Commented out stun check for now.

This commit is contained in:
2025-02-23 16:11:56 -05:00
parent 98a6d268d0
commit 4cf3b0929f
+3 -3
View File
@@ -142,10 +142,10 @@ public class WpakPowerManager {
//stunned check
PlayerBonuses bonus = playerCharacter.getBonuses();
mbEnums.SourceType sourceType = mbEnums.SourceType.GetSourceType(powerCast.category);
// mbEnums.SourceType sourceType = mbEnums.SourceType.GetSourceType(powerCast.category);
if (bonus != null && (bonus.getBool(mbEnums.ModType.Stunned, mbEnums.SourceType.None) || bonus.getBool(mbEnums.ModType.CannotCast, mbEnums.SourceType.None) || bonus.getBool(mbEnums.ModType.BlockedPowerType, sourceType)))
return true;
// if (bonus != null && (bonus.getBool(mbEnums.ModType.Stunned, mbEnums.SourceType.None) || bonus.getBool(mbEnums.ModType.CannotCast, mbEnums.SourceType.None) || bonus.getBool(mbEnums.ModType.BlockedPowerType, sourceType)))
// return true;
//sanity check for casting while moving
Vector3fImmutable endLoc = playerCharacter.getEndLoc();