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11 Commits

Author SHA1 Message Date
MagicBot dfa646d828 Update to player city filter 2024-08-25 17:31:28 -04:00
MagicBot 668b61b734 city.isDestroyed 2024-08-25 17:11:01 -04:00
MagicBot 20c032fa4d Hash value updated. 2024-08-25 17:03:48 -04:00
MagicBot 62235497ad Returns all not just active mines 2024-08-25 16:53:51 -04:00
MagicBot 983dd46870 Update to thread logic 2024-08-25 16:23:28 -04:00
MagicBot 4da089e9b8 Update to thread logic 2024-08-25 16:20:27 -04:00
MagicBot aaff28d720 Update to console output 2024-08-25 16:13:37 -04:00
MagicBot 93befc0887 Update to console output 2024-08-25 16:13:22 -04:00
MagicBot d304d0706c Owner set to null 2024-08-25 15:28:12 -04:00
MagicBot eff44c334d Error trapping and output 2024-08-25 15:26:14 -04:00
MagicBot e082a0b49c Bane logic tweaking 2024-08-25 15:18:40 -04:00
11 changed files with 121 additions and 340 deletions
@@ -1,6 +0,0 @@
package engine.ConfigParsing.EffectsData;
public class Condition {
public String type;
public String value;
}
@@ -1,14 +0,0 @@
package engine.ConfigParsing.EffectsData;
import engine.mbEnums;
import java.util.ArrayList;
public class EffectData {
public String id;
public String name;
public int icon;
public ArrayList<mbEnums.EffectSourceType> sources;
public ArrayList<Mod> mods;
public ArrayList<String> conditions;
}
@@ -1,10 +0,0 @@
package engine.ConfigParsing.EffectsData;
import engine.mbEnums;
import java.util.ArrayList;
public class Mod {
public mbEnums.ModType type;
public ArrayList<String> values;
}
-200
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@@ -1,200 +0,0 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2024
// www.magicbane.com
package engine.ConfigParsing;
import engine.ConfigParsing.EffectsData.Condition;
import engine.ConfigParsing.EffectsData.EffectData;
import engine.ConfigParsing.EffectsData.Mod;
import engine.gameManager.ConfigManager;
import engine.mbEnums;
import org.pmw.tinylog.Logger;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
public class EffectsParser {
public static String EffectsPath = ConfigManager.DEFAULT_DATA_DIR + "wpak/Effects.cfg";
public static HashMap<String, EffectData> effect_data = new HashMap<>();
public static void init() throws IOException {
ArrayList<ArrayList<String>> compiledData = new ArrayList<>();
List<String> fileData = Files.readAllLines(Paths.get(EffectsPath));
ArrayList<String> modData = new ArrayList<>();
for (String line : fileData) {
if (line.contains("EFFECTBEGIN")) {
modData = new ArrayList<>();
continue;
}
if (line.contains("EFFECTEND"))
compiledData.add(modData);
else
modData.add(line);
}
CreateBlocks(compiledData);
}
public static void CreateBlocks(ArrayList<ArrayList<String>> compiledData) {
for (ArrayList<String> compiledLines : compiledData) {
EffectData effectData = new EffectData();
effectData.id = compiledLines.get(1).replace(" ", "").split(" ")[0];
effectData.sources = new ArrayList<>();
effectData.mods = new ArrayList<>();
effectData.conditions = new ArrayList<>();
try {
String rawData = compiledLines.get(1).replace(" ", "");
if(rawData.contains("\"")){
int startIndex = rawData.indexOf('"') + 1;
int endIndex = rawData.lastIndexOf('"');
char[] nameValue = rawData.toCharArray();
String name = "";
for(int i = startIndex; i < endIndex; i++){
name += nameValue[i];
}
effectData.name = name;
}
int iconID;
try {
iconID = Integer.parseInt(compiledLines.get(1).replace(" ", "").split(" ")[2]);
} catch(Exception e){
iconID = 0;
}
effectData.icon = iconID;
} catch (Exception e) {
