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					@ -987,7 +987,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject { | 
				
			
			
		
	
		
		
			
				
					
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					        Regions region = Regions.GetRegionForTeleport(value); | 
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					        Regions region = Regions.GetRegionForTeleport(value); | 
				
			
			
		
	
		
		
			
				
					
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					        if(region != null){ | 
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					        if(region != null){ | 
				
			
			
		
	
		
		
			
				
					
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					            this.region = region; | 
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					            this.region = region; | 
				
			
			
		
	
		
		
			
				
					
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					            Vector3fImmutable newValue = new Vector3fImmutable(value.x,region.lerpY(this),value.z); //account for height offset of the current character region
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					            Vector3fImmutable newValue = new Vector3fImmutable(value.x,value.y + region.lerpY(this),value.z); //account for height offset of the current character region
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					            super.setLoc(newValue); // set the location in the world
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					            super.setLoc(newValue); // set the location in the world
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					            this.resetLastSetLocUpdate(); | 
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					            this.resetLastSetLocUpdate(); | 
				
			
			
		
	
		
		
			
				
					
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					        } else { | 
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					        } else { | 
				
			
			
		
	
	
		
		
			
				
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