allow deleting shrines by players

This commit is contained in:
2025-02-25 20:05:52 -06:00
parent 8d739c3dae
commit 1ef18490b5
2 changed files with 9 additions and 5 deletions
@@ -54,7 +54,7 @@ public class DestroyBuildingHandler extends AbstractClientMsgHandler {
return true; return true;
} }
if (!BuildingManager.PlayerCanControlNotOwner(building, pc)) if (!BuildingManager.PlayerCanControlNotOwner(building, pc) && !pc.getAccount().status.equals(Enum.AccountStatus.ADMIN))
return true; return true;
// Can't delete siege assets during an active bane. // Can't delete siege assets during an active bane.
@@ -72,8 +72,8 @@ public class DestroyBuildingHandler extends AbstractClientMsgHandler {
return true; return true;
// Can't destroy a shrine // Can't destroy a shrine
if (blueprint.getBuildingGroup() == BuildingGroup.SHRINE) //if (blueprint.getBuildingGroup() == BuildingGroup.SHRINE)
return true; // return true;
// Cannot destroy mines outside of normal mine mechanics // Cannot destroy mines outside of normal mine mechanics
@@ -567,8 +567,12 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
writer.put(labelSiege);// 1 sets the protection under siege writer.put(labelSiege);// 1 sets the protection under siege
writer.put(labelCeaseFire); //0 with 1 set above sets to under siege // 1 with 1 set above sets protection status to under siege(cease fire) writer.put(labelCeaseFire); //0 with 1 set above sets to under siege // 1 with 1 set above sets protection status to under siege(cease fire)
writer.put(buttonTransfer);// 1 enables the transfer asset button writer.put(buttonTransfer);
if(building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != null && building.getBlueprint().getBuildingGroup().equals(BuildingGroup.SHRINE)) {// 1 enables the transfer asset button
writer.put((byte)1);
}else {
writer.put(buttonDestroy);// 1 enables the destroy asset button writer.put(buttonDestroy);// 1 enables the destroy asset button
}
writer.put(buttonAbandon);// 1 here enables the abandon asset button writer.put(buttonAbandon);// 1 here enables the abandon asset button
writer.put(buttonUpgrade); //disable upgrade building writer.put(buttonUpgrade); //disable upgrade building