this.requiredClasses.contains(base) || this.requiredClasses.contains(profession)) |
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return true; |
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if (this.restrictedClasses != null && this.restrictedClasses.isEmpty() == false) |
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return this.restrictedClasses.contains(base) == false && this.restrictedClasses.contains(profession) == false; |
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return false; |
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} |
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public Boolean ValidDiscipline(EnumSet<Enum.DisciplineType> discs){ |
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public Boolean ValidDiscipline(EnumSet<Enum.DisciplineType> discs) { |
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boolean requiredEmpty = this.requiredDiscs == null || this.requiredDiscs.isEmpty(); |
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boolean restrictedEmpty = this.restrictedDiscs == null || this.restrictedDiscs.isEmpty(); |
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if(requiredEmpty && restrictedEmpty) |
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if (requiredEmpty && restrictedEmpty) |
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return true; |
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for(Enum.DisciplineType disc : discs){ |
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if(this.requiredDiscs.isEmpty() == false && this.requiredDiscs.contains(disc)) |
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for (Enum.DisciplineType disc : discs) { |
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if (this.requiredDiscs.isEmpty() == false && this.requiredDiscs.contains(disc)) |
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return true; |
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if(this.restrictedDiscs.isEmpty() == false && this.restrictedDiscs.contains(disc)) |
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if (this.restrictedDiscs.isEmpty() == false && this.restrictedDiscs.contains(disc)) |
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return false; |
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} |
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return false; |
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