@ -83,6 +83,7 @@ public class ItemFactory {
boolean useWarehouse = false ;
boolean useWarehouse = false ;
ItemBase ib = ItemBase . getItemBase ( itemID ) ;
ItemBase ib = ItemBase . getItemBase ( itemID ) ;
ItemTemplate template = ItemTemplate . itemTemplates . get ( itemID ) ;
if ( ib = = null )
if ( ib = = null )
return null ;
return null ;
@ -127,19 +128,19 @@ public class ItemFactory {
if ( overdraft > 0 & & ! useWarehouse ) {
if ( overdraft > 0 & & ! useWarehouse ) {
if ( pc ! = null )
if ( pc ! = null )
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough gold in building strongbox." + " " + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough gold in building strongbox." + " " + template . item_base_name ) ;
return null ;
return null ;
}
}
if ( overdraft > 0 & & Warehouse . isResourceLocked ( cityWarehouse , ItemBase . GOLD_ITEM_BASE ) ) {
if ( overdraft > 0 & & Warehouse . isResourceLocked ( cityWarehouse , ItemBase . GOLD_ITEM_BASE ) ) {
if ( pc ! = null )
if ( pc ! = null )
ErrorPopupMsg . sendErrorMsg ( pc , "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + " " + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + " " + template . item_base_name ) ;
return null ;
return null ;
}
}
if ( overdraft > resources . get ( ItemBase . GOLD_ITEM_BASE ) ) {
if ( overdraft > resources . get ( ItemBase . GOLD_ITEM_BASE ) ) {
if ( pc ! = null )
if ( pc ! = null )
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Gold in Warehouse for overdraft." + " " + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Gold in Warehouse for overdraft." + " " + template . item_base_name ) ;
return null ;
return null ;
}
}
@ -156,11 +157,11 @@ public class ItemFactory {
overdraft + = buildingWithdraw ;
overdraft + = buildingWithdraw ;
if ( ! useWarehouse ) {
if ( ! useWarehouse ) {
ErrorPopupMsg . sendErrorMsg ( pc , "Building does not have enough gold to produce this item." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Building does not have enough gold to produce this item." + template . item_base_name ) ;
return null ;
return null ;
} else {
} else {
if ( overdraft > resources . get ( ItemBase . GOLD_ITEM_BASE ) ) {
if ( overdraft > resources . get ( ItemBase . GOLD_ITEM_BASE ) ) {
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Gold in Warehouse to produce this item." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Gold in Warehouse to produce this item." + template . item_base_name ) ;
return null ;
return null ;
}
}
}
}
@ -169,7 +170,7 @@ public class ItemFactory {
if ( overdraft > 0 )
if ( overdraft > 0 )
if ( ! Warehouse . withdraw ( cityWarehouse , npc , ItemBase . GOLD_ITEM_BASE , overdraft , true ) ) {
if ( ! Warehouse . withdraw ( cityWarehouse , npc , ItemBase . GOLD_ITEM_BASE , overdraft , true ) ) {
//ChatManager.chatGuildError(pc, "Failed to create Item");
//ChatManager.chatGuildError(pc, "Failed to create Item");
Logger . error ( "Warehouse With UID of " + cityWarehouse . UID + " Failed to Create Item." + ib . getName ( ) ) ;
Logger . error ( "Warehouse With UID of " + cityWarehouse . UID + " Failed to Create Item." + template . item_base_name ) ;
return null ;
return null ;
}
}
@ -257,7 +258,7 @@ public class ItemFactory {
if ( galvorAmount > 0 | | wormwoodAmount > 0 )
if ( galvorAmount > 0 | | wormwoodAmount > 0 )
if ( ! useWarehouse ) {
if ( ! useWarehouse ) {
if ( pc ! = null )
if ( pc ! = null )
ErrorPopupMsg . sendErrorMsg ( pc , "This item requires resources to roll! Please make sure the forge is protected to access the warehouse." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "This item requires resources to roll! Please make sure the forge is protected to access the warehouse." + template . item_base_name ) ;
return null ;
return null ;
}
}
@ -265,13 +266,13 @@ public class ItemFactory {
if ( galvorAmount > 0 ) {
if ( galvorAmount > 0 ) {
if ( Warehouse . isResourceLocked ( cityWarehouse , galvor ) ) {
