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111 lines
2.5 KiB
111 lines
2.5 KiB
package engine.objects; |
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import engine.Enum; |
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import engine.Enum.PortalType; |
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import engine.InterestManagement.WorldGrid; |
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import engine.gameManager.ConfigManager; |
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import engine.job.JobScheduler; |
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import engine.jobs.CloseGateJob; |
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import engine.math.Vector3fImmutable; |
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import engine.server.MBServerStatics; |
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import java.util.HashSet; |
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/* A Runegate object holds an array of these |
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* portals. This class controls their triggers |
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* and visual effects. |
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*/ |
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public class Portal { |
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private boolean active; |
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public Enum.PortalType portalType; |
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public Building sourceGate; |
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public Building targetGate; |
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public final Vector3fImmutable portalLocation; |
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private long lastActive = 0; |
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public Portal(Building sourceGate, PortalType portalType, Building targetGate) { |
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this.active = false; |
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this.sourceGate = sourceGate; |
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this.targetGate = targetGate; |
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this.portalType = portalType; |
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this.portalLocation = sourceGate.getLoc().add(new Vector3fImmutable(portalType.offset.x, 6, portalType.offset.y)); |
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} |
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public boolean isActive() { |
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return this.active; |
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} |
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public void deactivate() { |
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// Remove effect bit from the runegate building, which turns off this |
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// portal type's particle effect |
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sourceGate.removeEffectBit(portalType.effectFlag); |
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this.active = false; |
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sourceGate.updateEffects(); |
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} |
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public void activate(boolean autoClose) { |
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Building sourceBuilding; |
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// Apply effect bit to the runegate building, which turns on this |
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// portal type's particle effect |
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sourceGate.addEffectBit(portalType.effectFlag); |
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this.lastActive = System.currentTimeMillis(); |
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this.active = true; |
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// Do not update effects at bootstrap as it |
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// tries to send a dispatch. |
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if (ConfigManager.worldServer.isRunning == true) |
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sourceGate.updateEffects(); |
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if (autoClose == true) { |
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CloseGateJob cgj = new CloseGateJob(sourceGate, portalType); |
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JobScheduler.getInstance().scheduleJob(cgj, MBServerStatics.RUNEGATE_CLOSE_TIME); |
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} |
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} |
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public void collide() { |
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HashSet<AbstractWorldObject> playerList; |
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playerList = WorldGrid.getObjectsInRangePartial(this.portalLocation, 2, MBServerStatics.MASK_PLAYER); |
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if (playerList.isEmpty()) |
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return; |
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for (AbstractWorldObject player : playerList) { |
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onEnter((PlayerCharacter) player); |
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} |
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} |
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public void onEnter(PlayerCharacter player) { |
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if (player.getTimeStamp("lastMoveGate") < this.lastActive) |
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return; |
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player.teleport(targetGate.getLoc()); |
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player.setSafeMode(); |
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} |
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/** |
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* @return the portalLocation |
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*/ |
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public Vector3fImmutable getPortalLocation() { |
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return portalLocation; |
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} |
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}
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