forked from MagicBane/Server
bank refresh
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@@ -2282,6 +2282,25 @@ public class CharacterItemManager {
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Dispatch dispatch = Dispatch.borrow(pc, StackResourcesMsg);
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Dispatch dispatch = Dispatch.borrow(pc, StackResourcesMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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if(this.bankOpened){
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this.setBankOpen(true);
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PlayerCharacter playerCharacter = (PlayerCharacter)this.getOwner();
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AckBankWindowOpenedMsg ackBankWindowOpenedMsg = new AckBankWindowOpenedMsg(playerCharacter, 0L, 0L);
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Dispatch dispatchBank = Dispatch.borrow(playerCharacter, ackBankWindowOpenedMsg);
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DispatchMessage.dispatchMsgDispatch(dispatchBank, Enum.DispatchChannel.SECONDARY);
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ReqBankInventoryMsg reqBankInventoryMsg = new ReqBankInventoryMsg(playerCharacter, 0L);
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dispatchBank = Dispatch.borrow(playerCharacter, reqBankInventoryMsg);
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DispatchMessage.dispatchMsgDispatch(dispatchBank, Enum.DispatchChannel.SECONDARY);
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ShowBankInventoryMsg showBankInventoryMsg = new ShowBankInventoryMsg(playerCharacter, 0L);
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dispatchBank = Dispatch.borrow(playerCharacter, showBankInventoryMsg);
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DispatchMessage.dispatchMsgDispatch(dispatchBank, Enum.DispatchChannel.SECONDARY);
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}
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if(this.vaultOpened){
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}
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}
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}
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public void forceToInventory(int slot, Item item, PlayerCharacter pc, boolean initialized) {
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public void forceToInventory(int slot, Item item, PlayerCharacter pc, boolean initialized) {
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