|  |  |  | @ -155,6 +155,11 @@ public class PlayerCombatStats {@@ -155,6 +155,11 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |                         0.064 * Math.sqrt(secondaryStat - 0.75) + | 
			
		
	
		
			
				
					|  |  |  |  |                         0.01 * (weaponSkill + weaponMastery) | 
			
		
	
		
			
				
					|  |  |  |  |         ); | 
			
		
	
		
			
				
					|  |  |  |  |         if(this.owner.bonuses != null){ | 
			
		
	
		
			
				
					|  |  |  |  |             minDMG += this.owner.bonuses.getFloat(Enum.ModType.MinDamage, Enum.SourceType.None); | 
			
		
	
		
			
				
					|  |  |  |  |             minDMG *= 1+ this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         if (mainHand) { | 
			
		
	
		
			
				
					|  |  |  |  |             this.minDamageHandOne = (int) minDMG; | 
			
		
	
	
		
			
				
					|  |  |  | @ -211,6 +216,11 @@ public class PlayerCombatStats {@@ -211,6 +216,11 @@ public class PlayerCombatStats { | 
			
		
	
		
			
				
					|  |  |  |  |                         0.0075 * (weaponSkill + weaponMastery) | 
			
		
	
		
			
				
					|  |  |  |  |         ); | 
			
		
	
		
			
				
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					|  |  |  |  |         if(this.owner.bonuses != null){ | 
			
		
	
		
			
				
					|  |  |  |  |             maxDMG += this.owner.bonuses.getFloat(Enum.ModType.MaxDamage, Enum.SourceType.None); | 
			
		
	
		
			
				
					|  |  |  |  |             maxDMG *= 1+ this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         if(mainHand){ | 
			
		
	
		
			
				
					|  |  |  |  |             this.maxDamageHandOne = (int) maxDMG; | 
			
		
	
		
			
				
					|  |  |  |  |         }else{ | 
			
		
	
	
		
			
				
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