forked from MagicBane/Server
better DS application
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@@ -4804,17 +4804,11 @@ public class PlayerCharacter extends AbstractCharacter {
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this.safeZone = this.isInSafeZone();
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if(this.isBoxed == false){
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this. isBoxed = checkIfBoxed(this);
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}
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if(this.isBoxed && this.containsEffect(1672601862) == false) {//Deathshroud
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PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 1672601862, 40, false);
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}
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//if(this.isBoxed && this.containsEffect(429611355) == false) {//pathfinding
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// PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 429611355, 40, false);
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//}
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if(this.isEnteredWorld() && this.isActive() && this.getLevel() < 10){
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if(this.isEnteredWorld() && this.isActive()){
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if( this.getLevel() < 10) {
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this.setLevel((short) 10);
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boolean hasConc = false;
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for (Item i : this.getCharItemManager().getInventory()) {
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@@ -4826,6 +4820,14 @@ public class PlayerCharacter extends AbstractCharacter {
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ItemFactory.fillInventory(this, 980066, 1);
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}
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}
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if(this.isBoxed == false){
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this. isBoxed = checkIfBoxed(this);
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}
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if(this.isBoxed && this.containsEffect(1672601862) == false) {//Deathshroud
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PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 1672601862, 40, false);
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}
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}
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} catch (Exception e) {
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Logger.error(e);
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