@ -3079,10 +3079,12 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -3079,10 +3079,12 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					                DispatchMessage . dispatchMsgToInterestArea ( this ,  upm ,  DispatchChannel . PRIMARY ,  MBServerStatics . CHARACTER_LOAD_RANGE ,  false ,  false ) ;   
			
		
	
		
			
				
					                checkGuildStatus ( ) ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                //give gold for level up if level is under or equal to 20
   
			
		
	
		
			
				
					                int  gold  =  ( int ) ( ( 100000  *  ( this . level  -  10 )  /  55 . 0 )  /  groupSize ) ;   
			
		
	
		
			
				
					                this . charItemManager . addGoldToInventory ( ( int ) ( xp  * 0 . 1f ) , false ) ;   
			
		
	
		
			
				
					                //give gold for level up if level is under or equal to 20 and over 10
   
			
		
	
		
			
				
					                if ( this . level  > =  10  & &  this . level  <  20 )  {   
			
		
	
		
			
				
					                    int  gold  =  ( int )  ( ( 100000  *  ( this . level  -  10 )  /  55 . 0 )  /  groupSize ) ;   
			
		
	
		
			
				
					                    this . charItemManager . addGoldToInventory ( gold ,  false ) ;   
			
		
	
		
			
				
					                    this . charItemManager . updateInventory ( ) ;   
			
		
	
		
			
				
					                }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					            }  else  {   
			
		
	
		
			
				
					
 
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -4895,11 +4897,11 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -4895,11 +4897,11 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					                    while  ( this . level  <  10 )  {   
			
		
	
		
			
				
					                        grantXP ( Experience . getBaseExperience ( this . level  +  1 )  -  this . exp ) ;   
			
		
	
		
			
				
					                    }   
			
		
	
		
			
				
					                    if ( this . charItemManager  ! =  null  & &  this . charItemManager . getGoldInventory ( )  ! =  null  & &  this . charItemManager . getGoldInventory ( ) . getNumOfItems ( )  <  1000 )  {   
			
		
	
		
			
				
					                        this . getCharItemManager ( ) . addGoldToInventory ( 1000 ,  false ) ;    
			
		
	
		
			
				
					                        this . getCharItemManager ( ) . addItemToInventory ( new  MobLoot ( this ,  ItemBase . getItemBase ( 980066 ) ,  1 ,  false ) . promoteToItem ( this ) ) ;    
			
		
	
		
			
				
					                        this . getCharItemManager ( ) . updateInventory ( ) ;    
			
		
	
		
			
				
					                    }   
			
		
	
		
			
				
					                    //if(this.charItemManager != null && this.charItemManager.getGoldInventory() != null && this.charItemManager.getGoldInventory().getNumOfItems() < 1000) {
   
			
		
	
		
			
				
					                    //    this.getCharItemManager().addGoldToInventory(1000, false);
   
			
		
	
		
			
				
					                    //    this.getCharItemManager().addItemToInventory(new MobLoot(this, ItemBase.getItemBase(980066), 1, false).promoteToItem(this));
   
			
		
	
		
			
				
					                    //    this.getCharItemManager().updateInventory();
   
			
		
	
		
			
				
					                    //}
   
			
		
	
		
			
				
					                }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                if ( this . isBoxed  & &  ! this . containsEffect ( 1672601862 ) )  {