712 Commits (99a79df02d4e36028a052b556c747fcece3836b6)

Author SHA1 Message Date
MagicBot 40b7546946 More useful error information. 2 years ago
MagicBot 59e3938a72 Removed unused method. 2 years ago
MagicBot 513c254479 Correction in column name. 2 years ago
MagicBot df7b23c0de Extra override removed from constructor. 2 years ago
MagicBot edd1c0e9a6 Name/level saved to disk when slotting mobiles. 2 years ago
MagicBot 0a783f7561 pirateName and Rank added to CreateMob interface. 2 years ago
MagicBot 235ea84dcd Value is not unknown from handler context. 2 years ago
FatBoy-DOTC 3e005c3a51 NPC have names and contract names 2 years ago
FatBoy-DOTC 09d7ff0740 make wall archers great again 2 years ago
FatBoy-DOTC ed1a6192c7 enemy/notEnemy fix for mobs 2 years ago
FatBoy-DOTC ae968211ab none to enum MonsterType 2 years ago
FatBoy-DOTC a3170bfb4b test code for notEnemy 2 years ago
FatBoy-DOTC 344c5900b8 added none check to enemy and notEnemy in mobbase 2 years ago
FatBoy-DOTC 38e5081b0e moved createSiegeMob and createGuardMob to the Mob class 2 years ago
MagicBot 8fa20c6f93 Cleanup in mob class. 2 years ago
FatBoy-DOTC 45ab68caa4 trebuchets now have pet AI with canRoam disabled 2 years ago
FatBoy-DOTC 3329d61636 fixed error in initialize mob 2 years ago
FatBoy-DOTC e5b7bd1fa6 mob respawn fix 2 years ago
FatBoy-DOTC cfe8d20d2b added barracks list to city object 2 years ago
FatBoy-DOTC aa8f59f6f7 wall archer debugging 2 years ago
FatBoy-DOTC 0914580bea Gave Wall Archers mob AI 2 years ago
FatBoy-DOTC 259025d572 guard recall off city grid 2 years ago
FatBoy-DOTC 2f4b675a2c added mob fsm data to mob 2 years ago
MagicBot 662d1d2b85 Enum moved to Enum. 2 years ago
FatBoy-DOTC b1bd09bfc4 GuardCaptain flag in run after load 2 years ago
FatBoy-DOTC 7e08a3d8ab GuardCaptain flag when slotting in barracks 2 years ago
FatBoy-DOTC cb5c2c668a load guard in barracks 2 years ago
FatBoy-DOTC f855ec9a19 fsm lookup changes 2 years ago
FatBoy-DOTC 6817c3dffe moved fsm lookup to runAfterLoad 2 years ago
FatBoy-DOTC c17f745461 moved fsm lookup to runAfterLoad 2 years ago
FatBoy-DOTC 664b5fea73 logger addition for mob 2 years ago
FatBoy-DOTC 3c118ed88b unecessary try removal 2 years ago
FatBoy-DOTC 1d965c0785 remove test code, added guard captain and minion behaviour flags 2 years ago
FatBoy-DOTC db0e9d1847 add random 10-15 delay between patrolling for mobs 2 years ago
FatBoy-DOTC ef74d1ae8c init. patrol points list 2 years ago
FatBoy-DOTC 0779fbab87 implement new patrol system 2 years ago
FatBoy-DOTC 028135f859 new mob patrolling system 2 years ago
FatBoy-DOTC cfa59d8012 pet AI implemented 2 years ago
FatBoy-DOTC 98eb557c58 added none to behaviour type for mobs and defuated RS constructor for mobs 2 years ago
FatBoy-DOTC c8c275bcd5 added equip dropping on mobs to LootManager 2 years ago
FatBoy-DOTC aaff8e7d6b cleaned up some aggro rules 2 years ago
FatBoy-DOTC f9205eb4e2 added default behaviourType to "Simple" for mobs. added respawn logic 2 years ago
MagicBot de3818aef6 Equip lookups now use bootymap 2 years ago
MagicBot 5d0166a29a EquipmentSets merged into bootySet system. 2 years ago
FatBoy-DOTC 98f0928a4b replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes 2 years ago
MagicBot 23a07175e5 Single map color stored as hex string. 2 years ago
MagicBot beff5c3e06 Refactored aggro system to use Monstertype. 2 years ago
MagicBot ef6bb65e73 NONE is not needed for a BitSet. 0 is just empty. 2 years ago
MagicBot 97165bbdfe Aggro fields combined in RunAfterLoad 2 years ago
MagicBot 30175be56a MonsterTypes loaded into Mob. 2 years ago