forked from MagicBane/Server
More effectmod parser work.
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@@ -7,7 +7,7 @@ public class EffectModifier {
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public int min;
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public int max;
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public float scale;
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public mbEnums.CompoundCurveType slopeType;
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public mbEnums.CompoundCurveType compoundCurveType;
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public String arg1; // ItemName "Masterwork" ""
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public String arg2; // ItemName "" "of the Defender"
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@@ -142,7 +142,7 @@ public class EffectsParser {
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case ArmorPiercing:
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effectModifier.min = Integer.parseInt(modValues.get(1).trim());
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effectModifier.scale = Float.parseFloat(modValues.get(2).trim());
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effectModifier.slopeType = mbEnums.CompoundCurveType.valueOf(modValues.get(3).trim());
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effectModifier.compoundCurveType = mbEnums.CompoundCurveType.valueOf(modValues.get(3).trim());
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break;
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case ItemName:
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effectModifier.arg1 = modValues.get(1).trim();
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@@ -151,7 +151,7 @@ public class EffectsParser {
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case Skill:
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effectModifier.min = Integer.parseInt(modValues.get(1).trim());
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effectModifier.max = Integer.parseInt(modValues.get(2).trim());
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effectModifier.slopeType = mbEnums.CompoundCurveType.valueOf(modValues.get(3).trim());
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effectModifier.compoundCurveType = mbEnums.CompoundCurveType.valueOf(modValues.get(3).trim());
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effectModifier.arg1 = modValues.get(4).trim();
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break;
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default:
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