97 Commits (c2ea4424cf536c8d2ac54d8134803c1177338ac2)

Author SHA1 Message Date
FatBoy-DOTC c2ea4424cf attack delay catching 10 months ago
FatBoy-DOTC b22c07b000 attack speed pulled from cached value 10 months ago
FatBoy-DOTC cf58e7b984 rentrant lock on combat 10 months ago
FatBoy-DOTC ba81a24622 combat manage null check 10 months ago
FatBoy-DOTC 4feb95131c early exit for pets attacking a null target 10 months ago
FatBoy-DOTC 722fd14be5 character should now play swing animation everytime he tried to swing regardless of early exits 10 months ago
FatBoy-DOTC 12e73d59c7 apply weapon powers before early exit for defense of passives 10 months ago
FatBoy-DOTC 0f9500a0d7 swing animation for miss 10 months ago
FatBoy-DOTC 0d51afb737 pet damage adjustment 10 months ago
FatBoy-DOTC 60e331de1a animation work 10 months ago
FatBoy-DOTC 4a554b0d61 animation work 10 months ago
FatBoy-DOTC 3f3d85fb36 animation work 10 months ago
FatBoy-DOTC 0096b8051c updated range chack and hitbox calculations 10 months ago
FatBoy-DOTC 86102c8933 updated range chack and hitbox calculations 10 months ago
FatBoy-DOTC 22c8cdcf65 fixed pet attack and null weapon combat issue 10 months ago
FatBoy-DOTC 7ed026f088 machine gun combat fixed 10 months ago
FatBoy-DOTC 232c381e96 early exit for attack timer 10 months ago
FatBoy-DOTC 69ea460d5e early exit for attack timer 10 months ago
FatBoy-DOTC cbe9a30590 corrected convention for naming auto attack job 10 months ago
FatBoy-DOTC 1bbbc396bd handle destory or derank for buildings 10 months ago
FatBoy-DOTC 8601f9fcd5 special animation case for Siege Bow 10 months ago
FatBoy-DOTC 7f029fd0e2 invalid range check for ranged characters attacking a building 10 months ago
FatBoy-DOTC cc7188b404 invalid range check for ranged characters attacking a building 10 months ago
FatBoy-DOTC b4ff1a3f7f swing animation lookup 10 months ago
FatBoy-DOTC 9d6b1dcf60 swing animation lookup 10 months ago
FatBoy-DOTC 6e123ecb86 swing animation lookup 10 months ago
FatBoy-DOTC 2b8b9464af swing animation lookup 10 months ago
MagicBot 634f1478ce Removed custom exception candy 10 months ago
MagicBot 96ba17f67a DispatchManager is now an official manager singleton. 10 months ago
FatBoy-DOTC 753c3686ea Added MB Dev Notes 11 months ago
FatBoy-DOTC 41b1718df1 use delay for attacks for players 11 months ago
FatBoy-DOTC 84233ecdd6 use of proper animations 11 months ago
FatBoy-DOTC 1911de0757 random animation for weapon powers 11 months ago
MagicBot e00871324e Float fix 11 months ago
MagicBot 0286b63a8e Class reformat 11 months ago
FatBoy-DOTC a84c712110 random animation for weapon powers 11 months ago
FatBoy-DOTC 8e93e82526 random animation for weapon powers 11 months ago
FatBoy-DOTC 67bf8c2b11 animation combat cleanup 11 months ago
FatBoy-DOTC b8dbcb62db early exit for combat cycle 11 months ago
FatBoy-DOTC bb5d257ae8 early exit for out of stam when attacking 11 months ago
FatBoy-DOTC 2aaca661e2 new combat finalized 11 months ago
FatBoy-DOTC 3f27bae099 mobs dont double tap when unarmed 11 months ago
FatBoy-DOTC 79f4a33b6e add half player character height to attack range in lieu of hitbox 11 months ago
FatBoy-DOTC dc81ddaba7 handle retaliate when being attacked 11 months ago
FatBoy-DOTC 4a001179b5 add hitbox to abs vs abs range checks 11 months ago
FatBoy-DOTC 1bff06cde0 using building bounds and hitBox for mele range 11 months ago
MagicBot c1ee6f5b52 Renamed class to not conflict with the java.lang version. 12 months ago
MagicBot 3ec76ab816 ItemManager created 12 months ago
MagicBot f8f86d8e46 Header added to new class 12 months ago
MagicBot ee030a690a Project reformat 12 months ago