173 Commits (7335946c106f1baed70521839caf3cb94994553c)

Author SHA1 Message Date
MagicBot a85391e5a4 Workaround for mob region issue. 2 years ago
MagicBot fc6f400e09 Corner trebs go into slot 1. 2 years ago
MagicBot 4492a93df4 Clarity in naming. 2 years ago
MagicBot 65e7566d0f More slotting work. 2 years ago
MagicBot 1c496b3c98 More slotting work. 2 years ago
MagicBot ee115a473d Exclude not include noId npc's. 2 years ago
MagicBot 5a4559d7b2 ContractID for captain is 850 not 650. 2 years ago
MagicBot 3b69c8c267 Tower captains don't use slot 1. 2 years ago
MagicBot 14c4443f20 loadID is needed; different mob. 2 years ago
MagicBot a01a342fd8 Affirmatively check hireling entry instead of relying upon loadID =0 which was a side effect. 2 years ago
MagicBot 1cb103c156 Slots are slots; blueprint logic not needed on back-end. 2 years ago
MagicBot 84bae3141c Slots are slots; blueprint logic not needed on back-end. 2 years ago
MagicBot 7ef338be1d Bugfix in slotting blueprint buildings 2 years ago
MagicBot 3881c2b1d0 Relevant methods made static and moved into NPCManager 2 years ago
MagicBot bbdbead1ff Fidaltiy garbage removed from NPC class. 2 years ago
MagicBot 24b6820a1b Fidaltiy garbage removed from NPC class. 2 years ago
MagicBot 73d2129394 Runes and Booties ID set in constructor for mobs and npcs. 2 years ago
MagicBot 00d0048fd0 RuneSets generated loaded at bootstrap. 2 years ago
MagicBot 33334ed13c NPCManager class created. 2 years ago
MagicBot 825f41e469 rename method to isEmptyGuild() so as not to confuse with GuildState. 2 years ago
FatBoy-DOTC 09d0046baf run siege minion after load 2 years ago
MagicBot bbfdde57a3 Initial Repository Push 3 years ago