if ( Warehouse . isResourceLocked ( cityWarehouse , galvor ) ) {
if ( pc ! = null )
if ( pc ! = null )
ErrorPopupMsg . sendErrorMsg ( pc , "Galvor is locked." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Galvor is locked." + template . item_base_name ) ;
return null ;
return null ;
}
}
if ( cityWarehouse . resources . get ( galvor ) < galvorAmount ) {
if ( cityWarehouse . resources . get ( galvor ) < galvorAmount ) {
if ( pc ! = null )
if ( pc ! = null )
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Galvor in warehouse to roll this item." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Galvor in warehouse to roll this item." + template . item_base_name ) ;
return null ;
return null ;
}
}
}
}
@ -279,13 +280,13 @@ public class ItemFactory {
if ( wormwoodAmount > 0 ) {
if ( wormwoodAmount > 0 ) {
if ( Warehouse . isResourceLocked ( cityWarehouse , wormwood ) ) {
if ( Warehouse . isResourceLocked ( cityWarehouse , wormwood ) ) {
if ( pc ! = null )
if ( pc ! = null )
ErrorPopupMsg . sendErrorMsg ( pc , "Wormwood is locked." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Wormwood is locked." + template . item_base_name ) ;
return null ;
return null ;
}
}
if ( cityWarehouse . resources . get ( wormwood ) < wormwoodAmount ) {
if ( cityWarehouse . resources . get ( wormwood ) < wormwoodAmount ) {
if ( pc ! = null )
if ( pc ! = null )
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Wormwood in warehouse to roll this item." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Wormwood in warehouse to roll this item." + template . item_base_name ) ;
return null ;
return null ;
}
}
}
}
@ -296,7 +297,7 @@ public class ItemFactory {
if ( ! useWarehouse ) {
if ( ! useWarehouse ) {
if ( pc ! = null )
if ( pc ! = null )
ErrorPopupMsg . sendErrorMsg ( pc , "Forge cannot access warehouse! Check to make sure forge is protected." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Forge cannot access warehouse! Check to make sure forge is protected." + template . item_base_name ) ;
return null ;
return null ;
}
}
prefix = PowersManager . getEffectByToken ( pToken ) ;
prefix = PowersManager . getEffectByToken ( pToken ) ;
@ -316,19 +317,19 @@ public class ItemFactory {
if ( overdraft > 0 & & ! useWarehouse ) {
if ( overdraft > 0 & & ! useWarehouse ) {
if ( pc ! = null )
if ( pc ! = null )
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough gold in building strongbox." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough gold in building strongbox." + template . item_base_name ) ;
return null ;
return null ;
}
}
if ( overdraft > 0 & & Warehouse . isResourceLocked ( cityWarehouse , ItemBase . GOLD_ITEM_BASE ) ) {
if ( overdraft > 0 & & Warehouse . isResourceLocked ( cityWarehouse , ItemBase . GOLD_ITEM_BASE ) ) {
if ( pc ! = null )
if ( pc ! = null )
ErrorPopupMsg . sendErrorMsg ( pc , "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + template . item_base_name ) ;
return null ;
return null ;
}
}
if ( overdraft > cityWarehouse . resources . get ( ItemBase . GOLD_ITEM_BASE ) ) {
if ( overdraft > cityWarehouse . resources . get ( ItemBase . GOLD_ITEM_BASE ) ) {
if ( pc ! = null )
if ( pc ! = null )
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Gold in Warehouse for overdraft." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Gold in Warehouse for overdraft." + template . item_base_name ) ;
return null ;
return null ;
}
}
prefixResourceCosts = prefix . getResourcesForEffect ( ) ;
prefixResourceCosts = prefix . getResourcesForEffect ( ) ;
@ -349,7 +350,7 @@ public class ItemFactory {
if ( ! useWarehouse ) {
if ( ! useWarehouse ) {
if ( pc ! = null )
if ( pc ! = null )
ErrorPopupMsg . sendErrorMsg ( pc , "Forge cannot access warehouse! Check to make sure forge is protected." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Forge cannot access warehouse! Check to make sure forge is protected." + template . item_base_name ) ;
return null ;
return null ;
}
}
