forked from MagicBane/Server
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8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 1f5055e521 | |||
| 152182e845 | |||
| 82e50f108f | |||
| ce59e262bd | |||
| b602a78950 | |||
| 6ae6a3463b | |||
| a23bfaee96 | |||
| 88a2f8687b |
@@ -798,7 +798,7 @@ public enum BuildingManager {
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// Attempt to write to database or delete the building
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// if we are destroying it.
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if (rank < 0)
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if (rank <= -1)
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success = DbManager.BuildingQueries.DELETE_FROM_DATABASE(building);
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else
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success = DbManager.BuildingQueries.updateBuildingRank(building, rank);
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@@ -2732,7 +2732,7 @@ public class mbEnums {
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DIAMOND(1580010, 1540225085, -1730704107, 2000, 20),
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GALVOR(1580017, -1683992404, -1596311545, 2000, 5),
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IRON(1580002, -1673518119, 2504297, 2000, 20),
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LUMBER(1580004, -1628412684, -1603256692, 10000, 100),
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LUMBER(1580004, 1628412684, -1603256692, 10000, 100),
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MANDRAKE(1580007, 1519910613, 1191391799, 1000, 10),
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MITHRIL(1580021, 626743397, -1761257186, 500, 5),
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OAK(1580005, -1653034775, 74767, 3000, 30),
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@@ -505,6 +505,11 @@ public class Building extends AbstractWorldObject {
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return;
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}
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if (this.isDeranking.compareAndSet(false, true) == false) {
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Logger.error("Attempt to derank tol twice");
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return;
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}
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bane = city.getBane();
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// We need to collect the spires and shrines on the citygrid in case
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@@ -561,7 +566,7 @@ public class Building extends AbstractWorldObject {
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BuildingManager.setRank(barracksBuilding, -1);
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}
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// If the tree is R8 and deranking, we need to update the
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// If the tree is R8 and deranking, we need to update it's
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// mesh along with buildings losing their health bonus
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if (this.rank == 8) {
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@@ -600,8 +605,6 @@ public class Building extends AbstractWorldObject {
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newOwner = Guild.GetGL(bane.getOwner().getGuild());
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this.isDeranking.compareAndSet(false, true);
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if ((bane.getOwner().getGuild().getGuildState() == GuildState.Sovereign) ||
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(bane.getOwner().getGuild().getGuildState() == GuildState.Protectorate) ||
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(bane.getOwner().getGuild().getGuildState() == GuildState.Province) ||
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@@ -81,7 +81,7 @@ public class City extends AbstractWorldObject {
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private String hash;
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public Warehouse warehouse;
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public Realm realm;
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public AtomicBoolean isDestroyed = new AtomicBoolean(false);
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public AtomicBoolean isDestroyed = new AtomicBoolean();
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/**
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* ResultSet Constructor
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@@ -1104,14 +1104,15 @@ public class City extends AbstractWorldObject {
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public final void destroy() {
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if (this.isDestroyed.compareAndSet(false, true)) {
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if (this.isDestroyed.compareAndSet(false, true) == false) {
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Logger.error("Attempt to destroy tol twice");
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return;
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}
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Thread destroyCityThread = new Thread(new DestroyCityThread(this));
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Thread destroyCityThread = new Thread(new DestroyCityThread(this));
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destroyCityThread.setName("destroyCity:" + this.getParent().zoneName);
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destroyCityThread.start();
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} else
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Logger.error("Attempt to destroy destroyed city");
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destroyCityThread.setName("destroyCity: " + this.getParent().zoneName);
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destroyCityThread.start();
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}
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public final void transfer(AbstractCharacter newOwner) {
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@@ -220,7 +220,8 @@ public class Mine extends AbstractGameObject {
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// Only inactive mines are returned.
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for (Mine mine : Mine.mineMap.keySet()) {
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if (mine.owningGuild.getObjectUUID() == guildID)
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if (mine.owningGuild.getObjectUUID() == guildID &&
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mine.isActive == false)
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mineList.add(mine);
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}
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return mineList;
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@@ -31,6 +31,7 @@ import engine.objects.Zone;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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import java.util.EnumSet;
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public class DestroyCityThread implements Runnable {
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@@ -51,45 +52,18 @@ public class DestroyCityThread implements Runnable {
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Vector3fImmutable localCoords;
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ArrayList<Guild> subGuildList;
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// Member variable assignment
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Logger.info("Destroy city routine started");
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try {
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// Member variable assignment
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cityZone = city.getParent();
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newParent = cityZone.parent;
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formerGuild = city.getTOL().getGuild();
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Logger.info("Destroy city thread started for: " + cityZone.zoneName);
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// Former guild loses tree!
