forked from MagicBane/Server
Rewrite of handler
This commit is contained in:
@@ -9,16 +9,14 @@
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package engine.net.client.handlers;
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package engine.net.client.handlers;
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import engine.Enum;
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import engine.Enum;
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import engine.Enum.DispatchChannel;
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import engine.exception.MsgSendException;
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import engine.exception.MsgSendException;
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import engine.gameManager.SessionManager;
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import engine.gameManager.SessionManager;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.BuyFromNPCMsg;
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import engine.net.client.msg.BuyFromNPCMsg;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.objects.*;
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import engine.objects.*;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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import java.util.ArrayList;
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@@ -39,6 +37,7 @@ public class BuyFromNPCMsgHandler extends AbstractClientMsgHandler {
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buyFromNPCMsg = (BuyFromNPCMsg) baseMsg;
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buyFromNPCMsg = (BuyFromNPCMsg) baseMsg;
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PlayerCharacter sourcePlayer = SessionManager.getPlayerCharacter(origin);
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PlayerCharacter sourcePlayer = SessionManager.getPlayerCharacter(origin);
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Item vendorItem;
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if (sourcePlayer == null)
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if (sourcePlayer == null)
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return true;
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return true;
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@@ -61,21 +60,15 @@ public class BuyFromNPCMsgHandler extends AbstractClientMsgHandler {
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if (gold == null)
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if (gold == null)
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return true;
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return true;
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Item buy = Item.getFromCache(buyFromNPCMsg.getItemID());
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if (buy == null)
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return true;
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if (buyFromNPCMsg.getItemType() == Enum.GameObjectType.Item.ordinal()) {
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ArrayList<Item> sellInventory = npc.getContract().getSellInventory();
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ArrayList<Item> sellInventory = npc.getContract().getSellInventory();
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if (sellInventory == null)
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if (sellInventory == null)
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return true;
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return true;
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if (buyFromNPCMsg.getItemID() < 0) {
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for (Item me : sellInventory) {
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for (Item me : sellInventory) {
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if (me.templateID == buy.templateID) {
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if (me.objectUUID == buyFromNPCMsg.getItemID()) {
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//test room available for item
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//test room available for item
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if (!itemMan.hasRoomInventory(me.template.item_wt))
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if (!itemMan.hasRoomInventory(me.template.item_wt))
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@@ -115,41 +108,37 @@ public class BuyFromNPCMsgHandler extends AbstractClientMsgHandler {
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return true;
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return true;
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}
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}
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buy = Item.createItemForPlayer(sourcePlayer, me.templateID);
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vendorItem = Item.createItemForPlayer(sourcePlayer, me.templateID);
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if (buy != null) {
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if (vendorItem != null) {
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// me.transferEnchants(buy);
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// me.transferEnchants(buy);
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itemMan.addItemToInventory(buy);
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itemMan.addItemToInventory(vendorItem);
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//itemMan.updateInventory();
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//itemMan.updateInventory();
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}
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}
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}
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}
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}
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}
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} else if (buyFromNPCMsg.getItemType() == Enum.GameObjectType.Item.ordinal()) {
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return true;
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}
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CharacterItemManager npcCim = npc.charItemManager;
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CharacterItemManager npcCim = npc.charItemManager;
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if (npcCim == null)
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if (npcCim == null)
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return true;
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return true;
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buy = Item.getFromCache(buyFromNPCMsg.getItemID());
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vendorItem = Item.getFromCache(buyFromNPCMsg.getItemID());
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if (buy == null)
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if (vendorItem == null)
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return true;
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if (!npcCim.inventoryContains(buy))
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return true;
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return true;
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//test room available for item
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//test room available for item
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if (!itemMan.hasRoomInventory(buy.template.item_wt))
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if (!itemMan.hasRoomInventory(vendorItem.template.item_wt))
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return true;
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return true;
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//TODO test cost and subtract goldItem
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int cost = vendorItem.template.item_value;
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//TODO CHnage this if we ever put NPc city npcs in buildings.
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if (vendorItem.flags.contains(Enum.ItemFlags.Identified) || vendorItem.isCustomValue())
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int cost = buy.template.item_value;
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cost = vendorItem.getMagicValue();
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if (buy.flags.contains(Enum.ItemFlags.Identified) || buy.isCustomValue())
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cost = buy.getMagicValue();
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float bargain = sourcePlayer.getBargain();
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float bargain = sourcePlayer.getBargain();
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@@ -158,11 +147,10 @@ public class BuyFromNPCMsgHandler extends AbstractClientMsgHandler {
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if (profit < 1)
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if (profit < 1)
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profit = 1;
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profit = 1;
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if (!buy.isCustomValue())
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if (!vendorItem.isCustomValue())
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cost *= profit;
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cost *= profit;
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else
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else
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cost = buy.getValue();
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cost = vendorItem.getValue();
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if (gold.getNumOfItems() - cost < 0) {
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if (gold.getNumOfItems() - cost < 0) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 128); // Insufficient Gold
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 128); // Insufficient Gold
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@@ -187,78 +175,15 @@ public class BuyFromNPCMsgHandler extends AbstractClientMsgHandler {
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return true;
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return true;
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}
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}
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if (buy != null)
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if (vendorItem != null)
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itemMan.buyFromNPC(buy, npc);
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itemMan.buyFromNPC(vendorItem, npc);
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} else if (buyFromNPCMsg.getItemType() == Enum.GameObjectType.MobLoot.ordinal()) {
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CharacterItemManager npcCim = npc.charItemManager;
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if (npcCim == null)
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return true;
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return true;
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} catch (Exception e) {
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buy = MobLoot.getFromCache(buyFromNPCMsg.getItemID());
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Logger.error(e);
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if (buy == null)
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return true;
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if (!npcCim.inventoryContains(buy))
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return true;
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//test room available for item
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if (!itemMan.hasRoomInventory(buy.template.item_wt))
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return true;
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//TODO test cost and subtract goldItem
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//TODO CHnage this if we ever put NPc city npcs in buildings.
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int cost = buy.getMagicValue();
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cost *= npc.getSellPercent(sourcePlayer);
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if (gold.getNumOfItems() - cost < 0) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 128); // Insufficient Gold
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return true;
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}
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Building building = (!npc.isStatic()) ? npc.getBuilding() : null;
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if (building != null && building.getProtectionState().equals(Enum.ProtectionState.NPC))
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building = null;
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int buildingDeposit = cost;
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if (building != null && (building.getStrongboxValue() + buildingDeposit) > building.getMaxGold()) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206);
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return true;
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}
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if (!itemMan.buyFromNPC(building, cost, buildingDeposit))
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return true;
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if (buy != null)
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itemMan.buyFromNPC(buy, npc);
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} else
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return true;
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if (buy != null) {
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buyFromNPCMsg.setItem(buy);
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//send the buy message back to update player
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// msg.setItemType(buy.getObjectType().ordinal());
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// msg.setItemID(buy.getObjectUUID());
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Dispatch dispatch = Dispatch.borrow(sourcePlayer, buyFromNPCMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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itemMan.updateInventory();
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}
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} finally {
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} finally {
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origin.buyLock.unlock();
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origin.buyLock.unlock();
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}
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}
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} else {
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ErrorPopupMsg.sendErrorPopup(origin.getPlayerCharacter(), 12); // All production slots taken
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}
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}
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return true;
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return true;
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}
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}
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}
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}
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