combat manager error tracking

This commit is contained in:
2025-03-28 14:41:12 -05:00
parent 1851041971
commit 956ff11574
+11 -12
View File
@@ -1009,23 +1009,17 @@ public enum CombatManager {
//handle damage shields
if (ac.isAlive() && tarAc != null && tarAc.isAlive())
try {
handleDamageShields(ac, tarAc, damage);
//handle mob hate values
if(target.getObjectType().equals(GameObjectType.Mob) && ac.getObjectType().equals(GameObjectType.PlayerCharacter)){
Mob mobTarget = (Mob)target;
if(mobTarget.hate_values.containsKey((PlayerCharacter) ac)){
mobTarget.hate_values.put((PlayerCharacter) ac,mobTarget.hate_values.get((PlayerCharacter) ac) + damage);
}else{
mobTarget.hate_values.put((PlayerCharacter) ac, damage);
}
}catch(Exception e){
Logger.error(e.getMessage());
}
} else {
// Apply Weapon power effect if any.
// don't try to apply twice if dual wielding.
try {
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || wb.isTwoHanded())) {
dpj = ((PlayerCharacter) ac).getWeaponPower();
@@ -1060,10 +1054,15 @@ public enum CombatManager {
((PlayerCharacter) ac).setWeaponPower(null);
}
}
}catch(Exception e) {
Logger.error(e.getMessage());
}
try {
if (target.getObjectType() == GameObjectType.Mob)
((Mob) target).handleDirectAggro(ac);
}catch(Exception e){
Logger.error(e.getMessage());
}
errorTrack = 17;
//miss, Send miss message