107 Commits (45d26a82f2b71dc3871ae13de75407d08ad14b3a)

Author SHA1 Message Date
FatBoy-DOTC 76f3d2599b NPCs in buildings show correct spawn times and progress 2 years ago
MagicBot e73f4cbe63 Placement bounds of 1.2% city zone size. 2 years ago
MagicBot ffafd44fa7 Siege bounds related bonus code removal. 2 years ago
MagicBot a113295058 Player zone radius now reflects 24.3 at 875. 2 years ago
MagicBot 033c008263 bugfix: bow restriction limited to attacker. 2 years ago
MagicBot 7dcefdf5d7 Contract moved to AbstractCharacter. 2 years ago
MagicBot b8eb198b09 Pirate name related code moved to NPCmanager. 2 years ago
MagicBot 21241aa5df One serialization not 3. 2 years ago
MagicBot 54e4f08ea2 One serialization not 3. 2 years ago
MagicBot cfb4f38d15 Contact npcs/mobs have derived locations. 0x0 in cache data. 2 years ago
MagicBot e554171e22 Duplicate region field removed and inlined. 2 years ago
MagicBot 0a78958e44 Debugging region 2 years ago
MagicBot 353cd0ab23 Serialization revert. 2 years ago
MagicBot b73c8e9045 Floor and level no longer read from db. 2 years ago
MagicBot 888fa25e9a Blueprint support for OuterWallWithTower 2 years ago
MagicBot 4adfbc0723 Refactored to static methods. 2 years ago
MagicBot 235ea84dcd Value is not unknown from handler context. 2 years ago
FatBoy-DOTC 3e005c3a51 NPC have names and contract names 2 years ago
FatBoy-DOTC 88e09c479f wall archers no longer spawn minions 2 years ago
FatBoy-DOTC 83eab27a90 proper NPC names in asset management window 2 years ago
FatBoy-DOTC c02c5750c6 proper contract names in asset management window 2 years ago
FatBoy-DOTC 38e5081b0e moved createSiegeMob and createGuardMob to the Mob class 2 years ago
FatBoy-DOTC cfe8d20d2b added barracks list to city object 2 years ago
FatBoy-DOTC cfa59d8012 pet AI implemented 2 years ago
FatBoy-DOTC 98f0928a4b replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes 2 years ago
FatBoy-DOTC 07e993b0ba NPC and mob regions for real this time 2 years ago
FatBoy-DOTC 1169f44041 NPC and mob regions 2 years ago
MagicBot 563fe8684a Workaround for mob region issue. 2 years ago
MagicBot a85391e5a4 Workaround for mob region issue. 2 years ago
MagicBot f21e51f74a Optimized imports (getting close to release) 2 years ago
MagicBot 3881c2b1d0 Relevant methods made static and moved into NPCManager 2 years ago
MagicBot dcae131b67 Removed Fidality garbage. Fixed mobs in buildings. 2 years ago
MagicBot f5d5dce791 Revert "Fidality borking mobs in buildings unborked." 2 years ago
MagicBot 2befa063ef Fidality borking mobs in buildings unborked. 2 years ago
MagicBot 94b863a835 Rework of ismacro and iscontinent. 2 years ago
MagicBot 72a610fd0c Seconds remaining calculated only once. 2 years ago
MagicBot bbbd5f8996 Time remaining is from now(). 2 years ago
MagicBot 994db1e131 Class renamed to fix case. 2 years ago
MagicBot 7a2c0d3456 Work variable cleanup. 2 years ago
MagicBot 8fde121570 lastHotZoneUpdate instant moved to ZoneManager. 2 years ago
MagicBot 6a948fbe2e lastChanged is unused as cannot omit mines from map. 2 years ago
MagicBot 85798822cc Force serialize mines. 2 years ago
MagicBot dc23755081 Use of Instant to track hotzone refresh times. 2 years ago
MagicBot 8ae973f5f4 Refactored usage of HotZone; added cycle counter. 2 years ago
MagicBot 6ac1911770 Code cleanup; reworked conditional. 2 years ago
MagicBot f723e35785 Reformatted file. 2 years ago
MagicBot 4db45a9cbf Handler created for cityDataMsg.java 2 years ago
MagicBot 8dc647fb4f Bugfix: empty guild not errant 2 years ago
MagicBot 2c0a46e652 Runegates and portals now loaded from database. 2 years ago
MagicBot 5cfb451041 Realms refactored to pull map color from database not hardcoded enum. 2 years ago