forked from MagicBane/Server
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1 Commits
| Author | SHA1 | Date | |
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| 221ae0a58b |
@@ -24,8 +24,3 @@
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hs_err_pid*
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replay_pid*
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*.idea/
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Server.iml
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*.gitignore
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prestonbane.iml
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qodana.yaml
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@@ -243,8 +243,12 @@ public class dbNPCHandler extends dbHandlerBase {
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public boolean UPDATE_EQUIPSET(NPC npc, int equipSetID) {
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// Column name must match what NPC/Mob loaders read ("equipmentSet").
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// Using the wrong column here causes the update to fail silently and
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// dev command to report "Unable to find Equipset" despite a valid ID.
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_npc` SET `equipsetID`=? WHERE `UID`=?")) {
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PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_npc` SET `equipmentSet`=? WHERE `UID`=?")) {
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preparedStatement.setInt(1, equipSetID);
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preparedStatement.setLong(2, npc.getObjectUUID());
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@@ -467,4 +471,4 @@ public class dbNPCHandler extends dbHandlerBase {
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return false;
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}
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}
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}
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}
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@@ -88,7 +88,7 @@ public enum MovementManager {
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// if (msg.getEndLat() < 0)
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// msg.setEndLat(0);
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//
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//
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// if (msg.getEndLon() > 0)
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// msg.setEndLon(0);
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@@ -216,16 +216,6 @@ public enum MovementManager {
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}
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if (toMove.getObjectType().equals(GameObjectType.PlayerCharacter)) {
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Vector3fImmutable playerCollidePoint = Bounds.PlayerCollisionPoint((PlayerCharacter) toMove, toMove.getLoc(), endLocation);
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if (playerCollidePoint != null) {
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msg.setEndCoord(playerCollidePoint);
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endLocation = playerCollidePoint;
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collide = true;
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}
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}
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if (toMove.getObjectType() == GameObjectType.PlayerCharacter && ((PlayerCharacter) toMove).isTeleportMode()) {
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toMove.teleport(endLocation);
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return;
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@@ -81,7 +81,7 @@ public class Bounds {
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Bounds identityBounds = Bounds.borrow();
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identityBounds.setBounds(location);
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collisionState = collide(targetBounds, identityBounds, 0.1f);
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collisionState = collide(targetBounds, identityBounds, 0.0f);
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identityBounds.release();
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return collisionState;
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}
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@@ -267,45 +267,6 @@ public class Bounds {
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return collidePoint;
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}
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public static Vector3fImmutable PlayerCollisionPoint(PlayerCharacter player, Vector3fImmutable start, Vector3fImmutable end) {
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Vector3fImmutable collidePoint = null;
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float distance = player.getLoc().distance2D(end);
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// Check for building collisions first
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collidePoint = PlayerBuildingCollisionPoint(player, start, end);
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if (collidePoint != null) {
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return collidePoint;
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}
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// Now check for player collisions
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HashSet<AbstractWorldObject> nearbyPlayers = WorldGrid.getObjectsInRangePartial(player, distance + 2, MBServerStatics.MASK_PLAYER);
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float minDistance = 5.0f; // Minimum distance between players
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for (AbstractWorldObject awo : nearbyPlayers) {
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PlayerCharacter otherPlayer = (PlayerCharacter) awo;
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if (otherPlayer == player) continue;
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Vector3fImmutable otherLoc = otherPlayer.getLoc();
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Vector3fImmutable closestPoint = getClosestPointOnLine(start, end, otherLoc);
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if (closestPoint.distance2D(otherLoc) < minDistance) {
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// Collision detected, adjust end point
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Vector3fImmutable pushVector = closestPoint.subtract(otherLoc).normalize();
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collidePoint = closestPoint.add(pushVector.scaleAdd(minDistance, Vector3fImmutable.ZERO));
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break;
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}
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}
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return collidePoint != null ? collidePoint : end;
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}
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private static Vector3fImmutable getClosestPointOnLine(Vector3fImmutable lineStart, Vector3fImmutable lineEnd, Vector3fImmutable point) {
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Vector3fImmutable line = lineEnd.subtract(lineStart);
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float t = point.subtract(lineStart).dot(line) / line.dot(line);
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t = Math.max(0, Math.min(1, t));
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return lineStart.add(line.scaleAdd(t, Vector3fImmutable.ZERO));
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}
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public static boolean linesTouching(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) {
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float denominator = ((x2 - x1) * (y4 - y3)) - ((y2 - y1) * (x4 - x3));
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float numerator1 = ((y1 - y3) * (x4 - x3)) - ((x1 - x3) * (y4 - y3));
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@@ -541,8 +541,18 @@ public class Mob extends AbstractIntelligenceAgent {
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mobWithoutID.parentZone = parent;
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mobWithoutID.parentZoneID = parent.getObjectUUID();
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// NPC in a Building derives position from slot
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// Ensure spawn coordinates are persisted for DB insert
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// statLat/statAlt/statLon represent local (zone-relative) spawn
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// coordinates used by the DB handler when creating the mob row.
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if (spawn != null && parent != null) {
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// Convert world coordinates to zone-local spawn coordinates
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Vector3fImmutable localSpawn = spawn.subtract(parent.getLoc());
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mobWithoutID.statLat = localSpawn.x;
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mobWithoutID.statAlt = localSpawn.y;
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mobWithoutID.statLon = localSpawn.z;
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}
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// NPC in a Building derives position from slot
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if (mobWithoutID.building != null)
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mobWithoutID.bindLoc = Vector3fImmutable.ZERO;
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@@ -470,7 +470,8 @@ public class NPC extends AbstractCharacter {
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newNPC.bindLoc = Vector3fImmutable.ZERO;
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newNPC.parentZoneUUID = parent.getObjectUUID();
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newNPC.guildUUID = guild.getObjectUUID();
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// guild may be null when spawning via ./npc; default to 0
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newNPC.guildUUID = (guild != null) ? guild.getObjectUUID() : 0;
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if (building == null)
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newNPC.buildingUUID = 0;
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@@ -1347,4 +1348,4 @@ public class NPC extends AbstractCharacter {
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}
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}
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}
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}
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@@ -26,6 +26,7 @@ import engine.job.JobScheduler;
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import engine.jobs.DeferredPowerJob;
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import engine.jobs.FinishSpireEffectJob;
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import engine.jobs.NoTimeJob;
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import engine.math.Bounds;
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import engine.math.FastMath;
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import engine.math.Vector3fImmutable;
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import engine.net.ByteBufferWriter;
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@@ -268,6 +269,9 @@ public class PlayerCharacter extends AbstractCharacter {
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this.hash = rs.getString("hash");
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// For debugging skills
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// CharacterSkill.printSkills(this);
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}
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public static Building getUpdatedBindBuilding(PlayerCharacter player) {
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@@ -4561,6 +4565,9 @@ public class PlayerCharacter extends AbstractCharacter {
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this.charItemManager = new CharacterItemManager(this);
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Bounds playerBounds = Bounds.borrow();
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playerBounds.setBounds(this.getLoc());
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this.setBounds(playerBounds);
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}
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@Override
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@@ -5356,7 +5363,6 @@ public class PlayerCharacter extends AbstractCharacter {
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moveToMsg.setSourceType(GameObjectType.PlayerCharacter.ordinal());
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moveToMsg.setSourceID(this.getObjectUUID());
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Dispatch dispatch = Dispatch.borrow(this, moveToMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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