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AbstractCharacter.java
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Optimized imports (getting close to release)
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2 years ago |
AbstractGameObject.java
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Initial Repository Push
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3 years ago |
AbstractIntelligenceAgent.java
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Relevant methods made static and moved into NPCManager
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2 years ago |
AbstractWorldObject.java
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Mobs have runes loaded at bootstrap and effects applied. Moved logic to NPCManager.
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2 years ago |
Account.java
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Initial Repository Push
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3 years ago |
Bane.java
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rename method to isEmptyGuild() so as not to confuse with GuildState.
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2 years ago |
BaseClass.java
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Initial Repository Push
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3 years ago |
Blueprint.java
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Initial Repository Push
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3 years ago |
Boon.java
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Initial Repository Push
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3 years ago |
BootySetEntry.java
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Clarity fix in instance variable ordering.
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2 years ago |
Building.java
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Fidaltiy garbage removed from NPC class.
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2 years ago |
BuildingFriends.java
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Initial Repository Push
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3 years ago |
BuildingLocation.java
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Initial Repository Push
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3 years ago |
BuildingModelBase.java
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Initial Repository Push
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3 years ago |
BuildingRegions.java
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Initial Repository Push
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3 years ago |
CharacterItemManager.java
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Initial Repository Push
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3 years ago |
CharacterPower.java
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check for powers needing skill
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2 years ago |
CharacterRune.java
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Initial Repository Push
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3 years ago |
CharacterSkill.java
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Initial Repository Push
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3 years ago |
CharacterTitle.java
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Initial Repository Push
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3 years ago |
City.java
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spire effects extend to siege bounds
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2 years ago |
Colliders.java
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Initial Repository Push
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3 years ago |
Condemned.java
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Initial Repository Push
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3 years ago |
Contract.java
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Initial Repository Push
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3 years ago |
Corpse.java
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Initial Repository Push
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3 years ago |
Effect.java
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Initial Repository Push
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3 years ago |
EffectsResourceCosts.java
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Initial Repository Push
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3 years ago |
EnchantmentBase.java
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Initial Repository Push
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3 years ago |
EquipmentSetEntry.java
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Clarity fix in instance variable ordering.
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2 years ago |
Experience.java
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Optimized imports (getting close to release)
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2 years ago |
Formation.java
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Initial Repository Push
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3 years ago |
Group.java
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Initial Repository Push
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3 years ago |
Guild.java
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rename method to isEmptyGuild() so as not to confuse with GuildState.
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2 years ago |
GuildAlliances.java
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Initial Repository Push
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3 years ago |
GuildCondemn.java
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Initial Repository Push
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3 years ago |
GuildHistory.java
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Initial Repository Push
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3 years ago |
GuildStatusController.java
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Initial Repository Push
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3 years ago |
GuildTag.java
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Initial Repository Push
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3 years ago |
Heraldry.java
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Initial Repository Push
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3 years ago |
Item.java
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Durability cleanup
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2 years ago |
ItemBase.java
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discipline and godly drop messages added
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2 years ago |
ItemContainer.java
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Initial Repository Push
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3 years ago |
ItemFactory.java
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ProductionRate added to ConfigManager.
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2 years ago |
Kit.java
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Initial Repository Push
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3 years ago |
LevelDefault.java
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Initial Repository Push
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3 years ago |
LootRow.java
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Initial Repository Push
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3 years ago |
LootTable.java
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MobileBooty system integrated.
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2 years ago |
MaxSkills.java
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Initial Repository Push
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3 years ago |
MenuOption.java
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Initial Repository Push
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3 years ago |
MeshBounds.java
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Initial Repository Push
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3 years ago |
Mine.java
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bugfix-merge issue in constructor.
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2 years ago |
MineProduction.java
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Initial Repository Push
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3 years ago |
Mob.java
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Slots are slots; blueprint logic not needed on back-end.
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2 years ago |
MobBase.java
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Mobbase runes no longer needed.
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2 years ago |
MobBaseEffects.java
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Initial Repository Push
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3 years ago |
MobBaseStats.java
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Mobbases don't need skills.
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2 years ago |
MobEquipment.java
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Bonus code removal.
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2 years ago |
MobLoot.java
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Last vestige of FidalityID garbage and raw cache files removed.
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2 years ago |
MobLootBase.java
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Initial Repository Push
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3 years ago |
MobbaseGoldEntry.java
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Initial Repository Push
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3 years ago |
NPC.java
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Slots are slots; blueprint logic not needed on back-end.
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2 years ago |
NPCProfits.java
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Initial Repository Push
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3 years ago |
NPCRune.java
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Initial Repository Push
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3 years ago |
Nation.java
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Initial Repository Push
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3 years ago |
PlayerBonuses.java
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Initial Repository Push
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3 years ago |
PlayerCharacter.java
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Relevant methods made static and moved into NPCManager
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2 years ago |
PlayerFriends.java
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Initial Repository Push
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3 years ago |
Portal.java
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Runegates and portals now loaded from database.
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2 years ago |
PowerGrant.java
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Initial Repository Push
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3 years ago |
PowerReq.java
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Initial Repository Push
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3 years ago |
PowersBaseAttribute.java
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Initial Repository Push
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3 years ago |
PreparedStatementShared.java
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Initial Repository Push
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3 years ago |
ProducedItem.java
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Initial Repository Push
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3 years ago |
PromotionClass.java
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Initial Repository Push
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3 years ago |
Race.java
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Initial Repository Push
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3 years ago |
Realm.java
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Color map built after realms loaded.
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2 years ago |
Regions.java
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Initial Repository Push
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3 years ago |
Resists.java
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Optimized imports (getting close to release)
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2 years ago |
Resource.java
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Initial Repository Push
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3 years ago |
RuneBase.java
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Initial Repository Push
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3 years ago |
RuneBaseAttribute.java
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Initial Repository Push
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3 years ago |
RuneBaseEffect.java
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Initial Repository Push
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3 years ago |
Runegate.java
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Optimized imports (getting close to release)
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2 years ago |
Shrine.java
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Initial Repository Push
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3 years ago |
SkillReq.java
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Initial Repository Push
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3 years ago |
SkillsBase.java
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Initial Repository Push
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3 years ago |
SkillsBaseAttribute.java
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Initial Repository Push
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3 years ago |
StaticColliders.java
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Initial Repository Push
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3 years ago |
Transaction.java
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Initial Repository Push
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3 years ago |
VendorDialog.java
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Initial Repository Push
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3 years ago |
Warehouse.java
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Initial Repository Push
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3 years ago |
Zone.java
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Two layered continent support.
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2 years ago |