forked from MagicBane/Server
Merge remote-tracking branch 'origin/cleanup-loot-rewrite'
This commit is contained in:
@@ -68,9 +68,12 @@ public class simulateBootyCmd extends AbstractDevCmd {
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case Mob:
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case Mob:
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Mob mob = (Mob) target;
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Mob mob = (Mob) target;
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output += "Name: " + mob.getName() + newline;
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output += "Name: " + mob.getName() + newline;
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int minRollRange = mob.getLevel() + 0 + mob.getParentZone().minLvl;
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int max = (int)(4.882 * mob.level + 127.0);
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int maxRollRange = (mob.getLevel() * 2) + 120 + (mob.getParentZone().maxLvl * 2);
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if(max > 320){
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output += "Roll Range: " + minRollRange + " - " + maxRollRange + newline;
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max = 320;
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}
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int min = (int)(4.469 * mob.level - 3.469);
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output += "Roll Range: " + min + " - " + max + newline;
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output += "Special Loot:" + newline;
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output += "Special Loot:" + newline;
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if (mob.bootySet != 0) {
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if (mob.bootySet != 0) {
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for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.bootySet)) {
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for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.bootySet)) {
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@@ -141,6 +144,9 @@ public class simulateBootyCmd extends AbstractDevCmd {
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output += "GLASS DROPS: " + GlassItems.size() + newline;
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output += "GLASS DROPS: " + GlassItems.size() + newline;
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output += "RUNE DROPS: " + Runes.size() + newline;
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output += "RUNE DROPS: " + Runes.size() + newline;
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output += "CONTRACTS DROPS: " + Contracts.size() + newline;
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output += "CONTRACTS DROPS: " + Contracts.size() + newline;
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for (Item contract : Contracts){
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output += contract.getName() + newline;
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}
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output += "RESOURCE DROPS: " + Resources.size() + newline;
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output += "RESOURCE DROPS: " + Resources.size() + newline;
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output += "OFFERINGS DROPPED: " + Offerings.size() + newline;
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output += "OFFERINGS DROPPED: " + Offerings.size() + newline;
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output += "OTHER ITEMS DROPPED: " + OtherDrops.size() + newline;
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output += "OTHER ITEMS DROPPED: " + OtherDrops.size() + newline;
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@@ -16,6 +16,7 @@ import engine.gameManager.ZoneManager;
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import engine.net.DispatchMessage;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.chat.ChatSystemMsg;
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import engine.net.client.msg.chat.ChatSystemMsg;
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import engine.objects.*;
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import engine.objects.*;
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import org.pmw.tinylog.Logger;
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import java.sql.ResultSet;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.sql.SQLException;
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@@ -47,20 +48,19 @@ public class LootManager {
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}
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}
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public static void GenerateMobLoot(Mob mob, boolean fromDeath) {
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public static void GenerateMobLoot(Mob mob, boolean fromDeath) {
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try{
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//determine if mob is in hotzone
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//determine if mob is in hotzone
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boolean inHotzone = ZoneManager.inHotZone(mob.getLoc());
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boolean inHotzone = ZoneManager.inHotZone(mob.getLoc());
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//get multiplier form config manager
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//get multiplier form config manager
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float multiplier = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue());
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float multiplier = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue());
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if (inHotzone) {
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if (inHotzone) {
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//if mob is inside hotzone, use the hotzone gold multiplier form the config instead
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//if mob is inside hotzone, use the hotzone multiplier from the config instead
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multiplier = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue());
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multiplier = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue());
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}
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}
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//iterate the booty sets
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//iterate the booty sets
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if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet)) {
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if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet) == true) {
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RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, multiplier, inHotzone, fromDeath);
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RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, multiplier, inHotzone, fromDeath);
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}
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}
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if (mob.bootySet != 0) {
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if (mob.bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.bootySet) == true) {
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RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone, fromDeath);
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RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone, fromDeath);
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}