suffix = PowersManager . getEffectByToken ( sToken ) ;
suffix = PowersManager . getEffectByToken ( sToken ) ;
@ -370,19 +371,19 @@ public class ItemFactory {
if ( overdraft > 0 & & ! useWarehouse ) {
if ( overdraft > 0 & & ! useWarehouse ) {
if ( pc ! = null )
if ( pc ! = null )
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough gold in building strongbox." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough gold in building strongbox." + template . item_base_name ) ;
return null ;
return null ;
}
}
if ( overdraft > 0 & & Warehouse . isResourceLocked ( cityWarehouse , ItemBase . GOLD_ITEM_BASE ) ) {
if ( overdraft > 0 & & Warehouse . isResourceLocked ( cityWarehouse , ItemBase . GOLD_ITEM_BASE ) ) {
if ( pc ! = null )
if ( pc ! = null )
ErrorPopupMsg . sendErrorMsg ( pc , "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + template . item_base_name ) ;
return null ;
return null ;
}
}
if ( overdraft > cityWarehouse . resources . get ( ItemBase . GOLD_ITEM_BASE ) ) {
if ( overdraft > cityWarehouse . resources . get ( ItemBase . GOLD_ITEM_BASE ) ) {
if ( pc ! = null )
if ( pc ! = null )
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Gold in Warehouse for overdraft." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Gold in Warehouse for overdraft." + template . item_base_name ) ;
return null ;
return null ;
}
}
@ -410,19 +411,19 @@ public class ItemFactory {
if ( overdraft > 0 & & ! useWarehouse ) {
if ( overdraft > 0 & & ! useWarehouse ) {
if ( pc ! = null )
if ( pc ! = null )
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough gold in building strongbox." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough gold in building strongbox." + template . item_base_name ) ;
return null ;
return null ;
}
}
if ( overdraft > 0 & & useWarehouse & & Warehouse . isResourceLocked ( cityWarehouse , ItemBase . GOLD_ITEM_BASE ) ) {
if ( overdraft > 0 & & useWarehouse & & Warehouse . isResourceLocked ( cityWarehouse , ItemBase . GOLD_ITEM_BASE ) ) {
if ( pc ! = null )
if ( pc ! = null )
ErrorPopupMsg . sendErrorMsg ( pc , "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + template . item_base_name ) ;
return null ;
return null ;
}
}
if ( useWarehouse & & overdraft > cityWarehouse . resources . get ( ItemBase . GOLD_ITEM_BASE ) ) {
if ( useWarehouse & & overdraft > cityWarehouse . resources . get ( ItemBase . GOLD_ITEM_BASE ) ) {
if ( pc ! = null )
if ( pc ! = null )
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Gold in Warehouse for overdraft." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Gold in Warehouse for overdraft." + template . item_base_name ) ;
return null ;
return null ;
}
}
@ -437,11 +438,11 @@ public class ItemFactory {
overdraft + = buildingWithdraw ;
overdraft + = buildingWithdraw ;
if ( ! useWarehouse ) {
if ( ! useWarehouse ) {
ErrorPopupMsg . sendErrorMsg ( pc , "Building does not have enough gold to produce this item." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Building does not have enough gold to produce this item." + template . item_base_name ) ;
return null ;
return null ;
} else {
} else {
if ( overdraft > cityWarehouse . resources . get ( ItemBase . GOLD_ITEM_BASE ) ) {
if ( overdraft > cityWarehouse . resources . get ( ItemBase . GOLD_ITEM_BASE ) ) {
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Gold in Warehouse to produce this item." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Gold in Warehouse to produce this item." + template . item_base_name ) ;
return null ;
return null ;
}
}
}
}
@ -450,7 +451,7 @@ public class ItemFactory {
if ( overdraft > 0 & & useWarehouse )
if ( overdraft > 0 & & useWarehouse )
if ( ! Warehouse . withdraw ( cityWarehouse , npc , ItemBase . GOLD_ITEM_BASE , overdraft , true ) ) {
if ( ! Warehouse . withdraw ( cityWarehouse , npc , ItemBase . GOLD_ITEM_BASE , overdraft , true ) ) {
//ChatManager.chatGuildError(pc, "Failed to create Item");
