|  |  |  | @ -373,6 +373,7 @@ public class PlayerCombatStats {@@ -373,6 +373,7 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |                         int trains = eff.getTrains(); | 
			
		
	
		
			
				
					|  |  |  |  |                         float modValue = percent + (trains * mod.getRamp()); | 
			
		
	
		
			
				
					|  |  |  |  |                         weaponSpecificValues += modValue * 0.01f; | 
			
		
	
		
			
				
					|  |  |  |  |                         speed *= 1 + (modValue * 0.01f); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
	
		
			
				
					|  |  |  | @ -395,7 +396,7 @@ public class PlayerCombatStats {@@ -395,7 +396,7 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
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					|  |  |  |  |         speed *= 1 + weaponSpecificValues; | 
			
		
	
		
			
				
					|  |  |  |  |         //speed *= 1 + weaponSpecificValues;
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					|  |  |  |  |         bonusValues -= stanceValue; // take away stance modifier from alac bonus values
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					|  |  |  |  |         speed *= 1 + stanceValue; // apply stance bonus
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					|  |  |  |  |         speed *= bonusValues; // apply alac bonuses without stance mod
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