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102 lines
4.6 KiB
102 lines
4.6 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.jobs; |
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import engine.Enum.GameObjectType; |
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import engine.Enum.ModType; |
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import engine.Enum.SourceType; |
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import engine.gameManager.PowersManager; |
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import engine.gameManager.SessionManager; |
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import engine.objects.AbstractCharacter; |
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import engine.objects.AbstractWorldObject; |
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import engine.objects.PlayerBonuses; |
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import engine.objects.PlayerCharacter; |
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import engine.powers.ActionsBase; |
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import engine.powers.EffectsBase; |
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import engine.powers.PowersBase; |
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import java.util.HashSet; |
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public class ChantJob extends AbstractEffectJob { |
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private final AbstractEffectJob aej; |
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private int iteration = 0; |
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public ChantJob(AbstractWorldObject source, AbstractWorldObject target, String stackType, int trains, ActionsBase action, PowersBase power, EffectsBase eb, AbstractEffectJob aej) { |
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super(source, target, stackType, trains, action, power, eb); |
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this.aej = aej; |
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} |
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@Override |
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protected void doJob() { |
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if (this.aej == null || this.source == null || this.target == null || this.action == null || this.power == null || this.source == null || this.eb == null) |
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return; |
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PlayerBonuses bonuses = null; |
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//if player isnt in game, do not run chant. |
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if (this.source.getObjectType().equals(GameObjectType.PlayerCharacter)) { |
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if (SessionManager.getPlayerCharacterByID(this.source.getObjectUUID()) == null) |
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return; |
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} |
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if (AbstractWorldObject.IsAbstractCharacter(source)) |
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bonuses = ((AbstractCharacter) source).getBonuses(); |
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if (!this.source.isAlive()) { |
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PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains); |
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if (AbstractWorldObject.IsAbstractCharacter(source)) |
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((AbstractCharacter) source).cancelLastChant(); |
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} else if (bonuses != null && bonuses.getBool(ModType.Silenced, SourceType.NONE)) { |
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PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains); |
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if (AbstractWorldObject.IsAbstractCharacter(source)) |
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((AbstractCharacter) source).cancelLastChant(); |
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} else if (AbstractWorldObject.IsAbstractCharacter(source) && ((AbstractCharacter) source).isSit()) { |
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return; |
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} else if (this.iteration < this.power.getChantIterations() && AbstractWorldObject.IsAbstractCharacter(source)) { |
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this.skipSendEffect = true; |
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this.iteration++; |
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// *** Refactor holy wtf batman |
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String stackType = action.getStackType(); |
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stackType = (stackType.equals("IgnoreStack")) ? Integer.toString(action.getUUID()) : stackType; |
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HashSet<AbstractWorldObject> awolist = null; |
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if (this.source instanceof PlayerCharacter) |
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awolist = PowersManager.getAllTargets(this.source, this.source.getLoc(), (PlayerCharacter) this.source, this.power); |
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else |
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awolist = new HashSet<>(); |
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for (AbstractWorldObject awo : awolist) { |
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if (awo == null) |
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continue; |
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PowersManager.finishApplyPowerA((AbstractCharacter) this.source, awo, awo.getLoc(), this.power, this.trains, true); |
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} |
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if (AbstractWorldObject.IsAbstractCharacter(source)) |
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//handle invul |
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if (power.getUUID() != 334) |
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((AbstractCharacter) this.source).setLastChant((int) (this.power.getChantDuration()) * 1000, this); |
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else |
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((AbstractCharacter) this.source).setLastChant((int) (this.power.getChantDuration()) * 1000, this); |
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} else { |
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PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains); |
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if (AbstractWorldObject.IsAbstractCharacter(source)) { |
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((AbstractCharacter) source).cancelLastChant(); |
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} |
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} |
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} |
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@Override |
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protected void _cancelJob() { |
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} |
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}
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