forked from MagicBane/Server
combat manager error tracking
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@@ -1009,23 +1009,17 @@ public enum CombatManager {
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//handle damage shields
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if (ac.isAlive() && tarAc != null && tarAc.isAlive())
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try {
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handleDamageShields(ac, tarAc, damage);
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//handle mob hate values
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if(target.getObjectType().equals(GameObjectType.Mob) && ac.getObjectType().equals(GameObjectType.PlayerCharacter)){
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Mob mobTarget = (Mob)target;
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if(mobTarget.hate_values.containsKey((PlayerCharacter) ac)){
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mobTarget.hate_values.put((PlayerCharacter) ac,mobTarget.hate_values.get((PlayerCharacter) ac) + damage);
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}else{
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mobTarget.hate_values.put((PlayerCharacter) ac, damage);
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}
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}catch(Exception e){
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Logger.error(e.getMessage());
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}
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} else {
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// Apply Weapon power effect if any.
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// don't try to apply twice if dual wielding.
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try {
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if (ac.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || wb.isTwoHanded())) {
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dpj = ((PlayerCharacter) ac).getWeaponPower();
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@@ -1060,10 +1054,15 @@ public enum CombatManager {
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((PlayerCharacter) ac).setWeaponPower(null);
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}
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}
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}catch(Exception e) {
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Logger.error(e.getMessage());
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}
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try {
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if (target.getObjectType() == GameObjectType.Mob)
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((Mob) target).handleDirectAggro(ac);
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}catch(Exception e){
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Logger.error(e.getMessage());
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}
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errorTrack = 17;
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//miss, Send miss message
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