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if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
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//Successful Update of guild
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formerGuild.setGuildState(mbEnums.GuildState.Errant);
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formerGuild.setNation(null);
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formerGuild.setCityUUID(0);
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GuildManager.updateAllGuildTags(formerGuild);
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GuildManager.updateAllGuildBinds(formerGuild, null);
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}
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// By losing the tree, the former owners lose all of their subguilds.
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if (!formerGuild.getSubGuildList().isEmpty()) {
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subGuildList = new ArrayList<>();
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subGuildList.addAll(formerGuild.getSubGuildList());
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for (Guild subGuild : subGuildList) {
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formerGuild.removeSubGuild(subGuild);
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}
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}
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// Build list of buildings within this parent zone
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ArrayList<Building> destroySet = new ArrayList<>();
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for (Building cityBuilding : cityZone.zoneBuildingSet) {
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// Sanity Check in case player deletes the building
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@@ -123,40 +97,67 @@ public class DestroyCityThread implements Runnable {
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// Remove warehouse entry if one exists.
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if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) {
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if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.WAREHOUSE)) {
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DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
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city.warehouse = null;
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}
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// Mark all auto protected buildings for destruction
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// Destroy all remaining auto-protected city assets
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if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE))
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destroySet.add(cityBuilding);
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}
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EnumSet<mbEnums.BuildingGroup> autoProtectFilter = EnumSet.of(mbEnums.BuildingGroup.TOL, mbEnums.BuildingGroup.BARRACK,
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mbEnums.BuildingGroup.SPIRE, mbEnums.BuildingGroup.SHRINE, mbEnums.BuildingGroup.WAREHOUSE);
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// Destroy set of auto-protected buildings
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if (autoProtectFilter.contains(cityBuilding.getBlueprint().getBuildingGroup())) {
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for (Building building : destroySet)
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if (building.getRank() != -1)
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BuildingManager.setRank(building, -1);
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if (cityBuilding.getRank() > -1)
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BuildingManager.setRank(cityBuilding, -1);
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}
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if (city.realm != null) {
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city.realm.removeCity(city.getObjectUUID());
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city.realm = null;
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// Former guild loses tree!
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if (city.realm != null)
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city.realm.removeCity(city.getObjectUUID());
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city.getTOL().setOwner(null);
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if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
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//Successful Update of guild
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formerGuild.setGuildState(mbEnums.GuildState.Errant);
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formerGuild.setNation(null);
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formerGuild.setCityUUID(0);
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GuildManager.updateAllGuildTags(formerGuild);
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GuildManager.updateAllGuildBinds(formerGuild, null);
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}
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// And all of it's sub guilds
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if (formerGuild.getSubGuildList().isEmpty() == false) {
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subGuildList = new ArrayList<>();
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for (Guild subGuild : formerGuild.getSubGuildList()) {
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subGuildList.add(subGuild);
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}
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for (Guild subGuild : subGuildList) {
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formerGuild.removeSubGuild(subGuild);
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}
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}
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}
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// It's now safe to delete the city zone from the database
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// which will cause a cascade delete of everything else
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if (!DbManager.ZoneQueries.DELETE_ZONE(cityZone)) {
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Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID());
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if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) {
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Logger.error("DestroyCityThread", "Error when deleting city zone: " + cityZone.getObjectUUID());
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return;
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}
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// Refresh the city for map requests
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City.lastCityUpdate = System.currentTimeMillis();
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} catch (Exception e) {
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Logger.error(e);
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}
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@@ -164,6 +165,6 @@ public class DestroyCityThread implements Runnable {
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// Zone and city should vanish upon next reboot
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// if the codebase reaches here.
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Logger.info(city.getParent().zoneName + " uuid: " + city.getObjectUUID() + " has been destroyed!");
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Logger.info(city.getParent().zoneName + " uuid:" + city.getObjectUUID() + "has been destroyed!");
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}
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}
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