//ChatManager.chatGuildError(pc, "Failed to create Item");
Logger . error ( "Warehouse With UID of " + cityWarehouse . UID + " Failed to Create Item." + ib . getName ( ) ) ;
Logger . error ( "Warehouse With UID of " + cityWarehouse . UID + " Failed to Create Item." + template . item_base_name ) ;
return null ;
return null ;
}
}
@ -458,7 +459,7 @@ public class ItemFactory {
if ( prefix ! = null ) {
if ( prefix ! = null ) {
if ( ! useWarehouse ) {
if ( ! useWarehouse ) {
ErrorPopupMsg . sendErrorMsg ( pc , "Cannot Resource Roll without access to the warehouse! Make sure the forge is currently protected." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Cannot Resource Roll without access to the warehouse! Make sure the forge is currently protected." + template . item_base_name ) ;
return null ;
return null ;
}
}
@ -478,7 +479,7 @@ public class ItemFactory {
if ( ! Warehouse . withdraw ( cityWarehouse , npc , ibResources , amount , true ) ) {
if ( ! Warehouse . withdraw ( cityWarehouse , npc , ibResources , amount , true ) ) {
//ChatManager.chatGuildError(pc, "Failed to create Item");
//ChatManager.chatGuildError(pc, "Failed to create Item");
Logger . error ( "Warehouse With UID of " + cityWarehouse . UID + " Failed to Create Item." + ib . getName ( ) ) ;
Logger . error ( "Warehouse With UID of " + cityWarehouse . UID + " Failed to Create Item." + template . item_base_name ) ;
return null ;
return null ;
}
}
}
}
@ -490,7 +491,7 @@ public class ItemFactory {
int creationAmount = suffixResourceCosts . get ( ibResources ) ;
int creationAmount = suffixResourceCosts . get ( ibResources ) ;
if ( Warehouse . isResourceLocked ( cityWarehouse , ibResources ) = = true ) {
if ( Warehouse . isResourceLocked ( cityWarehouse , ibResources ) = = true ) {
ChatManager . chatSystemError ( pc , ibResources . getName ( ) + " is locked!" + ib . getName ( ) ) ;
ChatManager . chatSystemError ( pc , ibResources . getName ( ) + " is locked!" + template . item_base_name ) ;
return null ;
return null ;
}
}
@ -500,7 +501,7 @@ public class ItemFactory {
amount = oldAmount ;
amount = oldAmount ;
if ( ! Warehouse . withdraw ( cityWarehouse , npc , ibResources , amount , true ) ) {
if ( ! Warehouse . withdraw ( cityWarehouse , npc , ibResources , amount , true ) ) {
//ChatManager.chatGuildError(pc, "Failed to create Item");
//ChatManager.chatGuildError(pc, "Failed to create Item");
Logger . error ( "Warehouse With UID of " + cityWarehouse . UID + " Failed to Create Item." + ib . getName ( ) ) ;
Logger . error ( "Warehouse With UID of " + cityWarehouse . UID + " Failed to Create Item." + template . item_base_name ) ;
return null ;
return null ;
}
}
}
}
@ -518,21 +519,21 @@ public class ItemFactory {
if ( overdraft > 0 & & ! useWarehouse ) {
if ( overdraft > 0 & & ! useWarehouse ) {
if ( pc ! = null )
if ( pc ! = null )
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough gold in building strongbox." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough gold in building strongbox." + template . item_base_name ) ;
return null ;
return null ;
}
}
if ( overdraft > 0 & & Warehouse . isResourceLocked ( cityWarehouse , ItemBase . GOLD_ITEM_BASE ) ) {
if ( overdraft > 0 & & Warehouse . isResourceLocked ( cityWarehouse , ItemBase . GOLD_ITEM_BASE ) ) {
if ( pc ! = null )
if ( pc ! = null )
ErrorPopupMsg . sendErrorMsg ( pc , "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + template . item_base_name ) ;
return null ;
return null ;
}
}
if ( useWarehouse & & overdraft > cityWarehouse . resources . get ( ItemBase . GOLD_ITEM_BASE ) ) {
if ( useWarehouse & & overdraft > cityWarehouse . resources . get ( ItemBase . GOLD_ITEM_BASE ) ) {
if ( pc ! = null )
if ( pc ! = null )
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Gold in Warehouse for overdraft." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Gold in Warehouse for overdraft." + template . item_base_name ) ;
return null ;
return null ;
}
}
}
}
