No insane bucket widths.

This commit is contained in:
2023-09-11 12:38:46 -04:00
parent c548383a4c
commit eabdabcfcd
+4 -8
View File
@@ -128,18 +128,14 @@ public class HeightMap {
this.fullExtentsX = halfExtentsX * 2;
this.fullExtentsY = halfExtentsY * 2;
// load the heightmap image.
// We needed to flip the image as OpenGL and Shadowbane both use the bottom left corner as origin.
this.heightmapImage = null;
// Calculate the data we do not load from table
this.bucketWidthX = 1;
this.bucketWidthY = 1;
this.bucketWidthX = halfExtentsX;
this.bucketWidthY = halfExtentsY;
this.pixelColorValues = new int[this.fullExtentsX + 1][this.fullExtentsY + 1];
@@ -173,8 +169,8 @@ public class HeightMap {
// Calculate the data we do not load from table
this.bucketWidthX = 1;
this.bucketWidthY = 1;
this.bucketWidthX = halfExtentsX;
this.bucketWidthY = halfExtentsY;
this.pixelColorValues = new int[this.fullExtentsX + 1][this.fullExtentsY + 1];