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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.ai.utilities;
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import engine.Enum;
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import engine.Enum.GameObjectType;
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import engine.Enum.ModType;
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import engine.Enum.SourceType;
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import engine.exception.MsgSendException;
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import engine.gameManager.MovementManager;
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import engine.math.Vector3fImmutable;
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import engine.net.client.msg.MoveToPointMsg;
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import engine.objects.*;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.util.concurrent.ThreadLocalRandom;
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import static engine.math.FastMath.sqr;
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import static engine.math.FastMath.sqrt;
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public class MovementUtilities {
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public static boolean inRangeOfBindLocation(Mob agent){
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if (agent.isPlayerGuard()){
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Mob guardCaptain = null;
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if (agent.getContract() != null)
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guardCaptain = agent;
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else
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guardCaptain = (Mob) agent.npcOwner;
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if (guardCaptain != null){
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Building barracks = guardCaptain.building;
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if (barracks != null){
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City city = barracks.getCity();
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if (city != null){
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Building tol = city.getTOL();
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//Guards recall distance = 814.
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if (tol != null){
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if (agent.getLoc().distanceSquared2D(tol.getLoc()) > sqr(Enum.CityBoundsType.SIEGE.extents)) {
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return false;
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}
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}
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}
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}
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}
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return true;
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}
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Vector3fImmutable sl = new Vector3fImmutable(agent.getLoc().getX(), 0, agent.getLoc().getZ());
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Vector3fImmutable tl = new Vector3fImmutable(agent.getTrueBindLoc().x,0,agent.getTrueBindLoc().z);
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float distanceSquaredToTarget = sl.distanceSquared2D(tl); //distance to center of target
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float zoneRange = 250;
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if (agent.getParentZone() != null){
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if (agent.getParentZone().getBounds() != null)
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zoneRange = agent.getParentZone().getBounds().getHalfExtents().x * 2;
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}
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if (zoneRange > 300)
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zoneRange = 300;
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if (agent.getSpawnRadius() > zoneRange)
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zoneRange = agent.getSpawnRadius();
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return distanceSquaredToTarget < sqr(MBServerStatics.AI_DROP_AGGRO_RANGE + zoneRange);
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}
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public static boolean inRangeToAggro(Mob agent,PlayerCharacter target){
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Vector3fImmutable sl = agent.getLoc();
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Vector3fImmutable tl =target.getLoc();
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float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
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float range = MBServerStatics.AI_BASE_AGGRO_RANGE;
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if (agent.isPlayerGuard())
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range = 150;
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return distanceSquaredToTarget < sqr(range);
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}
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public static boolean inRangeDropAggro(Mob agent,PlayerCharacter target){
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Vector3fImmutable sl = agent.getLoc();
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Vector3fImmutable tl = target.getLoc();
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float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
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float range = agent.getRange() + 150;
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if (range > 200)
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range = 200;
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return distanceSquaredToTarget < sqr(range);
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}
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public static Vector3fImmutable GetMoveLocation(Mob aiAgent, AbstractCharacter aggroTarget){
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// Player isnt moving and neither is mob. Just return
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// the mobile's current location. Ain't goin nowhere!
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// *** Refactor: Check to ensure methods calling us
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// all don't sent move messages when not moving.
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if ((aggroTarget.isMoving() == false))
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return aggroTarget.getLoc();
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if (aggroTarget.getEndLoc().x != 0){
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float aggroTargetDistanceSquared = aggroTarget.getLoc().distanceSquared2D(aggroTarget.getEndLoc());
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float aiAgentDistanceSquared = aiAgent.getLoc().distanceSquared2D(aggroTarget.getEndLoc());
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if (aiAgentDistanceSquared >= aggroTargetDistanceSquared)
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return aggroTarget.getEndLoc();
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else{
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float distanceToMove = sqrt(aggroTargetDistanceSquared + aiAgentDistanceSquared) *.5f;
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return aggroTarget.getFaceDir().scaleAdd(distanceToMove, aggroTarget.getLoc());
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}
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}
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// One of us is moving so let's calculate our destination loc for this
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// simulation frame. We will simply project our position onto the
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// character's movement vector and return the closest point.
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return aiAgent.getLoc().ClosestPointOnLine(aggroTarget.getLoc(), aggroTarget.getEndLoc());
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}
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public static void moveToLocation(Mob agent,Vector3fImmutable newLocation, float offset){
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try {
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//don't move farther than 30 units from player.