@ -541,11 +542,11 @@ public class ItemFactory {
overdraft + = buildingWithdraw ;
overdraft + = buildingWithdraw ;
if ( ! useWarehouse ) {
if ( ! useWarehouse ) {
ErrorPopupMsg . sendErrorMsg ( pc , "Building does not have enough gold to produce this item." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Building does not have enough gold to produce this item." + template . item_base_name ) ;
return null ;
return null ;
} else {
} else {
if ( overdraft > cityWarehouse . resources . get ( ItemBase . GOLD_ITEM_BASE ) ) {
if ( overdraft > cityWarehouse . resources . get ( ItemBase . GOLD_ITEM_BASE ) ) {
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Gold in Warehouse to produce this item." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Gold in Warehouse to produce this item." + template . item_base_name ) ;
return null ;
return null ;
}
}
}
}
@ -554,7 +555,7 @@ public class ItemFactory {
if ( overdraft > 0 )
if ( overdraft > 0 )
if ( ! Warehouse . withdraw ( cityWarehouse , npc , ItemBase . GOLD_ITEM_BASE , overdraft , true ) ) {
if ( ! Warehouse . withdraw ( cityWarehouse , npc , ItemBase . GOLD_ITEM_BASE , overdraft , true ) ) {
//ChatManager.chatGuildError(pc, "Failed to create Item");
//ChatManager.chatGuildError(pc, "Failed to create Item");
Logger . error ( "Warehouse With UID of " + cityWarehouse . UID + " Failed to Create Item." + ib . getName ( ) ) ;
Logger . error ( "Warehouse With UID of " + cityWarehouse . UID + " Failed to Create Item." + template . item_base_name ) ;
return null ;
return null ;
}
}
@ -562,7 +563,7 @@ public class ItemFactory {
if ( galvorAmount > 0 ) {
if ( galvorAmount > 0 ) {
if ( ! Warehouse . withdraw ( cityWarehouse , npc , galvor , galvorAmount , true ) ) {
if ( ! Warehouse . withdraw ( cityWarehouse , npc , galvor , galvorAmount , true ) ) {
ErrorPopupMsg . sendErrorMsg ( pc , "Failed to withdraw Galvor from warehouse!" + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Failed to withdraw Galvor from warehouse!" + template . item_base_name ) ;
Logger . error ( "Warehouse with UID of" + cityWarehouse . getObjectUUID ( ) + "Failed to Withdrawl " ) ;
Logger . error ( "Warehouse with UID of" + cityWarehouse . getObjectUUID ( ) + "Failed to Withdrawl " ) ;
return null ;
return null ;
}
}
@ -570,7 +571,7 @@ public class ItemFactory {
if ( wormwoodAmount > 0 ) {
if ( wormwoodAmount > 0 ) {
if ( ! Warehouse . withdraw ( cityWarehouse , npc , wormwood , wormwoodAmount , true ) ) {
if ( ! Warehouse . withdraw ( cityWarehouse , npc , wormwood , wormwoodAmount , true ) ) {
ErrorPopupMsg . sendErrorMsg ( pc , "Failed to withdraw Wormwood from warehouse!" + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Failed to withdraw Wormwood from warehouse!" + template . item_base_name ) ;
Logger . error ( "Warehouse with UID of" + cityWarehouse . getObjectUUID ( ) + "Failed to Withdrawl " ) ;
Logger . error ( "Warehouse with UID of" + cityWarehouse . getObjectUUID ( ) + "Failed to Withdrawl " ) ;
return null ;
return null ;
}
}
@ -657,6 +658,7 @@ public class ItemFactory {
ModTableEntry suffixEntry = null ;
ModTableEntry suffixEntry = null ;
ItemBase ib = ItemBase . getItemBase ( itemBaseID ) ;
ItemBase ib = ItemBase . getItemBase ( itemBaseID ) ;
ItemTemplate template = ItemTemplate . itemTemplates . get ( itemBaseID ) ;
if ( ib = = null )
if ( ib = = null )
return null ;
return null ;
@ -689,7 +691,7 @@ public class ItemFactory {
}
}
if ( prefixMod = = 0 & & suffixMod = = 0 ) {
if ( prefixMod = = 0 & & suffixMod = = 0 ) {
Logger . info ( "Failed to find modTables for item " + ib . getName ( ) ) ;
Logger . info ( "Failed to find modTables for item " + template . item_base_name ) ;
return null ;
return null ;
}
}
@ -782,6 +784,7 @@ public class ItemFactory {
return null ;
return null ;
ItemBase ib = ItemBase . getItemBase ( itemID ) ;
ItemBase ib = ItemBase . getItemBase ( itemID ) ;
ItemTemplate template = ItemTemplate . itemTemplates . get ( itemID ) ;
