| 
						
						
							
								
							
						
						
					 | 
					 | 
					@ -293,14 +293,14 @@ public enum NPCManager { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        float rankModifier = 1 + (guard.getRank() * 0.1f); | 
					 | 
					 | 
					 | 
					        float rankModifier = 1 + (guard.getRank() * 0.1f); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        int primaryStat = 0; | 
					 | 
					 | 
					 | 
					        int primaryStat = 0; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if(guard.equip == null) { | 
					 | 
					 | 
					 | 
					        if (guard.charItemManager.equipped.isEmpty()) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            guard.minDamageHandOne = (int)((guard.mobBase.getDamageMin()) * rankModifier); | 
					 | 
					 | 
					 | 
					            guard.minDamageHandOne = (int) ((guard.mobBase.getDamageMin()) * rankModifier); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            guard.maxDamageHandOne = (int)((guard.mobBase.getDamageMax()) * rankModifier); | 
					 | 
					 | 
					 | 
					            guard.maxDamageHandOne = (int) ((guard.mobBase.getDamageMax()) * rankModifier); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            guard.speedHandOne = 30.0f; | 
					 | 
					 | 
					 | 
					            guard.speedHandOne = 30.0f; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        }else{ | 
					 | 
					 | 
					 | 
					        } else { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (guard.equip.containsKey(Enum.EquipSlotType.RHELD)) { | 
					 | 
					 | 
					 | 
					            if (guard.charItemManager.equipped.containsKey(Enum.EquipSlotType.RHELD)) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                //has main hand weapon
 | 
					 | 
					 | 
					 | 
					                //has main hand weapon
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                Item weapon = guard.equip.get(Enum.EquipSlotType.RHELD); | 
					 | 
					 | 
					 | 
					                Item weapon = guard.charItemManager.equipped.get(Enum.EquipSlotType.RHELD); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (weapon.template.item_primary_attr.equals(Enum.AttributeType.Strength)) | 
					 | 
					 | 
					 | 
					                if (weapon.template.item_primary_attr.equals(Enum.AttributeType.Strength)) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    primaryStat = guard.getStatStrCurrent(); | 
					 | 
					 | 
					 | 
					                    primaryStat = guard.getStatStrCurrent(); | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
					 | 
					@ -311,9 +311,9 @@ public enum NPCManager { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                guard.maxDamageHandOne = (int) ((guard.mobBase.getDamageMax() + weapon.template.item_weapon_damage.values().iterator().next()[1]) * rankModifier) + primaryStat; | 
					 | 
					 | 
					 | 
					                guard.maxDamageHandOne = (int) ((guard.mobBase.getDamageMax() + weapon.template.item_weapon_damage.values().iterator().next()[1]) * rankModifier) + primaryStat; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                guard.speedHandOne = weapon.template.item_weapon_wepspeed; | 
					 | 
					 | 
					 | 
					                guard.speedHandOne = weapon.template.item_weapon_wepspeed; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                guard.rangeHandOne = weapon.template.item_weapon_max_range; | 
					 | 
					 | 
					 | 
					                guard.rangeHandOne = weapon.template.item_weapon_max_range; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } else if (guard.equip.containsKey(Enum.EquipSlotType.LHELD) && !ItemTemplate.isShield(guard.equip.get(Enum.EquipSlotType.LHELD).template)) { | 
					 | 
					 | 
					 | 
					            } else if (guard.charItemManager.equipped.containsKey(Enum.EquipSlotType.LHELD) && !ItemTemplate.isShield(guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD).template)) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                //has off hand weapon
 | 
					 | 
					 | 
					 | 
					                //has off hand weapon
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                Item weapon = guard.equip.get(Enum.EquipSlotType.LHELD); | 
					 | 
					 | 
					 | 
					                Item weapon = guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (weapon.template.item_primary_attr.equals(Enum.AttributeType.Strength)) | 
					 | 
					 | 
					 | 
					                if (weapon.template.item_primary_attr.equals(Enum.AttributeType.Strength)) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    primaryStat = guard.getStatStrCurrent(); | 
					 | 
					 | 
					 | 
					                    primaryStat = guard.getStatStrCurrent(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                else | 
					 | 
					 | 
					 | 
					                else | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
					 | 
					@ -338,7 +338,7 @@ public enum NPCManager { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            dexterity = 1; | 
					 | 
					 | 
					 | 
					            dexterity = 1; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        int baseDef = guard.mobBase.getDefenseRating(); | 
					 | 
					 | 
					 | 
					        int baseDef = guard.mobBase.getDefenseRating(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        int armorDefense = 0; | 
					 | 
					 | 
					 | 
					        int armorDefense = 0; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        for(Item equipped : guard.equip.values()) | 
