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55 lines
1.6 KiB
55 lines
1.6 KiB
package engine.net.client.handlers; |
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import engine.Enum; |
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import engine.exception.MsgSendException; |
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import engine.gameManager.SessionManager; |
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import engine.gameManager.WarehouseManager; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.ArcViewAssetTransactionsMsg; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.objects.PlayerCharacter; |
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import engine.objects.Warehouse; |
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/* |
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* @Author: |
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* @Summary: Processes application protocol message which transfers |
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* gold between a building's strongbox and a player character. |
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*/ |
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public class ArcViewAssetTransactionsMsgHandler extends AbstractClientMsgHandler { |
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public ArcViewAssetTransactionsMsgHandler() { |
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super(ArcViewAssetTransactionsMsg.class); |
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} |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
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PlayerCharacter player; |
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ArcViewAssetTransactionsMsg msg; |
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ArcViewAssetTransactionsMsg newMsg; |
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player = SessionManager.getPlayerCharacter(origin); |
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Dispatch dispatch; |
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if (player == null) |
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return true; |
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msg = (ArcViewAssetTransactionsMsg) baseMsg; |
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Warehouse warehouse = WarehouseManager.warehouseByBuildingUUID.get(msg.getWarehouseID()); |
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if (warehouse == null) |
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return true; |
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newMsg = new ArcViewAssetTransactionsMsg(warehouse, msg); |
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newMsg.configure(); |
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dispatch = Dispatch.borrow(player, newMsg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); |
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return true; |
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} |
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}
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