if ( ib = = null )
if ( ib = = null )
return null ;
return null ;
@ -853,24 +856,24 @@ public class ItemFactory {
if ( galvorAmount > 0 ) {
if ( galvorAmount > 0 ) {
if ( Warehouse . isResourceLocked ( cityWarehouse , galvor ) ) {
if ( Warehouse . isResourceLocked ( cityWarehouse , galvor ) ) {
ErrorPopupMsg . sendErrorMsg ( pc , "Galvor is locked." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Galvor is locked." + template . item_base_name ) ;
return null ;
return null ;
}
}
if ( cityWarehouse . resources . get ( galvor ) < galvorAmount ) {
if ( cityWarehouse . resources . get ( galvor ) < galvorAmount ) {
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Galvor in warehouse to roll this item." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Galvor in warehouse to roll this item." + template . item_base_name ) ;
return null ;
return null ;
}
}
}
}
if ( wormwoodAmount > 0 ) {
if ( wormwoodAmount > 0 ) {
if ( Warehouse . isResourceLocked ( cityWarehouse , wormwood ) ) {
if ( Warehouse . isResourceLocked ( cityWarehouse , wormwood ) ) {
ErrorPopupMsg . sendErrorMsg ( pc , "Galvor is locked." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Galvor is locked." + template . item_base_name ) ;
return null ;
return null ;
}
}
if ( cityWarehouse . resources . get ( wormwood ) < wormwoodAmount ) {
if ( cityWarehouse . resources . get ( wormwood ) < wormwoodAmount ) {
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Galvor in warehouse to roll this item." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Galvor in warehouse to roll this item." + template . item_base_name ) ;
return null ;
return null ;
}
}
}
}
@ -904,18 +907,18 @@ public class ItemFactory {
int overdraft = BuildingManager . GetOverdraft ( forge , costToCreate ) ;
int overdraft = BuildingManager . GetOverdraft ( forge , costToCreate ) ;
if ( overdraft > 0 & & ! useWarehouse ) {
if ( overdraft > 0 & & ! useWarehouse ) {
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough gold in building strongbox." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough gold in building strongbox." + template . item_base_name ) ;
return null ;
return null ;
}
}
if ( useWarehouse & & overdraft > 0 & & Warehouse . isResourceLocked ( cityWarehouse , ItemBase . GOLD_ITEM_BASE ) ) {
if ( useWarehouse & & overdraft > 0 & & Warehouse . isResourceLocked ( cityWarehouse , ItemBase . GOLD_ITEM_BASE ) ) {
if ( pc ! = null )
if ( pc ! = null )
ErrorPopupMsg . sendErrorMsg ( pc , "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + template . item_base_name ) ;
return null ;
return null ;
}
}
if ( useWarehouse & & overdraft > resources . get ( goldIB ) ) {
if ( useWarehouse & & overdraft > resources . get ( goldIB ) ) {
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Gold in Warehouse for overdraft." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Gold in Warehouse for overdraft." + template . item_base_name ) ;
return null ;
return null ;
}
}
@ -923,11 +926,11 @@ public class ItemFactory {
overdraft + = buildingWithdraw ;
overdraft + = buildingWithdraw ;
if ( ! useWarehouse ) {
if ( ! useWarehouse ) {
ErrorPopupMsg . sendErrorMsg ( pc , "Building does not have enough gold to produce this item." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Building does not have enough gold to produce this item." + template . item_base_name ) ;
return null ;
return null ;
} else {
} else {
if ( overdraft > resources . get ( goldIB ) ) {
if ( overdraft > resources . get ( goldIB ) ) {
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Gold in Warehouse to produce this item." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Gold in Warehouse to produce this item." + template . item_base_name ) ;
return null ;
return null ;
}
}
}
}
@ -955,18 +958,18 @@ public class ItemFactory {
int overdraft = BuildingManager . GetOverdraft ( forge , total ) ;
int overdraft = BuildingManager . GetOverdraft ( forge , total ) ;
