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@ -108,8 +108,8 @@ public class Mob extends AbstractIntelligenceAgent { |
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public int runeSet = 0; |
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public int runeSet = 0; |
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public int bootySet = 0; |
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public int bootySet = 0; |
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public EnumBitSet<MonsterType> notEnemy = EnumBitSet.just(MonsterType.NONE); |
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public EnumBitSet<MonsterType> notEnemy; |
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public EnumBitSet<Enum.MonsterType> enemy = EnumBitSet.just(MonsterType.NONE);; |
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public EnumBitSet<Enum.MonsterType> enemy; |
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/** |
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/** |
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* No Id Constructor |
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* No Id Constructor |
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@ -1971,15 +1971,8 @@ public class Mob extends AbstractIntelligenceAgent { |
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// Combine mobbase and mob aggro arrays into one bitvector
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// Combine mobbase and mob aggro arrays into one bitvector
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this.notEnemy.addAll(this.getMobBase().notEnemy); |
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this.notEnemy.addAll(this.getMobBase().notEnemy); |
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if (this.notEnemy.size() > 1) |
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this.notEnemy.remove(MonsterType.NONE); |
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this.enemy.addAll(this.getMobBase().enemy); |
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this.enemy.addAll(this.getMobBase().enemy); |
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if (this.enemy.size() > 1) |
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this.enemy.remove(MonsterType.NONE); |
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try { |
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try { |
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NPCManager.applyRuneSetEffects(this); |
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NPCManager.applyRuneSetEffects(this); |
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recalculateStats(); |
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recalculateStats(); |
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