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if (offset > 30)
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offset = 30;
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Vector3fImmutable newLoc = Vector3fImmutable.getRandomPointInCircle(newLocation, offset);
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agent.setFaceDir(newLoc.subtract2D(agent.getLoc()).normalize());
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aiMove(agent,newLoc,false);
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} catch (Exception e) {
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Logger.error( e.toString());
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}
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}
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public static boolean canMove(Mob agent) {
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if (agent.getMobBase() != null && Enum.MobFlagType.SENTINEL.elementOf(agent.getMobBase().getFlags()))
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return false;
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return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned,SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
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}
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public static Vector3fImmutable randomPatrolLocation(Mob agent,Vector3fImmutable center, float radius){
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//Determing where I want to move.
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return new Vector3fImmutable((center.x - radius) + ((ThreadLocalRandom.current().nextFloat()+.1f*2)*radius),
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center.y,
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(center.z - radius) + ((ThreadLocalRandom.current().nextFloat()+.1f *2)*radius));
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}
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public static Long estimateMovementTime(Mob agent) {
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if(agent.getEndLoc().x == 0 && agent.getEndLoc().y == 0)
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return 0L;
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return (long) ((agent.getLoc().distance2D(agent.getEndLoc())*1000)/agent.getSpeed());
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}
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public static void aiMove(Mob agent,Vector3fImmutable vect, boolean isWalking) {
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//update our walk/run state.
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if (isWalking && !agent.isWalk()){
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agent.setWalkMode(true);
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MovementManager.sendRWSSMsg(agent);
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}else if(!isWalking && agent.isWalk()){
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agent.setWalkMode(false);
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MovementManager.sendRWSSMsg(agent);
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}
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MoveToPointMsg msg = new MoveToPointMsg();
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// Regions currentRegion = Mob.InsideBuildingRegion(agent);
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//
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// if (currentRegion != null){
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//
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//
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// if (currentRegion.isGroundLevel()){
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// agent.setInBuilding(0);
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// agent.setInFloorID(-1);
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// }else{
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// agent.setInBuilding(currentRegion.getLevel());
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// agent.setInFloorID(currentRegion.getRoom());
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// }
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// }else{
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// agent.setInBuilding(-1);
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// agent.setInFloorID(-1);
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// agent.setInBuildingID(0);
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// }
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// agent.setLastRegion(currentRegion);
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Vector3fImmutable startLoc = null;
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Vector3fImmutable endLoc = null;
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// if (agent.getLastRegion() != null){
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// Building inBuilding = Building.getBuildingFromCache(agent.getInBuildingID());
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// if (inBuilding != null){
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// startLoc = ZoneManager.convertWorldToLocal(inBuilding, agent.getLoc());
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// endLoc = ZoneManager.convertWorldToLocal(inBuilding, vect);
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// }
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// }else{
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// agent.setBuildingID(0);
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// agent.setInBuildingID(0);
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// startLoc = agent.getLoc();
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// endLoc = vect;
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// }
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startLoc = agent.getLoc();
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endLoc = vect;
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msg.setSourceType(GameObjectType.Mob.ordinal());
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msg.setSourceID(agent.getObjectUUID());
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msg.setStartCoord(startLoc);
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msg.setEndCoord(endLoc);
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msg.setUnknown01(-1);
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msg.setInBuilding(-1);
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msg.setTargetType(0);
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msg.setTargetID(0);
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try {
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MovementManager.movement(msg, agent);
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} catch (MsgSendException e) {
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// TODO Figure out how we want to handle the msg send exception
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e.printStackTrace();
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}
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}
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public static Vector3fImmutable GetDestinationToCharacter(Mob aiAgent, AbstractCharacter character){
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if (!character.isMoving())
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return character.getLoc();
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float agentDistanceEndLoc = aiAgent.getLoc().distanceSquared2D(character.getEndLoc());
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float characterDistanceEndLoc = character.getLoc().distanceSquared2D(character.getEndLoc());
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if (agentDistanceEndLoc > characterDistanceEndLoc)
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return character.getEndLoc();
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return character.getLoc();
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}
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public static boolean updateMovementToCharacter(Mob aiAgent, AbstractCharacter aggroTarget){
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if (aiAgent.destination.equals(Vector3fImmutable.ZERO))
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return true;
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if (!aiAgent.isMoving())
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return true;
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if (aggroTarget.isMoving()){
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if (!aiAgent.destination.equals(aggroTarget.getEndLoc()) && !aiAgent.destination.equals(aggroTarget.getLoc()))
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return true;
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}else{
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if (aiAgent.destination.equals(aggroTarget.getLoc()))
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return false;
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}
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return false;
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}
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}
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