Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.db.handlers;
import engine.Enum.ProtectionState;
import engine.gameManager.DbManager;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractGameObject;
import engine.objects.Building;
import engine.objects.Shrine;
import org.joda.time.DateTime;
import org.pmw.tinylog.Logger;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
public class dbShrineHandler extends dbHandlerBase {
public dbShrineHandler() {
this.localClass = Shrine.class;
this.localObjectType = engine.Enum.GameObjectType.valueOf(this.localClass.getSimpleName());
}
public ArrayList<AbstractGameObject> CREATE_SHRINE( int parentZoneID, int OwnerUUID, String name, int meshUUID,
Vector3fImmutable location, float meshScale, int currentHP,
ProtectionState protectionState, int currentGold, int rank,
DateTime upgradeDate, int blueprintUUID, float w, float rotY, String shrineType) {
ArrayList<AbstractGameObject> shrineList = new ArrayList<>();
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("CALL `shrine_CREATE`(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ? ,? ,? ,?, ?,?);")) {
preparedStatement.setInt(1, parentZoneID);
preparedStatement.setInt(2, OwnerUUID);
preparedStatement.setString(3, name);
preparedStatement.setInt(4, meshUUID);
preparedStatement.setFloat(5, location.x);
preparedStatement.setFloat(6, location.y);
preparedStatement.setFloat(7, location.z);
preparedStatement.setFloat(8, meshScale);
preparedStatement.setInt(9, currentHP);
preparedStatement.setString(10, protectionState.name());
preparedStatement.setInt(11, currentGold);
preparedStatement.setInt(12, rank);
if (upgradeDate != null)
preparedStatement.setTimestamp(13, new java.sql.Timestamp(upgradeDate.getMillis()));
else
preparedStatement.setNull(13, java.sql.Types.DATE);
preparedStatement.setInt(14, blueprintUUID);
preparedStatement.setFloat(15, w);
preparedStatement.setFloat(16, rotY);
preparedStatement.setString(17, shrineType);
preparedStatement.execute();
ResultSet rs = preparedStatement.getResultSet();
while (rs.next())
addObject(shrineList, rs);
while (preparedStatement.getMoreResults()) {
rs = preparedStatement.getResultSet();
while (rs.next())
addObject(shrineList, rs);
}
} catch (SQLException e) {
Logger.error(e);
}
return shrineList;
}
public boolean updateFavors(Shrine shrine, int amount, int oldAmount) {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_shrine` SET `shrine_favors`=? WHERE `UID` = ? AND `shrine_favors` = ?")) {
preparedStatement.setInt(1, amount);
preparedStatement.setLong(2, shrine.getObjectUUID());
preparedStatement.setInt(3, oldAmount);
return (preparedStatement.executeUpdate() > 0);
} catch (SQLException e) {
Logger.error(e);
return false;
}
}
public static void addObject(ArrayList<AbstractGameObject> list, ResultSet rs) throws SQLException {
String type = rs.getString("type");
switch (type) {
case "building":
Building building = new Building(rs);
DbManager.addToCache(building);
list.add(building);
break;
case "shrine":
Shrine shrine = new Shrine(rs);
DbManager.addToCache(shrine);
list.add(shrine);
break;
}
}
public void LOAD_ALL_SHRINES() {
Shrine shrine;
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `obj_shrine`.*, `object`.`parent`, `object`.`type` FROM `object` LEFT JOIN `obj_shrine` ON `object`.`UID` = `obj_shrine`.`UID` WHERE `object`.`type` = 'shrine';")) {
ResultSet rs = preparedStatement.executeQuery();
while (rs.next()) {
shrine = new Shrine(rs);
shrine.getShrineType().addShrineToServerList(shrine);
}
} catch (SQLException e) {
Logger.error(e);
}
}
}