if ( overdraft > 0 & & ! useWarehouse ) {
if ( overdraft > 0 & & ! useWarehouse ) {
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough gold in building strongbox." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough gold in building strongbox." + template . item_base_name ) ;
return null ;
return null ;
}
}
if ( useWarehouse & & overdraft > 0 & & Warehouse . isResourceLocked ( cityWarehouse , ItemBase . GOLD_ITEM_BASE ) ) {
if ( useWarehouse & & overdraft > 0 & & Warehouse . isResourceLocked ( cityWarehouse , ItemBase . GOLD_ITEM_BASE ) ) {
if ( pc ! = null )
if ( pc ! = null )
ErrorPopupMsg . sendErrorMsg ( pc , "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Warehouse gold is barred! Overdraft cannot be withdrawn from warehouse." + template . item_base_name ) ;
return null ;
return null ;
}
}
if ( useWarehouse & & overdraft > resources . get ( goldIB ) ) {
if ( useWarehouse & & overdraft > resources . get ( goldIB ) ) {
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Gold in Warehouse for overdraft." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Gold in Warehouse for overdraft." + template . item_base_name ) ;
return null ;
return null ;
}
}
@ -974,11 +977,11 @@ public class ItemFactory {
overdraft + = buildingWithdraw ;
overdraft + = buildingWithdraw ;
if ( ! useWarehouse ) {
if ( ! useWarehouse ) {
ErrorPopupMsg . sendErrorMsg ( pc , "Building does not have enough gold to produce this item." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Building does not have enough gold to produce this item." + template . item_base_name ) ;
return null ;
return null ;
} else {
} else {
if ( overdraft > resources . get ( goldIB ) ) {
if ( overdraft > resources . get ( goldIB ) ) {
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Gold in Warehouse to produce this item." + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Not enough Gold in Warehouse to produce this item." + template . item_base_name ) ;
return null ;
return null ;
}
}
}
}
@ -1003,7 +1006,7 @@ public class ItemFactory {
if ( galvorAmount > 0 & & useWarehouse ) {
if ( galvorAmount > 0 & & useWarehouse ) {
//ChatManager.chatGuildInfo(pc, "Withdrawing " + galvorAmount + " galvor from warehouse");
//ChatManager.chatGuildInfo(pc, "Withdrawing " + galvorAmount + " galvor from warehouse");
if ( ! Warehouse . withdraw ( cityWarehouse , npc , galvor , galvorAmount , true ) ) {
if ( ! Warehouse . withdraw ( cityWarehouse , npc , galvor , galvorAmount , true ) ) {
ErrorPopupMsg . sendErrorMsg ( pc , "Failed to withdraw Galvor from warehouse!" + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Failed to withdraw Galvor from warehouse!" + template . item_base_name ) ;
Logger . error ( "Warehouse with UID of" + cityWarehouse . getObjectUUID ( ) + "Failed to Withdrawl " ) ;
Logger . error ( "Warehouse with UID of" + cityWarehouse . getObjectUUID ( ) + "Failed to Withdrawl " ) ;
return null ;
return null ;
}
}
@ -1012,7 +1015,7 @@ public class ItemFactory {
if ( wormwoodAmount > 0 & & useWarehouse ) {
if ( wormwoodAmount > 0 & & useWarehouse ) {
//ChatManager.chatGuildInfo(pc, "Withdrawing " + wormwoodAmount + " wormwood from warehouse");
//ChatManager.chatGuildInfo(pc, "Withdrawing " + wormwoodAmount + " wormwood from warehouse");
if ( ! Warehouse . withdraw ( cityWarehouse , npc , wormwood , wormwoodAmount , true ) ) {
if ( ! Warehouse . withdraw ( cityWarehouse , npc , wormwood , wormwoodAmount , true ) ) {
ErrorPopupMsg . sendErrorMsg ( pc , "Failed to withdraw Wormwood from warehouse for " + ib . getName ( ) ) ;
ErrorPopupMsg . sendErrorMsg ( pc , "Failed to withdraw Wormwood from warehouse for " + template . item_base_name ) ;
Logger . error ( "Warehouse with UID of" + cityWarehouse . getObjectUUID ( ) + "Failed to Withdrawl " ) ;
Logger . error ( "Warehouse with UID of" + cityWarehouse . getObjectUUID ( ) + "Failed to Withdrawl " ) ;
return null ;
return null ;