|  |  |  | @ -22,6 +22,7 @@ import org.pmw.tinylog.Logger;@@ -22,6 +22,7 @@ import org.pmw.tinylog.Logger; | 
			
		
	
		
			
				
					|  |  |  |  | import java.sql.ResultSet; | 
			
		
	
		
			
				
					|  |  |  |  | import java.sql.SQLException; | 
			
		
	
		
			
				
					|  |  |  |  | import java.util.ArrayList; | 
			
		
	
		
			
				
					|  |  |  |  | import java.util.concurrent.ThreadLocalRandom; | 
			
		
	
		
			
				
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					|  |  |  |  | public class Contract extends AbstractGameObject { | 
			
		
	
		
			
				
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					|  |  |  | @ -248,6 +249,67 @@ public class Contract extends AbstractGameObject {@@ -248,6 +249,67 @@ public class Contract extends AbstractGameObject { | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         return vd; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static VendorDialog HandleGamblerOptions(int optionId, NPC npc, PlayerCharacter pc){ | 
			
		
	
		
			
				
					|  |  |  |  |         pc.setLastNPCDialog(npc); | 
			
		
	
		
			
				
					|  |  |  |  |         VendorDialog vd = new VendorDialog(VendorDialog.getHostileVendorDialog().getDialogType(),VendorDialog.getHostileVendorDialog().getIntro(),-1);//VendorDialog.getHostileVendorDialog();
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					|  |  |  |  |         vd.getOptions().clear(); | 
			
		
	
		
			
				
					|  |  |  |  |         MenuOption option1 = new MenuOption(15020441, "Gamble 1000", 15020441); | 
			
		
	
		
			
				
					|  |  |  |  |         vd.getOptions().add(option1); | 
			
		
	
		
			
				
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					|  |  |  |  |         MenuOption option2 = new MenuOption(15020442, "Gamble 10,000", 15020442); | 
			
		
	
		
			
				
					|  |  |  |  |         vd.getOptions().add(option2); | 
			
		
	
		
			
				
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					|  |  |  |  |         MenuOption option3 = new MenuOption(15020443, "Gamble 100,000", 15020443); | 
			
		
	
		
			
				
					|  |  |  |  |         vd.getOptions().add(option3); | 
			
		
	
		
			
				
					|  |  |  |  |         switch(optionId) { | 
			
		
	
		
			
				
					|  |  |  |  |             case 15020441: // gamble 1000
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					|  |  |  |  |                 gamble(pc,1000); | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
		
			
				
					|  |  |  |  |             case 15020442: // gamble 10,000
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					|  |  |  |  |                 gamble(pc,10000); | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
		
			
				
					|  |  |  |  |             case 15020443: // gamble 100,000
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					|  |  |  |  |                 gamble(pc,100000); | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         return vd; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public static void gamble(PlayerCharacter pc, int amount){ | 
			
		
	
		
			
				
					|  |  |  |  |         if(pc.charItemManager == null){ | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         int goldAmount = pc.charItemManager.getGoldInventory().getNumOfItems(); | 
			
		
	
		
			
				
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					|  |  |  |  |         if(goldAmount < amount) | 
			
		
	
		
			
				
					|  |  |  |  |             ChatManager.chatSystemInfo(pc, "You Cannot Afford This Wager"); | 
			
		
	
		
			
				
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					|  |  |  |  |         goldAmount -= amount; | 
			
		
	
		
			
				
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					|  |  |  |  |         ChatManager.chatSystemInfo(pc, "You Attempt To Gamble " + amount + " ..."); | 
			
		
	
		
			
				
					|  |  |  |  |         int roll1 = ThreadLocalRandom.current().nextInt(1,10); | 
			
		
	
		
			
				
					|  |  |  |  |         int roll2 = ThreadLocalRandom.current().nextInt(1,10); | 
			
		
	
		
			
				
					|  |  |  |  |         int roll3 = ThreadLocalRandom.current().nextInt(1,10); | 
			
		
	
		
			
				
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					|  |  |  |  |         ChatManager.chatSystemInfo(pc, "Gambler Has Rolled: " + roll1 + "     " + roll2 + "     " + roll3); | 
			
		
	
		
			
				
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					|  |  |  |  |         int winnings = 0; | 
			
		
	
		
			
				
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					|  |  |  |  |         if(roll1 == roll2 && roll1 == roll3) | 
			
		
	
		
			
				
					|  |  |  |  |             winnings = amount * roll1; | 
			
		
	
		
			
				
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					|  |  |  |  |         if(winnings > 0) | 
			
		
	
		
			
				
					|  |  |  |  |             ChatManager.chatSystemInfo(pc, "You Have Won " + winnings + " Gold Coins!"); | 
			
		
	
		
			
				
					|  |  |  |  |         else | 
			
		
	
		
			
				
					|  |  |  |  |             ChatManager.chatSystemInfo(pc, "You Have Lost The Wager"); | 
			
		
	
		
			
				
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					|  |  |  |  |         goldAmount += winnings; | 
			
		
	
		
			
				
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					|  |  |  |  |         pc.charItemManager.getGoldInventory().setNumOfItems(goldAmount); | 
			
		
	
		
			
				
					|  |  |  |  |         pc.charItemManager.updateInventory(); | 
			
		
	
		
			
				
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					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static VendorDialog HandleBaneCommanderOptions(int optionId, NPC npc, PlayerCharacter pc){ | 
			
		
	
		
			
				
					|  |  |  |  |         pc.setLastNPCDialog(npc); | 
			
		
	
		
			
				
					|  |  |  |  |         VendorDialog vd = new VendorDialog(VendorDialog.getHostileVendorDialog().getDialogType(),VendorDialog.getHostileVendorDialog().getIntro(),-1);//VendorDialog.getHostileVendorDialog();
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