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					@ -358,6 +358,7 @@ public class NPC extends AbstractCharacter {
				@@ -358,6 +358,7 @@ public class NPC extends AbstractCharacter {
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							this.parentZone.zoneNPCSet.add(this); | 
				
			
			
		
	
		
			
				
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							// Setup location for this NPC
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							this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon); | 
				
			
			
		
	
		
			
				
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							this.bindLoc = this.parentZone.getLoc().add(this.bindLoc); | 
				
			
			
		
	
		
			
				
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							this.loc = new Vector3fImmutable(bindLoc); | 
				
			
			
		
	
	
		
			
				
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					@ -366,6 +367,9 @@ public class NPC extends AbstractCharacter {
				@@ -366,6 +367,9 @@ public class NPC extends AbstractCharacter {
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							if (this.building != null) { | 
				
			
			
		
	
		
			
				
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								// Get next available slot for this NPC and use it
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								// to add the NPC to the building's hireling list
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								slot = BuildingManager.getAvailableSlot(building); | 
				
			
			
		
	
		
			
				
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								if (slot == -1) | 
				
			
			
		
	
	
		
			
				
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					@ -373,11 +377,16 @@ public class NPC extends AbstractCharacter {
				@@ -373,11 +377,16 @@ public class NPC extends AbstractCharacter {
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								building.getHirelings().put(this, slot); | 
				
			
			
		
	
		
			
				
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								// Override bind and location for  this npc derived
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								// from BuildingManager slot location data.
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								slotLocation = BuildingManager.getSlotLocation(building, slot); | 
				
			
			
		
	
		
			
				
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								this.bindLoc = building.getLoc().add(slotLocation); | 
				
			
			
		
	
		
			
				
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								this.loc = building.getLoc().add(slotLocation); | 
				
			
			
		
	
		
			
				
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								; | 
				
			
			
		
	
		
			
				
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								// Configure region and floor/level for this NPC
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								this.region = BuildingManager.GetRegion(this.building, slotLocation.x, slotLocation.y, slotLocation.z); | 
				
			
			
		
	
		
			
				
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								if (this.region != null) { | 
				
			
			
		
	
	
		
			
				
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