FatBoy-DOTC
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9b5573c210
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guards get Mob.guardedCity assigned to
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2 years ago |
FatBoy-DOTC
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932daa730a
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guards use highbred City._playerMemory.size() and Mob.playerAgroMap to go to sleep
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2 years ago |
FatBoy-DOTC
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ac42a9cd8f
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removed treb override in MobileFSM.DetermineAction
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2 years ago |
FatBoy-DOTC
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92015c1a13
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guards no longer ignore early exit. FSM will not run if no players are online. mobs will use translocate instead of recall power.
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2 years ago |
FatBoy-DOTC
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99a82a6b84
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enemy/notenemy aggro rules finalized
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2 years ago |
FatBoy-DOTC
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60c2405cad
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mobs now use enemy/notenemy for aggro rules
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2 years ago |
FatBoy-DOTC
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27a6a1f4d0
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guards' sleeping pill wore off
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2 years ago |
FatBoy-DOTC
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92a0af8dbb
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guard minion spawn timer scaling off barracks rank
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2 years ago |
FatBoy-DOTC
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fb2205d700
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remove player formn cityoutlaws when they leave
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2 years ago |
FatBoy-DOTC
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d6a35a577b
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mobs use hate value to hot swap targets
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2 years ago |
FatBoy-DOTC
|
508fac6168
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mobs use hate value to hot swap targets
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2 years ago |
FatBoy-DOTC
|
7c47ef0550
|
mobs use hate value to hot swap targets
|
2 years ago |
FatBoy-DOTC
|
e838bb641b
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mobs use hate value to hot swap targets
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2 years ago |
FatBoy-DOTC
|
c54aa5f9fc
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guard aggro rules for hostiles
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2 years ago |
FatBoy-DOTC
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b899708cd5
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removed obvious bug in guards dropping aggro
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2 years ago |
FatBoy-DOTC
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14f98493c7
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guard minions no longer respawn while captain is dead
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2 years ago |
FatBoy-DOTC
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64bde9c197
|
guard reverse KoS logic
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2 years ago |
FatBoy-DOTC
|
6cf599f6bc
|
guard reverse KoS logic
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2 years ago |
FatBoy-DOTC
|
d9adef611d
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mob movement logic update
|
2 years ago |
FatBoy-DOTC
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9ffc09ac02
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mob movement logic update
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2 years ago |
MagicBot
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a113295058
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Player zone radius now reflects 24.3 at 875.
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2 years ago |
FatBoy-DOTC
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7e5cef2842
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guard patrol point logic
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2 years ago |
FatBoy-DOTC
|
969aeec1c7
|
guard patrol point logic
|
2 years ago |
FatBoy-DOTC
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7f9cc6e010
|
guard patrol work
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2 years ago |
FatBoy-DOTC
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964e7a4363
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guards will now recall home if they leave city grid and have no players loaded
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2 years ago |
FatBoy-DOTC
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aec0115d9b
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Added random city grid patrol point for guards with no barracks patrol points assigned
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2 years ago |
FatBoy-DOTC
|
0b932119b0
|
guard work
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2 years ago |
FatBoy-DOTC
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6868c9de24
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player placed mobiles now show correct names
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2 years ago |
FatBoy-DOTC
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56a6b9d204
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guard minion logic work
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2 years ago |
FatBoy-DOTC
|
e52b8e894b
|
guard minion logic work
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2 years ago |
FatBoy-DOTC
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620fad57fe
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Mob equipment drops once more, including vorg with proper chance
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2 years ago |
FatBoy-DOTC
|
f24605735e
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renamed "run" in MobileFSM to "DetermineAction"
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2 years ago |
FatBoy-DOTC
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7e9e0d2c5b
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MobileFSM cleanup and bonus code removal
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2 years ago |
FatBoy-DOTC
|
2df4f658c9
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Mob.java cleanup
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2 years ago |
FatBoy-DOTC
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09d7ff0740
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make wall archers great again
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2 years ago |
FatBoy-DOTC
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1d74643fe3
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None added to enum MonsterType
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2 years ago |
FatBoy-DOTC
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38e5081b0e
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moved createSiegeMob and createGuardMob to the Mob class
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2 years ago |
FatBoy-DOTC
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45ab68caa4
|
trebuchets now have pet AI with canRoam disabled
|
2 years ago |
FatBoy-DOTC
|
5299da784a
|
mob respawn fix actual
|
2 years ago |
FatBoy-DOTC
|
e5b7bd1fa6
|
mob respawn fix
|
2 years ago |
FatBoy-DOTC
|
6a03b58aa6
|
pet AI logic
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2 years ago |
FatBoy-DOTC
|
e38be1e18f
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pet movement logic
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2 years ago |
FatBoy-DOTC
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1ff42b775c
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added hamlet guard logic
|
2 years ago |
FatBoy-DOTC
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cfe8d20d2b
|
added barracks list to city object
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2 years ago |
FatBoy-DOTC
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0448448263
|
logic for wall archers
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2 years ago |
FatBoy-DOTC
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0914580bea
|
Gave Wall Archers mob AI
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2 years ago |
FatBoy-DOTC
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914575a360
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guard minion spawning work
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2 years ago |
FatBoy-DOTC
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259025d572
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guard recall off city grid
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2 years ago |
FatBoy-DOTC
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aa3c70ae31
|
guard minions AI
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2 years ago |
MagicBot
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662d1d2b85
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Enum moved to Enum.
Updated logic in rs constructor to handle blanks properly.
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2 years ago |