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303 lines
8.9 KiB
303 lines
8.9 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.ai.utilities; |
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import engine.Enum; |
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import engine.Enum.GameObjectType; |
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import engine.Enum.ModType; |
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import engine.Enum.SourceType; |
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import engine.exception.MsgSendException; |
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import engine.gameManager.MovementManager; |
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import engine.math.Vector3fImmutable; |
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import engine.net.client.msg.MoveToPointMsg; |
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import engine.objects.*; |
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import engine.server.MBServerStatics; |
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import org.pmw.tinylog.Logger; |
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import java.util.concurrent.ThreadLocalRandom; |
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import static engine.math.FastMath.sqr; |
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import static engine.math.FastMath.sqrt; |
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public class MovementUtilities { |
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public static boolean inRangeOfBindLocation(Mob agent){ |
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if (agent.isPlayerGuard()){ |
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Mob guardCaptain = null; |
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if (agent.getContract() != null) |
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guardCaptain = agent; |
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else |
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guardCaptain = (Mob) agent.npcOwner; |
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if (guardCaptain != null){ |
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Building barracks = guardCaptain.building; |
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if (barracks != null){ |
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City city = barracks.getCity(); |
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if (city != null){ |
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Building tol = city.getTOL(); |
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//Guards recall distance = 814. |
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if (tol != null){ |
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if (agent.getLoc().distanceSquared2D(tol.getLoc()) > sqr(Enum.CityBoundsType.SIEGE.extents)) { |
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return false; |
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} |
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} |
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} |
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} |
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} |
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return true; |
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} |
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Vector3fImmutable sl = new Vector3fImmutable(agent.getLoc().getX(), 0, agent.getLoc().getZ()); |
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Vector3fImmutable tl = new Vector3fImmutable(agent.getTrueBindLoc().x,0,agent.getTrueBindLoc().z); |
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float distanceSquaredToTarget = sl.distanceSquared2D(tl); //distance to center of target |
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float zoneRange = 250; |
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if (agent.getParentZone() != null){ |
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if (agent.getParentZone().getBounds() != null) |
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zoneRange = agent.getParentZone().getBounds().getHalfExtents().x * 2; |
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} |
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if (zoneRange > 300) |
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zoneRange = 300; |
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if (agent.getSpawnRadius() > zoneRange) |
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zoneRange = agent.getSpawnRadius(); |
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return distanceSquaredToTarget < sqr(MBServerStatics.AI_DROP_AGGRO_RANGE + zoneRange); |
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} |
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public static boolean inRangeToAggro(Mob agent,PlayerCharacter target){ |
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Vector3fImmutable sl = agent.getLoc(); |
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Vector3fImmutable tl =target.getLoc(); |
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float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target |
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float range = MBServerStatics.AI_BASE_AGGRO_RANGE; |
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if (agent.isPlayerGuard()) |
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range = 150; |
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return distanceSquaredToTarget < sqr(range); |
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} |
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public static boolean inRangeDropAggro(Mob agent,PlayerCharacter target){ |
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Vector3fImmutable sl = agent.getLoc(); |
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Vector3fImmutable tl = target.getLoc(); |
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float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target |
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float range = agent.getRange() + 150; |
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if (range > 200) |
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range = 200; |
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return distanceSquaredToTarget < sqr(range); |
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} |
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public static Vector3fImmutable GetMoveLocation(Mob aiAgent, AbstractCharacter aggroTarget){ |
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// Player isnt moving and neither is mob. Just return |
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// the mobile's current location. Ain't goin nowhere! |
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// *** Refactor: Check to ensure methods calling us |
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// all don't sent move messages when not moving. |
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if ((aggroTarget.isMoving() == false)) |
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return aggroTarget.getLoc(); |
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if (aggroTarget.getEndLoc().x != 0){ |
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float aggroTargetDistanceSquared = aggroTarget.getLoc().distanceSquared2D(aggroTarget.getEndLoc()); |
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float aiAgentDistanceSquared = aiAgent.getLoc().distanceSquared2D(aggroTarget.getEndLoc()); |
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if (aiAgentDistanceSquared >= aggroTargetDistanceSquared) |
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return aggroTarget.getEndLoc(); |
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else{ |
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float distanceToMove = sqrt(aggroTargetDistanceSquared + aiAgentDistanceSquared) *.5f; |
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return aggroTarget.getFaceDir().scaleAdd(distanceToMove, aggroTarget.getLoc()); |
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} |
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} |
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// One of us is moving so let's calculate our destination loc for this |
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// simulation frame. We will simply project our position onto the |
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// character's movement vector and return the closest point. |
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return aiAgent.getLoc().ClosestPointOnLine(aggroTarget.getLoc(), aggroTarget.getEndLoc()); |
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} |
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public static void moveToLocation(Mob agent,Vector3fImmutable newLocation, float offset){ |
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try { |
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//don't move farther than 30 units from player. |
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if (offset > 30) |
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offset = 30; |
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Vector3fImmutable newLoc = Vector3fImmutable.getRandomPointInCircle(newLocation, offset); |