Logger.error(e);
}
int index = 0;
//log all sources
for (String line : compiledLines) {
String rawValue;
if (line.contains("SOURCEBEGIN")) {
rawValue = compiledLines.get(index + 1).replace(" ", "");
switch (rawValue) {
case "Crush":
rawValue = "Crushing";
break;
case "Slash":
rawValue = "Slashing";
break;
case "Pierce":
rawValue = "Piercing";
break;
}
effectData.sources.add(mbEnums.EffectSourceType.valueOf(rawValue));
}
index++;
}
//log all mods
index = 0;
for (String line : compiledLines) {
if (line.contains("MODSBEGIN")) {
int extra = 1;
Mod mod = new Mod();
while (!compiledLines.get(index + extra).contains("MODSEND")) {
//data.mods.add(lines[index + extra].Replace(" ", ""));
String rawValue = compiledLines.get(index + extra).replace(" ", "").split(" ")[0];
try {
mod.type = mbEnums.ModType.valueOf(rawValue);
}catch(Exception e){
mod.type = mbEnums.ModType.None;
}
GenerateModValues(mod, compiledLines.get(index + extra).replace(" ", "").replace(" ", "").split(" "));
extra++;
}
effectData.mods.add(mod);
}
index++;
}
//log all conditions
index = 0;
for (String line : compiledLines) {
if (line.contains("CONDITIONBEGIN")) {
int extra = 1;
while (!compiledLines.get(index + extra).contains("CONDITIONEND")) {
if (!compiledLines.get(index + extra).contains("#")) {
//data.conditions.add(lines[index + extra].Replace(" ", ""));
Condition condition = new Condition();
condition.type = compiledLines.get(index + extra).replace(" ", "").split(" ")[0];
condition.value = compiledLines.get(index + extra).replace(" ", "").split(" ")[1];
}
extra++;
}
}
index++;
}
effect_data.put(effectData.id, effectData);
}
Logger.info("Effects.cfg Parsing Completed");
}
public static void GenerateModValues(Mod inMod, String[] data) {
int maxValue = 5;
if(inMod.type != null && inMod.type.name().equals("Health")){
maxValue = 7;
}
if(data.length < maxValue)
maxValue = data.length;
inMod.values = new ArrayList<>();
for (int i = 1; i < data.length; i++)
if (!data[i].isEmpty()) {
if (i >= maxValue)
continue;
if (i == maxValue - 1)
try {
String entry = "";
for (int j = i; j < data.length; j ++){
entry += data[j] + " ";
}
entry = entry.trim();
inMod.values.add(entry.trim());
} catch (Exception e) {
inMod.values.add(data[i]);
}
else
inMod.values.add(data[i]);
}
}
}
+1 -1
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@@ -798,7 +798,7 @@ public enum BuildingManager {
// Attempt to write to database or delete the building
// if we are destroying it.
if (rank == -1)
if (rank < 0)
success = DbManager.BuildingQueries.DELETE_FROM_DATABASE(building);
else
success = DbManager.BuildingQueries.updateBuildingRank(building, rank);
+1 -1
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@@ -2732,7 +2732,7 @@ public class mbEnums {
DIAMOND(1580010, 1540225085, -1730704107, 2000, 20),
GALVOR(1580017, -1683992404, -1596311545, 2000, 5),
IRON(1580002, -1673518119, 2504297, 2000, 20),
LUMBER(1580004, 1628412684, -1603256692, 10000, 100),
LUMBER(1580004, -1628412684, -1603256692, 10000, 100),
MANDRAKE(1580007, 1519910613, 1191391799, 1000, 10),
MITHRIL(1580021, 626743397, -1761257186, 500, 5),
OAK(1580005, -1653034775, 74767, 3000, 30),
+1 -1
View File
@@ -561,7 +561,7 @@ public class Building extends AbstractWorldObject {
BuildingManager.setRank(barracksBuilding, -1);
}
// If the tree is R8 and deranking, we need to update it's
// If the tree is R8 and deranking, we need to update the
// mesh along with buildings losing their health bonus
if (this.rank == 8) {
+25 -4
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@@ -41,6 +41,7 @@ import java.util.HashSet;
