forked from MagicBane/Server
update r8 mesh
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@@ -927,10 +927,10 @@ public enum BuildingManager {
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if (building.rank == -1)
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if (building.rank == -1)
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building.protectionState = Enum.ProtectionState.NONE;
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building.protectionState = Enum.ProtectionState.NONE;
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if ((building.getBlueprint().getBuildingGroup() == BuildingGroup.TOL)
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if ((building.getBlueprint().getBuildingGroup() == BuildingGroup.TOL)&& (building.rank == 8)) {
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&& (building.rank == 8))
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building.meshUUID = Realm.getRealmMesh(building.getCity());
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building.meshUUID = Realm.getRealmMesh(building.getCity());
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InterestManager.forceLoad(building);
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}
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// update object to clients
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// update object to clients
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building.refresh(true);
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building.refresh(true);
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