100 Commits (300452d2d81125deb57e37c8e647b6b2c9a35c67)

Author SHA1 Message Date
FatBoy-DOTC 300452d2d8 attack delay catching 9 months ago
FatBoy-DOTC 9a9ea99bc7 attack delay catching 9 months ago
FatBoy-DOTC d9ab1032f4 attack delay catching 9 months ago
FatBoy-DOTC c2ea4424cf attack delay catching 9 months ago
FatBoy-DOTC b22c07b000 attack speed pulled from cached value 9 months ago
FatBoy-DOTC cf58e7b984 rentrant lock on combat 9 months ago
FatBoy-DOTC ba81a24622 combat manage null check 10 months ago
FatBoy-DOTC 4feb95131c early exit for pets attacking a null target 10 months ago
FatBoy-DOTC 722fd14be5 character should now play swing animation everytime he tried to swing regardless of early exits 10 months ago
FatBoy-DOTC 12e73d59c7 apply weapon powers before early exit for defense of passives 10 months ago
FatBoy-DOTC 0f9500a0d7 swing animation for miss 10 months ago
FatBoy-DOTC 0d51afb737 pet damage adjustment 10 months ago
FatBoy-DOTC 60e331de1a animation work 10 months ago
FatBoy-DOTC 4a554b0d61 animation work 10 months ago
FatBoy-DOTC 3f3d85fb36 animation work 10 months ago
FatBoy-DOTC 0096b8051c updated range chack and hitbox calculations 10 months ago
FatBoy-DOTC 86102c8933 updated range chack and hitbox calculations 10 months ago
FatBoy-DOTC 22c8cdcf65 fixed pet attack and null weapon combat issue 10 months ago
FatBoy-DOTC 7ed026f088 machine gun combat fixed 10 months ago
FatBoy-DOTC 232c381e96 early exit for attack timer 10 months ago
FatBoy-DOTC 69ea460d5e early exit for attack timer 10 months ago
FatBoy-DOTC cbe9a30590 corrected convention for naming auto attack job 10 months ago
FatBoy-DOTC 1bbbc396bd handle destory or derank for buildings 10 months ago
FatBoy-DOTC 8601f9fcd5 special animation case for Siege Bow 10 months ago
FatBoy-DOTC 7f029fd0e2 invalid range check for ranged characters attacking a building 10 months ago
FatBoy-DOTC cc7188b404 invalid range check for ranged characters attacking a building 10 months ago
FatBoy-DOTC b4ff1a3f7f swing animation lookup 10 months ago
FatBoy-DOTC 9d6b1dcf60 swing animation lookup 10 months ago
FatBoy-DOTC 6e123ecb86 swing animation lookup 10 months ago
FatBoy-DOTC 2b8b9464af swing animation lookup 10 months ago
MagicBot 634f1478ce Removed custom exception candy 10 months ago
MagicBot 96ba17f67a DispatchManager is now an official manager singleton. 10 months ago
FatBoy-DOTC 753c3686ea Added MB Dev Notes 11 months ago
FatBoy-DOTC 41b1718df1 use delay for attacks for players 11 months ago
FatBoy-DOTC 84233ecdd6 use of proper animations 11 months ago
FatBoy-DOTC 1911de0757 random animation for weapon powers 11 months ago
MagicBot e00871324e Float fix 11 months ago
MagicBot 0286b63a8e Class reformat 11 months ago
FatBoy-DOTC a84c712110 random animation for weapon powers 11 months ago
FatBoy-DOTC 8e93e82526 random animation for weapon powers 11 months ago
FatBoy-DOTC 67bf8c2b11 animation combat cleanup 11 months ago
FatBoy-DOTC b8dbcb62db early exit for combat cycle 11 months ago
FatBoy-DOTC bb5d257ae8 early exit for out of stam when attacking 11 months ago
FatBoy-DOTC 2aaca661e2 new combat finalized 11 months ago
FatBoy-DOTC 3f27bae099 mobs dont double tap when unarmed 11 months ago
FatBoy-DOTC 79f4a33b6e add half player character height to attack range in lieu of hitbox 11 months ago
FatBoy-DOTC dc81ddaba7 handle retaliate when being attacked 11 months ago
FatBoy-DOTC 4a001179b5 add hitbox to abs vs abs range checks 11 months ago
FatBoy-DOTC 1bff06cde0 using building bounds and hitBox for mele range 11 months ago
MagicBot c1ee6f5b52 Renamed class to not conflict with the java.lang version. 11 months ago