import java.util.Iterator;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.locks.ReentrantReadWriteLock;
public class City extends AbstractWorldObject {
@@ -80,6 +81,7 @@ public class City extends AbstractWorldObject {
private String hash;
public Warehouse warehouse;
public Realm realm;
public AtomicBoolean isDestroyed = new AtomicBoolean(false);
/**
* ResultSet Constructor
@@ -306,6 +308,21 @@ public class City extends AbstractWorldObject {
if (city.parentZone == null)
continue;
// Can't teleport to something without a tree
if (city.getTOL() == null)
continue;
// No abandoned cities
if (city.getTOL().getGuild().isEmptyGuild())
continue;
// No destroyed cities
if (city.getTOL().getRank() == -1)
continue;
//can't repledge to a guild you're already part of
if (repledge && city.getGuild().equals(playerCharacter.guild))
@@ -1102,17 +1119,21 @@ public class City extends AbstractWorldObject {
public final void destroy() {
Thread destroyCityThread = new Thread(new DestroyCityThread(this));
if (this.isDestroyed.compareAndSet(false, true)) {
destroyCityThread.setName("destroyCity:" + this.getName());
destroyCityThread.start();
Thread destroyCityThread = new Thread(new DestroyCityThread(this));
destroyCityThread.setName("destroyCity:" + this.getParent().zoneName);
destroyCityThread.start();
} else
Logger.error("Attempt to destroy destroyed city");
}
public final void transfer(AbstractCharacter newOwner) {
Thread transferCityThread = new Thread(new TransferCityThread(this, newOwner));
transferCityThread.setName("TransferCity:" + this.getName());
transferCityThread.setName("TransferCity:" + this.getParent().zoneName);
transferCityThread.start();
}
+1 -2
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@@ -220,8 +220,7 @@ public class Mine extends AbstractGameObject {
// Only inactive mines are returned.
for (Mine mine : Mine.mineMap.keySet()) {
if (mine.owningGuild.getObjectUUID() == guildID &&
mine.isActive == false)
if (mine.owningGuild.getObjectUUID() == guildID)
mineList.add(mine);
}
return mineList;
+1 -4
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@@ -9,7 +9,6 @@
package engine.server.world;
import engine.ConfigParsing.EffectsParser;
import engine.InterestManagement.RealmMap;
import engine.InterestManagement.WorldGrid;
import engine.db.archive.DataWarehouse;
@@ -77,7 +76,7 @@ public class WorldServer {
super();
}
public static void main(String[] args) throws IOException {
public static void main(String[] args) {
WorldServer worldServer;
@@ -94,8 +93,6 @@ public class WorldServer {
return;
}
EffectsParser.init();
try {
worldServer = new WorldServer();
+91 -97
View File
@@ -53,123 +53,117 @@ public class DestroyCityThread implements Runnable {
// Member variable assignment
cityZone = city.getParent();
newParent = cityZone.parent;
formerGuild = city.getTOL().getGuild();
try {
cityZone = city.getParent();
newParent = cityZone.parent;
formerGuild = city.getTOL().getGuild();
// Former guild loses it's tree!
Logger.info("Destroy city thread started for: " + cityZone.zoneName);
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
// Former guild loses tree!
//Successful Update of guild
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
formerGuild.setGuildState(mbEnums.GuildState.Errant);
formerGuild.setNation(null);
formerGuild.setCityUUID(0);
GuildManager.updateAllGuildTags(formerGuild);
GuildManager.updateAllGuildBinds(formerGuild, null);
}
//Successful Update of guild
// By losing the tree, the former owners lose all of their subguilds.