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}
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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@@ -76,107 +76,40 @@ public class LootManager {
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}
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}
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}
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}
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} catch(Exception e){
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//TODO catch whatever went wrong
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}
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}
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}
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) {
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) {
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if (fromDeath) {
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if (fromDeath) {
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//do equipment here
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DropEquipment(mob,multiplier);
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if (mob.getEquip() != null) {
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if (inHotzone) {
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for (MobEquipment me : mob.getEquip().values()) {
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//all mobs in HZ get to roll for glass
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if (me.getDropChance() == 0)
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RollForGlass(mob);
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continue;
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float equipmentRoll = ThreadLocalRandom.current().nextInt(101);
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float dropChance = me.getDropChance() * 100;
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if (equipmentRoll <= (dropChance * multiplier)) {
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MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
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if(ml.getPrefix().isEmpty() == true && ml.getSuffix().isEmpty() == true){
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ml.setIsID(true);
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}
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mob.getCharItemManager().addItemToInventory(ml);
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}
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}
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}
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}
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return;
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return;
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}
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}
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for (BootySetEntry bse : entries) {
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for (BootySetEntry bse : entries) {
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int roll;
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float dropChance = bse.dropChance * multiplier;
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switch (bse.bootyType) {
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switch (bse.bootyType) {
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case "GOLD":
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case "GOLD":
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roll = ThreadLocalRandom.current().nextInt(101);
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GenerateGoldDrop(mob,bse,multiplier);
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if (roll > dropChance) {
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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break;
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}
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//determine and add gold to mob inventory
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int gold = new Random().nextInt(bse.highGold - bse.lowGold) + bse.lowGold;
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if (gold > 0) {
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MobLoot goldAmount = new MobLoot(mob, (int) (gold * multiplier));
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mob.getCharItemManager().addItemToInventory(goldAmount);
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}
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break;
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break;
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case "LOOT":
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case "LOOT":
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roll = ThreadLocalRandom.current().nextInt(101);
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GenerateNormalLootDrop(mob,bse,multiplier);
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if (roll > dropChance) {
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if (inHotzone && mob.level < 80) {
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//early exit, failed to hit minimum chance roll
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break;
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}
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//iterate the booty tables and add items to mob inventory
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MobLoot toAdd = getGenTableItem(bse.lootTable, mob);
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if (toAdd != null) {
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if(toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix()!= null && toAdd.getSuffix().isEmpty() == true){
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toAdd.setIsID(true);
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}
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mob.getCharItemManager().addItemToInventory(toAdd);
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}
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if (inHotzone) {
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if (generalItemTables.containsKey(bse.lootTable + 1)) {
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if (generalItemTables.containsKey(bse.lootTable + 1)) {
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int lootTableID = bse.lootTable + 1;
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GenerateHotzoneLootDrop(mob, bse, multiplier);
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MobLoot toAddHZ = getGenTableItem(lootTableID, mob);
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if (toAddHZ != null)
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if(toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix()!= null && toAdd.getSuffix().isEmpty() == true){
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toAdd.setIsID(true);
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}
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}
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mob.getCharItemManager().addItemToInventory(toAddHZ);
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RollForGlass(mob);
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}
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}
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if(mob.level > 80){
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RollForGlass(mob);
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}
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}
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break;
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break;
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case "ITEM":
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case "ITEM":
