forked from MagicBane/Server
File reformat
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@@ -48,7 +48,7 @@ public class WpakPowerManager {
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private static JobScheduler js;
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public static void init(){
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public static void init() {
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EffectsParser.parseWpakFile();
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PowersParser.parseWpakFile();
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PowerActionParser.parseWpakFile();
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@@ -294,39 +294,44 @@ public class WpakPowerManager {
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return false;
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}
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public static void finishUsePower(PerformActionMsg msg, PlayerCharacter caster, AbstractWorldObject target){
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public static void finishUsePower(PerformActionMsg msg, PlayerCharacter caster, AbstractWorldObject target) {
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Power powerUsed = powers.get(msg.getPowerUsedID());
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if(powerUsed == null)
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if (powerUsed == null)
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return;
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if(powerUsed.maxMobTargets > 1 || powerUsed.maxPlayerTargets > 1){
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if (powerUsed.maxMobTargets > 1 || powerUsed.maxPlayerTargets > 1) {
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AoeHandler(caster, target, powerUsed, msg.getNumTrains());
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}else{
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} else {
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applyAllPowerEffects(caster, powerUsed, msg.getNumTrains(), target);
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}
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}
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private static void AoeHandler(PlayerCharacter caster, AbstractWorldObject target, Power powerUsed, int rank) {
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HashSet<AbstractWorldObject> mobTargets = new HashSet<>();
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HashSet<AbstractWorldObject> pcTargets = new HashSet<>();
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if(powerUsed.maxMobTargets > 0)
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mobTargets = WorldGrid.getObjectsInRangePartial(target.loc,powerUsed.areaRange, MBServerStatics.MASK_MOB);
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if(powerUsed.maxPlayerTargets > 0)
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pcTargets = WorldGrid.getObjectsInRangePartial(target.loc,powerUsed.areaRange, MBServerStatics.MASK_PLAYER);
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HashSet<AbstractWorldObject> pcTargets = new HashSet<>();
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int count = 1;
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for(AbstractWorldObject mob : mobTargets){
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if(count < powerUsed.maxMobTargets + 1){
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if (powerUsed.maxMobTargets > 0)
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mobTargets = WorldGrid.getObjectsInRangePartial(target.loc, powerUsed.areaRange, MBServerStatics.MASK_MOB);
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if (powerUsed.maxPlayerTargets > 0)
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pcTargets = WorldGrid.getObjectsInRangePartial(target.loc, powerUsed.areaRange, MBServerStatics.MASK_PLAYER);
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for (AbstractWorldObject mob : mobTargets) {
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if (count < powerUsed.maxMobTargets + 1) {
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applyAllPowerEffects(caster, powerUsed, rank, mob);
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count ++;
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}else{
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count++;
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} else {
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break;
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}
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}
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count = 1;
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for(AbstractWorldObject pc : pcTargets){
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if(count < powerUsed.maxPlayerTargets + 1){
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for (AbstractWorldObject pc : pcTargets) {
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if (count < powerUsed.maxPlayerTargets + 1) {
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applyAllPowerEffects(caster, powerUsed, rank, pc);
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count ++;
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}else{
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count++;
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} else {
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break;
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}
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}
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@@ -334,7 +339,7 @@ public class WpakPowerManager {
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public static void applyAllPowerEffects(AbstractCharacter caster, Power power, int rank, AbstractWorldObject target) {
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for(ActionEntry powerAction: power.actionEntries){
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for (ActionEntry powerAction : power.actionEntries) {
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int effectTokem = Hasher.SBStringHash(powerAction.effect_id);
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Effect effect = effect_data.get(effectTokem);
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