if (!formerGuild.getSubGuildList().isEmpty()) {
subGuildList = new ArrayList<>();
subGuildList.addAll(formerGuild.getSubGuildList());
for (Guild subGuild : subGuildList) {
formerGuild.removeSubGuild(subGuild);
}
}
Building tol = null;
// Build list of buildings within this parent zone
for (Building cityBuilding : cityZone.zoneBuildingSet) {
// Sanity Check in case player deletes the building
// before this thread can get to it
if (cityBuilding == null)
continue;
// Do nothing with the banestone. It will be removed elsewhere
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
continue;
// TOL is processed after all other structures in the city zone
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) {
tol = cityBuilding;
continue;
formerGuild.setGuildState(mbEnums.GuildState.Errant);
formerGuild.setNation(null);
formerGuild.setCityUUID(0);
GuildManager.updateAllGuildTags(formerGuild);
GuildManager.updateAllGuildBinds(formerGuild, null);
}
// All buildings are moved to a location relative
// to their new parent zone
// By losing the tree, the former owners lose all of their subguilds.
localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent);
if (!formerGuild.getSubGuildList().isEmpty()) {
DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z);
subGuildList = new ArrayList<>();
// All buildings are re-parented to a zone one node
// higher in the tree (continent) as we will be
// deleting the city zone very shortly.
subGuildList.addAll(formerGuild.getSubGuildList());
if (cityBuilding.getParentZoneID() != newParent.getParentZoneID())
cityBuilding.setParentZone(newParent);
// No longer a tree, no longer any protection contract!
cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
// Remove warehouse entry if one exists.
if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) {
DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
city.warehouse = null;
for (Guild subGuild : subGuildList) {
formerGuild.removeSubGuild(subGuild);
}
}
// Destroy all remaining city assets
// Build list of buildings within this parent zone
if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK)
|| (cityBuilding.getBlueprint().isWallPiece())
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE)
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL)
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE)
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) {
ArrayList<Building> destroySet = new ArrayList<>();
if (cityBuilding.getRank() != -1)
BuildingManager.setRank(cityBuilding, -1);
for (Building cityBuilding : cityZone.zoneBuildingSet) {
// Sanity Check in case player deletes the building
// before this thread can get to it
if (cityBuilding == null)
continue;
// Do nothing with the banestone. It will be removed elsewhere
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
continue;
// All buildings are moved to a location relative
// to their new parent zone
localCoords = ZoneManager.worldToLocal(cityBuilding.getLoc(), newParent);
DbManager.BuildingQueries.MOVE_BUILDING(cityBuilding.getObjectUUID(), newParent.getObjectUUID(), localCoords.x, localCoords.y, localCoords.z);
// All buildings are re-parented to a zone one node
// higher in the tree (continent) as we will be
// deleting the city zone very shortly.
if (cityBuilding.getParentZoneID() != newParent.getParentZoneID())
cityBuilding.setParentZone(newParent);
// No longer a tree, no longer any protection contract!
cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
// Remove warehouse entry if one exists.
if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) {
DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
city.warehouse = null;
}
// Mark all auto protected buildings for destruction
if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE))
destroySet.add(cityBuilding);
}
// Destroy set of auto-protected buildings
for (Building building : destroySet)
if (building.getRank() != -1)
BuildingManager.setRank(building, -1);
if (city.realm != null) {
city.realm.removeCity(city.getObjectUUID());
city.realm = null;
}
// It's now safe to delete the city zone from the database
// which will cause a cascade delete of everything else
if (!DbManager.ZoneQueries.DELETE_ZONE(cityZone)) {
Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID());
return;
}
// Refresh the city for map requests
City.lastCityUpdate = System.currentTimeMillis();
} catch (Exception e) {
Logger.error(e);
}
// Destroy the tol
if (tol != null)
BuildingManager.setRank(tol, -1);
if (city.realm != null)
city.realm.removeCity(city.getObjectUUID());
// It's now safe to delete the city zone from the database
// which will cause a cascade delete of everything else
if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) {
Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID());
return;
}
// Refresh the city for map requests
City.lastCityUpdate = System.currentTimeMillis();
// Zone and city should vanish upon next reboot
// if the codebase reaches here.
Logger.info(city.getParent().zoneName + " uuid:" + city.getObjectUUID() + "has been destroyed!");
Logger.info(city.getParent().zoneName + " uuid: " + city.getObjectUUID() + " has been destroyed!");
}
}