forked from MagicBane/Server
Set offset and rotation from building
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@@ -989,7 +989,7 @@ public enum BuildingManager {
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// Add building offset and rotation to vertices
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// Add building offset and rotation to vertices
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for (Vector2f vertex : meshEntry) {
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for (Vector2f vertex : meshEntry) {
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vertex.addLocal(building.getLoc().x, building.getLoc().y);
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vertex.addLocal(building.getLoc().x, building.getLoc().z);
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Vector3fImmutable rotatedPoint = new Vector3fImmutable(vertex.x, 0, vertex.y);
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Vector3fImmutable rotatedPoint = new Vector3fImmutable(vertex.x, 0, vertex.y);
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rotatedPoint = Vector3fImmutable.rotateAroundPoint(building.getLoc(), rotatedPoint, building.getBounds().getQuaternion().angleY);
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rotatedPoint = Vector3fImmutable.rotateAroundPoint(building.getLoc(), rotatedPoint, building.getBounds().getQuaternion().angleY);
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vertex.set(rotatedPoint.x, rotatedPoint.z);
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vertex.set(rotatedPoint.x, rotatedPoint.z);
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