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agent.setFaceDir(newLoc.subtract2D(agent.getLoc()).normalize()); |
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aiMove(agent,newLoc,false); |
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} catch (Exception e) { |
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Logger.error( e.toString()); |
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} |
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} |
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public static boolean canMove(Mob agent) { |
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if (agent.getMobBase() != null && Enum.MobFlagType.SENTINEL.elementOf(agent.getMobBase().getFlags())) |
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return false; |
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return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned,SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None)); |
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} |
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public static Vector3fImmutable randomPatrolLocation(Mob agent,Vector3fImmutable center, float radius){ |
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//Determing where I want to move. |
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return new Vector3fImmutable((center.x - radius) + ((ThreadLocalRandom.current().nextFloat()+.1f*2)*radius), |
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center.y, |
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(center.z - radius) + ((ThreadLocalRandom.current().nextFloat()+.1f *2)*radius)); |
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} |
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public static Long estimateMovementTime(Mob agent) { |
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if(agent.getEndLoc().x == 0 && agent.getEndLoc().y == 0) |
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return 0L; |
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return (long) ((agent.getLoc().distance2D(agent.getEndLoc())*1000)/agent.getSpeed()); |
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} |
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public static void aiMove(Mob agent,Vector3fImmutable vect, boolean isWalking) { |
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//update our walk/run state. |
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if (isWalking && !agent.isWalk()){ |
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agent.setWalkMode(true); |
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MovementManager.sendRWSSMsg(agent); |
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}else if(!isWalking && agent.isWalk()){ |
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agent.setWalkMode(false); |
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MovementManager.sendRWSSMsg(agent); |
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} |
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MoveToPointMsg msg = new MoveToPointMsg(); |
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// Regions currentRegion = Mob.InsideBuildingRegion(agent); |
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// |
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// if (currentRegion != null){ |
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// |
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// |
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// if (currentRegion.isGroundLevel()){ |
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// agent.setInBuilding(0); |
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// agent.setInFloorID(-1); |
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// }else{ |
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// agent.setInBuilding(currentRegion.getLevel()); |
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// agent.setInFloorID(currentRegion.getRoom()); |
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// } |
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// }else{ |
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// agent.setInBuilding(-1); |
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// agent.setInFloorID(-1); |
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// agent.setInBuildingID(0); |
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// } |
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// agent.setLastRegion(currentRegion); |
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Vector3fImmutable startLoc = null; |
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Vector3fImmutable endLoc = null; |
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// if (agent.getLastRegion() != null){ |
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// Building inBuilding = Building.getBuildingFromCache(agent.getInBuildingID()); |
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// if (inBuilding != null){ |
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// startLoc = ZoneManager.convertWorldToLocal(inBuilding, agent.getLoc()); |
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// endLoc = ZoneManager.convertWorldToLocal(inBuilding, vect); |
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// } |
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// }else{ |
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// agent.setBuildingID(0); |
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// agent.setInBuildingID(0); |
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// startLoc = agent.getLoc(); |
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// endLoc = vect; |
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// } |
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startLoc = agent.getLoc(); |
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endLoc = vect; |
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msg.setSourceType(GameObjectType.Mob.ordinal()); |
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msg.setSourceID(agent.getObjectUUID()); |
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msg.setStartCoord(startLoc); |
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msg.setEndCoord(endLoc); |
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msg.setUnknown01(-1); |
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msg.setInBuilding(-1); |
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msg.setTargetType(0); |
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msg.setTargetID(0); |
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try { |
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MovementManager.movement(msg, agent); |
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} catch (MsgSendException e) { |
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// TODO Figure out how we want to handle the msg send exception |
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e.printStackTrace(); |
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} |
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} |
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public static Vector3fImmutable GetDestinationToCharacter(Mob aiAgent, AbstractCharacter character){ |
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if (!character.isMoving()) |
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return character.getLoc(); |
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float agentDistanceEndLoc = aiAgent.getLoc().distanceSquared2D(character.getEndLoc()); |
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float characterDistanceEndLoc = character.getLoc().distanceSquared2D(character.getEndLoc()); |
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if (agentDistanceEndLoc > characterDistanceEndLoc) |
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return character.getEndLoc(); |
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return character.getLoc(); |
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} |
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public static boolean updateMovementToCharacter(Mob aiAgent, AbstractCharacter aggroTarget){ |
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if (aiAgent.destination.equals(Vector3fImmutable.ZERO)) |
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return true; |
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if (!aiAgent.isMoving()) |
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return true; |
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if (aggroTarget.isMoving()){ |
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if (!aiAgent.destination.equals(aggroTarget.getEndLoc()) && !aiAgent.destination.equals(aggroTarget.getLoc())) |
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return true; |
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}else{ |
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if (aiAgent.destination.equals(aggroTarget.getLoc())) |
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return false; |
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} |
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return false; |
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} |
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}
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