					 | 
					 | 
					 | 
					        for (Item equipped : guard.charItemManager.equipped.values()) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (equipped.template.item_type.equals(Enum.ItemType.ARMOR) || ItemTemplate.isShield(equipped.template)) | 
					 | 
					 | 
					 | 
					            if (equipped.template.item_type.equals(Enum.ItemType.ARMOR) || ItemTemplate.isShield(equipped.template)) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                armorDefense += equipped.template.item_defense_rating; | 
					 | 
					 | 
					 | 
					                armorDefense += equipped.template.item_defense_rating; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        guard.defenseRating = dexterity + baseDef + armorDefense; | 
					 | 
					 | 
					 | 
					        guard.defenseRating = dexterity + baseDef + armorDefense; | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
					 | 
					@ -347,10 +347,10 @@ public enum NPCManager { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    public static void setAttackRatingForGuard(Mob guard) { | 
					 | 
					 | 
					 | 
					    public static void setAttackRatingForGuard(Mob guard) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        int strength = guard.getStatStrCurrent(); | 
					 | 
					 | 
					 | 
					        int strength = guard.getStatStrCurrent(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        int baseAtr = guard.mobBase.getAttackRating(); | 
					 | 
					 | 
					 | 
					        int baseAtr = guard.mobBase.getAttackRating(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (guard.equip.get(1) != null) | 
					 | 
					 | 
					 | 
					        if (guard.charItemManager.equipped.get(Enum.EquipSlotType.RHELD) != null) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            guard.atrHandOne = baseAtr + (int) ((strength * 0.5f) + (guard.equip.get(Enum.EquipSlotType.RHELD).getItemBase().getPercentRequired() * 4) + (guard.equip.get(Enum.EquipSlotType.RHELD).getItemBase().getPercentRequired() * 3)); | 
					 | 
					 | 
					 | 
					            guard.atrHandOne = baseAtr + (int) ((strength * 0.5f) + (guard.charItemManager.equipped.get(Enum.EquipSlotType.RHELD).getItemBase().getPercentRequired() * 4) + (guard.charItemManager.equipped.get(Enum.EquipSlotType.RHELD).getItemBase().getPercentRequired() * 3)); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        else if (guard.equip.get(2) != null && !ItemTemplate.isShield(guard.equip.get(Enum.EquipSlotType.LHELD).template)) | 
					 | 
					 | 
					 | 
					        else if (guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD) != null && !ItemTemplate.isShield(guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD).template)) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            guard.atrHandTwo = baseAtr + (int) ((strength * 0.5f) + (guard.equip.get(Enum.EquipSlotType.LHELD).getItemBase().getPercentRequired() * 4) + (guard.equip.get(Enum.EquipSlotType.LHELD).getItemBase().getPercentRequired() * 3)); | 
					 | 
					 | 
					 | 
					            guard.atrHandTwo = baseAtr + (int) ((strength * 0.5f) + (guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD).getItemBase().getPercentRequired() * 4) + (guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD).getItemBase().getPercentRequired() * 3)); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        else | 
					 | 
					 | 
					 | 
					        else | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            guard.atrHandOne = baseAtr; | 
					 | 
					 | 
					 | 
					            guard.atrHandOne = baseAtr; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
					 | 
					@ -424,10 +424,10 @@ public enum NPCManager { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    public static void applyEquipmentResists(Mob mob){ | 
					 | 
					 | 
					 | 
					    public static void applyEquipmentResists(Mob mob){ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.equip == null) | 
					 | 
					 | 
					 | 
					        if (mob.charItemManager.equipped.isEmpty()) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return; | 
					 | 
					 | 
					 | 
					            return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        for (Item equipped : mob.equip.values()) { | 
					 | 
					 | 
					 | 
					        for (Item equipped : mob.charItemManager.equipped.values()) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (equipped.template.item_type.equals(Enum.ItemType.ARMOR)) { | 
					 | 
					 | 
					 | 
					            if (equipped.template.item_type.equals(Enum.ItemType.ARMOR)) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                mob.resists.setResist(Enum.SourceType.SLASHING, mob.resists.getResist(Enum.SourceType.SLASHING, 0) + equipped.template.combat_attack_resist.get("SLASHING")); | 
					 | 
					 | 
					 | 
					                mob.resists.setResist(Enum.SourceType.SLASHING, mob.resists.getResist(Enum.SourceType.SLASHING, 0) + equipped.template.combat_attack_resist.get("SLASHING")); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                mob.resists.setResist(Enum.SourceType.CRUSHING, mob.resists.getResist(Enum.SourceType.CRUSHING, 0) + equipped.template.combat_attack_resist.get("CRUSHING")); | 
					 | 
					 | 
					 | 
					                mob.resists.setResist(Enum.SourceType.CRUSHING, mob.resists.getResist(Enum.SourceType.CRUSHING, 0) + equipped.template.combat_attack_resist.get("CRUSHING")); | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
					 | 
					
  |