forked from MagicBane/Server
update r8 mesh
This commit is contained in:
@@ -927,10 +927,10 @@ public enum BuildingManager {
|
||||
if (building.rank == -1)
|
||||
building.protectionState = Enum.ProtectionState.NONE;
|
||||
|
||||
if ((building.getBlueprint().getBuildingGroup() == BuildingGroup.TOL)
|
||||
&& (building.rank == 8))
|
||||
if ((building.getBlueprint().getBuildingGroup() == BuildingGroup.TOL)&& (building.rank == 8)) {
|
||||
building.meshUUID = Realm.getRealmMesh(building.getCity());
|
||||
|
||||
InterestManager.forceLoad(building);
|
||||
}
|
||||
// update object to clients
|
||||
|
||||
building.refresh(true);
|
||||
|
||||
Reference in New Issue
Block a user