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MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true);
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GenerateItemLootDrop(mob,bse);
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if (disc != null && !fromDeath)
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mob.getCharItemManager().addItemToInventory(disc);
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break;
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break;
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}
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}
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}
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}
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if (inHotzone) {
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//hotzone glass roll, 1% chance to roll on glass table
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if (ThreadLocalRandom.current().nextInt(101) > 99) {
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int roll2 = TableRoll(mob.level);
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if (itemTables.get(126).getRowForRange(roll2) == null) {
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return;
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}
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}
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ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2);
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if(tableRow == null){
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return;
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}
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int itemUUID = tableRow.cacheID;
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if (itemUUID == 0) {
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return;
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}
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MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
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if (toAddHZ != null)
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mob.getCharItemManager().addItemToInventory(toAddHZ);
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}
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}
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}
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public static MobLoot getGenTableItem(int genTableID, Mob mob) {
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public static MobLoot getGenTableItem(int genTableID, Mob mob) {
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try {
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if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) {
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if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) {
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return null;
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return null;
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}
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}
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@@ -237,12 +170,12 @@ public class LootManager {
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}
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}
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}
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}
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return outItem;
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return outItem;
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}catch(Exception e){
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return null;
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}
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}
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}
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private static int TableRoll(int mobLevel){
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private static int TableRoll(int mobLevel){
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int max = (int)(4.882 * mobLevel + 121.0);
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if(mobLevel > 65){
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mobLevel = 65;
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}
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int max = (int)(5.882 * mobLevel + 127.0);
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if(max > 320){
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if(max > 320){
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max = 320;
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max = 320;
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}
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}
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@@ -250,6 +183,101 @@ public class LootManager {
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int roll = ThreadLocalRandom.current().nextInt(max-min) + min;
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int roll = ThreadLocalRandom.current().nextInt(max-min) + min;
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return roll;
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return roll;
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}
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}
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public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, float multiplier){
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int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1;
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if (chanceRoll > bse.dropChance) {
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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return;
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}
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//determine and add gold to mob inventory
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int high = (int)(bse.highGold * multiplier);
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int low = (int)(bse.lowGold * multiplier);
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int gold = ThreadLocalRandom.current().nextInt(high - low) + low;
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if (gold > 0) {
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MobLoot goldAmount = new MobLoot(mob, (int) (gold * multiplier));
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mob.getCharItemManager().addItemToInventory(goldAmount);
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}
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}
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public static void GenerateNormalLootDrop(Mob mob, BootySetEntry bse,float multiplier){
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try{
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int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1;
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if (chanceRoll > bse.dropChance * multiplier) {
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//early exit, failed to hit minimum chance roll
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|
return;
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}
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//iterate the booty tables and add items to mob inventory
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MobLoot toAdd = getGenTableItem(bse.lootTable, mob);
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if (toAdd != null) {
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if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){
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toAdd.setIsID(true);
|
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|
}
|
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mob.getCharItemManager().addItemToInventory(toAdd);
