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					@ -2371,28 +2371,6 @@ public class CharacterItemManager { | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    //Damage a random piece of armor a specified amount
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					    public void damageRandomArmor(int amount) { | 
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					        ArrayList<Item> armor = new ArrayList<>(); | 
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					        if (this.equipped.containsKey(Enum.EquipSlotType.LHELD)) { | 
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					            Item item = this.equipped.get(Enum.EquipSlotType.LHELD); | 
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					            if (ItemTemplate.isShield(item)) | 
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					                armor.add(item); | 
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					        } | 
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					        for (Item equipment : this.equipped.values()) | 
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					            if (equipment.template.item_type.equals(ItemType.ARMOR)) | 
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					                armor.add(equipment); | 
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					        if (armor.isEmpty()) | 
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					            return; //nothing to damage
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					        int roll = ThreadLocalRandom.current().nextInt(armor.size()); | 
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					        damageItem(armor.get(roll), amount); | 
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					    } | 
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					    //Damage all equipped gear a random amount between 1 and 5
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					    //Damage all equipped gear a random amount between 1 and 5
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					    public void damageAllGear() { | 
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					    public void damageAllGear() { | 
				
			
			
		
	
		
		
			
				
					
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					        for (Item gear : this.equipped.values()) { | 
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					        for (Item gear : this.equipped.values()) { | 
				
			
			
		
	
	
		
		
			
				
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