FatBoy-DOTC
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300452d2d8
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attack delay catching
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9 months ago |
FatBoy-DOTC
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9a9ea99bc7
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attack delay catching
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9 months ago |
FatBoy-DOTC
|
d9ab1032f4
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attack delay catching
|
9 months ago |
FatBoy-DOTC
|
c2ea4424cf
|
attack delay catching
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9 months ago |
FatBoy-DOTC
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b22c07b000
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attack speed pulled from cached value
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9 months ago |
FatBoy-DOTC
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cf58e7b984
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rentrant lock on combat
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9 months ago |
FatBoy-DOTC
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ba81a24622
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combat manage null check
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10 months ago |
FatBoy-DOTC
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4feb95131c
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early exit for pets attacking a null target
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10 months ago |
FatBoy-DOTC
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722fd14be5
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character should now play swing animation everytime he tried to swing regardless of early exits
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10 months ago |
FatBoy-DOTC
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12e73d59c7
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apply weapon powers before early exit for defense of passives
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10 months ago |
FatBoy-DOTC
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0f9500a0d7
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swing animation for miss
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10 months ago |
FatBoy-DOTC
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0d51afb737
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pet damage adjustment
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10 months ago |
FatBoy-DOTC
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60e331de1a
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animation work
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10 months ago |
FatBoy-DOTC
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4a554b0d61
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animation work
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10 months ago |
FatBoy-DOTC
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3f3d85fb36
|
animation work
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10 months ago |
FatBoy-DOTC
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0096b8051c
|
updated range chack and hitbox calculations
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10 months ago |
FatBoy-DOTC
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86102c8933
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updated range chack and hitbox calculations
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10 months ago |
FatBoy-DOTC
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22c8cdcf65
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fixed pet attack and null weapon combat issue
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10 months ago |
FatBoy-DOTC
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7ed026f088
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machine gun combat fixed
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10 months ago |
FatBoy-DOTC
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232c381e96
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early exit for attack timer
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10 months ago |
FatBoy-DOTC
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69ea460d5e
|
early exit for attack timer
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10 months ago |
FatBoy-DOTC
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cbe9a30590
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corrected convention for naming auto attack job
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10 months ago |
FatBoy-DOTC
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1bbbc396bd
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handle destory or derank for buildings
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10 months ago |
FatBoy-DOTC
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8601f9fcd5
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special animation case for Siege Bow
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10 months ago |
FatBoy-DOTC
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7f029fd0e2
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invalid range check for ranged characters attacking a building
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10 months ago |
FatBoy-DOTC
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cc7188b404
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invalid range check for ranged characters attacking a building
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10 months ago |
FatBoy-DOTC
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b4ff1a3f7f
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swing animation lookup
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10 months ago |
FatBoy-DOTC
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9d6b1dcf60
|
swing animation lookup
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10 months ago |
FatBoy-DOTC
|
6e123ecb86
|
swing animation lookup
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10 months ago |
FatBoy-DOTC
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2b8b9464af
|
swing animation lookup
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10 months ago |
MagicBot
|
634f1478ce
|
Removed custom exception candy
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10 months ago |
MagicBot
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96ba17f67a
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DispatchManager is now an official manager singleton.
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10 months ago |
FatBoy-DOTC
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753c3686ea
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Added MB Dev Notes
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11 months ago |
FatBoy-DOTC
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41b1718df1
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use delay for attacks for players
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11 months ago |
FatBoy-DOTC
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84233ecdd6
|
use of proper animations
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11 months ago |
FatBoy-DOTC
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1911de0757
|
random animation for weapon powers
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11 months ago |
MagicBot
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e00871324e
|
Float fix
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11 months ago |
MagicBot
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0286b63a8e
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Class reformat
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11 months ago |
FatBoy-DOTC
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a84c712110
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random animation for weapon powers
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11 months ago |
FatBoy-DOTC
|
8e93e82526
|
random animation for weapon powers
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11 months ago |
FatBoy-DOTC
|
67bf8c2b11
|
animation combat cleanup
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11 months ago |
FatBoy-DOTC
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b8dbcb62db
|
early exit for combat cycle
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11 months ago |
FatBoy-DOTC
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bb5d257ae8
|
early exit for out of stam when attacking
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11 months ago |
FatBoy-DOTC
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2aaca661e2
|
new combat finalized
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11 months ago |
FatBoy-DOTC
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3f27bae099
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mobs dont double tap when unarmed
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11 months ago |
FatBoy-DOTC
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79f4a33b6e
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add half player character height to attack range in lieu of hitbox
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11 months ago |
FatBoy-DOTC
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dc81ddaba7
|
handle retaliate when being attacked
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11 months ago |
FatBoy-DOTC
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4a001179b5
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add hitbox to abs vs abs range checks
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11 months ago |
FatBoy-DOTC
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1bff06cde0
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using building bounds and hitBox for mele range
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11 months ago |
MagicBot
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c1ee6f5b52
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Renamed class to not conflict with the java.lang version.
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11 months ago |