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|
}
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}
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catch(Exception e){
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//TODO chase down loot generation error, affects roughly 2% of drops
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int i = 0;
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|
}
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|
}
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public static void GenerateHotzoneLootDrop(Mob mob, BootySetEntry bse, float multiplier){
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int lootTableID = bse.lootTable + 1;
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int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1;
|
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|
if (chanceRoll > bse.dropChance * multiplier) {
|
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|
//early exit, failed to hit minimum chance roll
|
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|
return;
|
||||||
|
}
|
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|
MobLoot toAdd = getGenTableItem(lootTableID, mob);
|
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|
if (toAdd != null) {
|
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|
if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) {
|
||||||
|
toAdd.setIsID(true);
|
||||||
|
}
|
||||||
|
mob.getCharItemManager().addItemToInventory(toAdd);
|
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|
}
|
||||||
|
}
|
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|
public static void RollForGlass(Mob mob){
|
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|
int glassRoll = ThreadLocalRandom.current().nextInt(100) + 1;
|
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|
if (glassRoll >= 99 - mob.getRank()){
|
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|
int roll2 = TableRoll(mob.level);
|
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|
if (itemTables.get(126).getRowForRange(roll2) == null) {
|
||||||
|
return;
|
||||||
|
}
|
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|
ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2);
|
||||||
|
if (tableRow == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int itemUUID = tableRow.cacheID;
|
||||||
|
if (itemUUID == 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
|
||||||
|
if (toAddHZ != null)
|
||||||
|
mob.getCharItemManager().addItemToInventory(toAddHZ);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public static void DropEquipment(Mob mob, float multiplier){
|
||||||
|
//do equipment here
|
||||||
|
if (mob.getEquip() != null) {
|
||||||
|
for (MobEquipment me : mob.getEquip().values()) {
|
||||||
|
if (me.getDropChance() == 0)
|
||||||
|
continue;
|
||||||
|
float equipmentRoll = ThreadLocalRandom.current().nextInt(101);
|
||||||
|
float dropChance = me.getDropChance() * 100;
|
||||||
|
if (equipmentRoll <= (dropChance * multiplier)) {
|
||||||
|
MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
|
||||||
|
if (ml.getPrefix().isEmpty() == true && ml.getSuffix().isEmpty() == true) {
|
||||||
|
ml.setIsID(true);
|
||||||
|
}
|
||||||
|
mob.getCharItemManager().addItemToInventory(ml);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
public static void GenerateItemLootDrop(Mob mob, BootySetEntry bse){
|
||||||
|
MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true);
|
||||||
|
if (disc != null)
|
||||||
|
mob.getCharItemManager().addItemToInventory(disc);
|
||||||
|
}
|
||||||
public static void AddGenTableRow(int tableID, GenTableRow row) {
|
public static void AddGenTableRow(int tableID, GenTableRow row) {
|
||||||
if (!generalItemTables.containsKey(tableID)) {
|
if (!generalItemTables.containsKey(tableID)) {
|
||||||
//create the new table
|
//create the new table
|
||||||
@@ -262,7 +290,6 @@ public class LootManager {
|
|||||||
toAdd.rows.add(row);
|
toAdd.rows.add(row);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void AddItemTableRow(int tableID, ItemTableRow row) {
|
public static void AddItemTableRow(int tableID, ItemTableRow row) {
|
||||||
if (!itemTables.containsKey(tableID)) {
|
if (!itemTables.containsKey(tableID)) {
|
||||||
//create the new table
|
//create the new table
|
||||||
@@ -275,7 +302,6 @@ public class LootManager {
|
|||||||
toAdd.rows.add(row);
|
toAdd.rows.add(row);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void AddModTypeTableRow(int tableID, ModTypeTableRow row) {
|
public static void AddModTypeTableRow(int tableID, ModTypeTableRow row) {
|
||||||
if (!modTypeTables.containsKey(tableID)) {
|
if (!modTypeTables.containsKey(tableID)) {
|
||||||
//create the new table
|
//create the new table
|
||||||
@@ -288,7 +314,6 @@ public class LootManager {
|
|||||||
toAdd.rows.add(row);
|
toAdd.rows.add(row);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void AddModTableRow(int tableID, ModTableRow row) {
|
public static void AddModTableRow(int tableID, ModTableRow row) {
|
||||||
if (!modTables.containsKey(tableID)) {
|
if (!modTables.containsKey(tableID)) {
|
||||||
//create the new table
|
//create the new table
|
||||||
@@ -301,7 +326,6 @@ public class LootManager {
|
|||||||
toAdd.rows.add(row);
|
toAdd.rows.add(row);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class GenTable {
|
public static class GenTable {
|
||||||
public ArrayList<GenTableRow> rows = new ArrayList<GenTableRow>();
|
public ArrayList<GenTableRow> rows = new ArrayList<GenTableRow>();
|
||||||
|
|
||||||
@@ -315,7 +339,6 @@ public class LootManager {
|
|||||||
return outRow;
|
return outRow;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class ItemTable {
|
public static class ItemTable {
|
||||||
public ArrayList<ItemTableRow> rows = new ArrayList<ItemTableRow>();
|
public ArrayList<ItemTableRow> rows = new ArrayList<ItemTableRow>();
|
||||||
|
|
||||||
@@ -332,7 +355,6 @@ public class LootManager {
|
|||||||
return outRow;
|
return outRow;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class ModTypeTable {
|
public static class ModTypeTable {
|
||||||
public ArrayList<ModTypeTableRow> rows = new ArrayList<ModTypeTableRow>();
|
public ArrayList<ModTypeTableRow> rows = new ArrayList<ModTypeTableRow>();
|
||||||
|
|
||||||
@@ -346,7 +368,6 @@ public class LootManager {
|
|||||||
return outRow;
|
return outRow;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class ModTable {
|
public static class ModTable {
|
||||||
public ArrayList<ModTableRow> rows = new ArrayList<ModTableRow>();
|
public ArrayList<ModTableRow> rows = new ArrayList<ModTableRow>();
|
||||||
|
|
||||||
@@ -363,7 +384,6 @@ public class LootManager {
|
|||||||
return outRow;
|
return outRow;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class GenTableRow {
|
public static class GenTableRow {
|
||||||
public int minRoll;
|
public int minRoll;
|
||||||
public int maxRoll;
|
public int maxRoll;
|
||||||
@@ -379,7 +399,6 @@ public class LootManager {
|
|||||||
this.sModTable = rs.getInt("sModTableID");
|
this.sModTable = rs.getInt("sModTableID");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class ItemTableRow {
|
public static class ItemTableRow {
|
||||||
public int minRoll;
|
public int minRoll;
|
||||||
public int maxRoll;
|
public int maxRoll;
|
||||||
@@ -396,7 +415,6 @@ public class LootManager {
|
|||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class ModTypeTableRow {
|
public static class ModTypeTableRow {
|
||||||
public int minRoll;
|
public int minRoll;
|
||||||
public int maxRoll;
|
public int maxRoll;
|
||||||
@@ -409,7 +427,6 @@ public class LootManager {
|
|||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class ModTableRow {
|
public static class ModTableRow {
|
||||||
public int minRoll;
|
public int minRoll;
|
||||||
public int maxRoll;
|
public int maxRoll;
|
||||||
|
|||||||
Reference in New Issue
Block a user