|  |  | @ -15,7 +15,6 @@ import engine.exception.MsgSendException; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.gameManager.*; |  |  |  | import engine.gameManager.*; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.job.JobContainer; |  |  |  | import engine.job.JobContainer; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.job.JobScheduler; |  |  |  | import engine.job.JobScheduler; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.jobs.LogoutCharacterJob; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.jobs.RefreshGroupJob; |  |  |  | import engine.jobs.RefreshGroupJob; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.jobs.StuckJob; |  |  |  | import engine.jobs.StuckJob; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.math.Vector3fImmutable; |  |  |  | import engine.math.Vector3fImmutable; | 
			
		
	
	
		
		
			
				
					|  |  | @ -1403,6 +1402,9 @@ public class ClientMessagePump implements NetMsgHandler { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 Item buy = null; |  |  |  |                 Item buy = null; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (msg.getItemType() == GameObjectType.MobEquipment.ordinal()) { |  |  |  |                 if (msg.getItemType() == GameObjectType.MobEquipment.ordinal()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     ArrayList<MobEquipment> sellInventory = npc.getContract().getSellInventory(); |  |  |  |                     ArrayList<MobEquipment> sellInventory = npc.getContract().getSellInventory(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     if(npc.contract.getName().toLowerCase().equals("steward")){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         sellInventory = npc.getSellInventorySteward(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if (sellInventory == null) { |  |  |  |                     if (sellInventory == null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                         return; |  |  |  |                         return; | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
	
		
		
			
				
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