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					@ -74,6 +74,7 @@ public class DestroyBuildingHandler extends AbstractClientMsgHandler { | 
				
			
			
		
	
		
		
			
				
					
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					        // destorying a shrine will yield a rubble pile for looting
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					        // destorying a shrine will yield a rubble pile for looting
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					        if (blueprint.getBuildingGroup() == BuildingGroup.SHRINE) { | 
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					        if (blueprint.getBuildingGroup() == BuildingGroup.SHRINE) { | 
				
			
			
		
	
		
		
			
				
					
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					            building.modifyHealth(-building.getHealth(), origin.getPlayerCharacter()); | 
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					            building.modifyHealth(-building.getHealth(), origin.getPlayerCharacter()); | 
				
			
			
		
	
		
		
			
				
					
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					            building.destroyOrDerank(origin.getPlayerCharacter()); | 
				
			
			
		
	
		
		
			
				
					
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					            return true; | 
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					            return true; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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