FatBoy-DOTC
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1d965c0785
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remove test code, added guard captain and minion behaviour flags
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2 years ago |
FatBoy-DOTC
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db0e9d1847
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add random 10-15 delay between patrolling for mobs
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2 years ago |
FatBoy-DOTC
|
ef74d1ae8c
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init. patrol points list
|
2 years ago |
FatBoy-DOTC
|
0779fbab87
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implement new patrol system
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2 years ago |
FatBoy-DOTC
|
028135f859
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new mob patrolling system
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2 years ago |
FatBoy-DOTC
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cfa59d8012
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pet AI implemented
|
2 years ago |
FatBoy-DOTC
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98eb557c58
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added none to behaviour type for mobs and defuated RS constructor for mobs
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2 years ago |
FatBoy-DOTC
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c8c275bcd5
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added equip dropping on mobs to LootManager
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2 years ago |
FatBoy-DOTC
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aaff8e7d6b
|
cleaned up some aggro rules
|
2 years ago |
FatBoy-DOTC
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f9205eb4e2
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added default behaviourType to "Simple" for mobs. added respawn logic
|
2 years ago |
MagicBot
|
de3818aef6
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Equip lookups now use bootymap
|
2 years ago |
MagicBot
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5d0166a29a
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EquipmentSets merged into bootySet system.
|
2 years ago |
FatBoy-DOTC
|
98f0928a4b
|
replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes
|
2 years ago |
MagicBot
|
23a07175e5
|
Single map color stored as hex string.
|
2 years ago |
MagicBot
|
beff5c3e06
|
Refactored aggro system to use Monstertype.
|
2 years ago |
MagicBot
|
ef6bb65e73
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NONE is not needed for a BitSet. 0 is just empty.
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2 years ago |
MagicBot
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97165bbdfe
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Aggro fields combined in RunAfterLoad
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2 years ago |
MagicBot
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30175be56a
|
MonsterTypes loaded into Mob.
|
2 years ago |
MagicBot
|
4fe6040707
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enemy/notEnemy bitvectors loaded into mobbase.
|
2 years ago |
FatBoy-DOTC
|
e483280a3c
|
simulate booty command work
|
2 years ago |
FatBoy-DOTC
|
2827db5db5
|
prefix/suffix usage for mob loot
|
2 years ago |
FatBoy-DOTC
|
335484944f
|
variable naming convention
|
2 years ago |
FatBoy-DOTC
|
0d7620900b
|
loot system implementation
|
2 years ago |
FatBoy-DOTC
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95352e778d
|
place holder
|
2 years ago |
MagicBot
|
88bf38b858
|
Mobbase updated with new booty and fsm fields.
|
2 years ago |
MagicBot
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d0279599f6
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BootySets expanded to handle rune booty.
|
2 years ago |
FatBoy-DOTC
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3f8d772f8f
|
treb troubleshooting
|
2 years ago |
FatBoy-DOTC
|
1169f44041
|
NPC and mob regions
|
2 years ago |
MagicBot
|
a85391e5a4
|
Workaround for mob region issue.
|
2 years ago |
MagicBot
|
fc6f400e09
|
Corner trebs go into slot 1.
|
2 years ago |
MagicBot
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55fc6a68e1
|
Corner trebs go into slot 1.
|
2 years ago |
MagicBot
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e1811c7bfc
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Corner trebs go into slot 1.
|
2 years ago |
MagicBot
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bccbb1d8b7
|
Mobs are not hirelings but minions in this context.
|
2 years ago |
MagicBot
|
4492a93df4
|
Clarity in naming.
|
2 years ago |
MagicBot
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65e7566d0f
|
More slotting work.
|
2 years ago |
MagicBot
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1c496b3c98
|
More slotting work.
|
2 years ago |
MagicBot
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ee115a473d
|
Exclude not include noId npc's.
|
2 years ago |
MagicBot
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5a4559d7b2
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ContractID for captain is 850 not 650.
|
2 years ago |
MagicBot
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3b69c8c267
|
Tower captains don't use slot 1.
|
2 years ago |
MagicBot
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14c4443f20
|
loadID is needed; different mob.
|
2 years ago |
MagicBot
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a01a342fd8
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Affirmatively check hireling entry instead of relying upon loadID =0 which was a side effect.
|
2 years ago |
MagicBot
|
1cb103c156
|
Slots are slots; blueprint logic not needed on back-end.
|
2 years ago |
MagicBot
|
84bae3141c
|
Slots are slots; blueprint logic not needed on back-end.
|
2 years ago |
MagicBot
|
7ef338be1d
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Bugfix in slotting blueprint buildings
|
2 years ago |
MagicBot
|
385b89e6ba
|
Two layered continent support.
|
2 years ago |
MagicBot
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a85bbde9d2
|
Mobbase runes no longer needed.
|
2 years ago |
MagicBot
|
f21e51f74a
|
Optimized imports (getting close to release)
|
2 years ago |
MagicBot
|
045840ec54
|
Last vestige of FidalityID garbage and raw cache files removed.
|
2 years ago |
MagicBot
|
3881c2b1d0
|
Relevant methods made static and moved into NPCManager
|
2 years ago |
MagicBot
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bbdbead1ff
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Fidaltiy garbage removed from NPC class.
|
2 years ago |